[DELETED] Ports
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This post is deleted!
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shit looks wack af. good work
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Looks clonky cuz I haven't practiced it as much, like the new modding features. I literally alocated all my modding time into the Qooyak Guide that the Tacticia mod was left waiting for me to pick it up.
Welp that ain't happeining now, got a new goal -
Looks clonky cuz I haven't practiced it as much, like the new modding features. I literally alocated all my modding time into the Qooyak Guide that the Tacticia mod was left waiting for me to pick it up.
Welp that ain't happeining now, got a new goalCawldwink yea I was abouta say as well it does look a bit clunky. It uses the M14 anims as well as the model; Maybe just the anims. Are you porting this within the box for origins or was this some sort of port test in general?
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Cawldwink yea I was abouta say as well it does look a bit clunky. It uses the M14 anims as well as the model; Maybe just the anims. Are you porting this within the box for origins or was this some sort of port test in general?
FaZe Flick Just a general test, I intend to use the buried's
subwooferThunder gun ability on the finished build. I won't be releasing it as a stand alone mod cuz lets be honest, there's no fun with stand alone mods in normal gameplay...It'll be an example mod in the Qooyak Guide Chapter 5 where I show examples of ports from other games and how they can be made
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I am also currently changing the anims with a donor weapon anims, that being a launcher from Campaign FYI. Will be tweaking the model positions abit to make it a bit lowered but I doubt that is possible without having the hands clip in the weapon, those are the best model positions I could get
Took me ~10 trys just fixing the model positions and 24-25 trys in total to get this working, getting anims and etc. And dayum I was doing mods on try 1 not too long ago lmao
Laupetin provided a great mod example for custom models (
) and Laupetin himself helped me understand model porting in blender so considerable reduction in the amount of tries -
cool bruh now wind staff has hes big brother in the map


takes the whole screen tho
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cool bruh now wind staff has hes big brother in the map


takes the whole screen tho
GhostRider0125 You should've seen how big it was during early stages. It was 2 times bigger! I could move it aside and downscale it further but then it would not align with the animations all too well...
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Dude I've got so much questions right f now
Can I add you in discord maybe ?
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