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Trouble with bot warfare on t6

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  • DookNookPanicundefined Offline
    DookNookPanicundefined Offline
    DookNookPanic
    wrote on last edited by
    #1

    Hey guys, i'm using bot warfare to play on my server, however everytime that i restart my server i have to manaully insert into the console these dvars so that the mod can start (see bellow). I wanna know if there is a way to start the server with these dvars automatically.

    I've tried putting them on the dedicated.cfg however the server first reads the commands and calls them "Unknown command" then loads Script "scripts/mp/bots.gsc" loaded successfully Script "scripts/mp/bots_adapter_pt6.gsc" loaded successfully (please refer to the images anexxed)

    f101c80d-5681-47e3-9c56-6fdc4c818695-{3A3440AB-74A6-41AB-A0ED-BE26777493AB}.png
    6ada642f-17d7-4cdf-8b0c-619059f1296b-{A3690694-2A2C-4EF2-B068-3EFD24E25920}.png

    bots_main 1
    bots_manage_fill 17
    bots_main_waitForHostTime 5
    bots_main_kickBotsAtEnd 1
    bots_skill 3
    bots_play_nade 1
    bots_play_jumpdrop 1
    bots_play_aim 1

    Hadi77KSAundefined 1 Reply Last reply
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    • Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA Contributor
      replied to DookNookPanic on last edited by Hadi77KSA
      #2

      You’ll have to write set at the beginning of each line of setting a dvar that’s not available in the game normally. This applies to the Bot Warfare dvars. Example:

      set bots_manage_fill 17
      set bots_main_waitForHostTime 5
      
      1 Reply Last reply
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      • Resxtundefined Offline
        Resxtundefined Offline
        Resxt Plutonium Staff
        wrote on last edited by
        #3

        Not using set modifies an existing dvar's value
        Using set declares a new dvar

        Bot Warfare is a mod, so its dvars don't exist by default in the game

        1 Reply Last reply
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