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[DELETED] Ports

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • Cawldwinkundefined Offline
    Cawldwinkundefined Offline
    Cawldwink
    wrote on last edited by Cawldwink
    #1
    This post is deleted!
    1 Reply Last reply
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    • FaZe Flickundefined Offline
      FaZe Flickundefined Offline
      FaZe Flick
      wrote on last edited by
      #2

      shit looks wack af. good work

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      1
      • Cawldwinkundefined Offline
        Cawldwinkundefined Offline
        Cawldwink
        wrote on last edited by
        #3

        Looks clonky cuz I haven't practiced it as much, like the new modding features. I literally alocated all my modding time into the Qooyak Guide that the Tacticia mod was left waiting for me to pick it up.
        Welp that ain't happeining now, got a new goal

        FaZe Flickundefined 1 Reply Last reply
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        • FaZe Flickundefined Offline
          FaZe Flickundefined Offline
          FaZe Flick
          replied to Cawldwink on last edited by
          #4

          Cawldwink yea I was abouta say as well it does look a bit clunky. It uses the M14 anims as well as the model; Maybe just the anims. Are you porting this within the box for origins or was this some sort of port test in general?

          Cawldwinkundefined 1 Reply Last reply
          0
          • Cawldwinkundefined Offline
            Cawldwinkundefined Offline
            Cawldwink
            replied to FaZe Flick on last edited by
            #5

            FaZe Flick Just a general test, I intend to use the buried's subwoofer Thunder gun ability on the finished build. I won't be releasing it as a stand alone mod cuz lets be honest, there's no fun with stand alone mods in normal gameplay...

            It'll be an example mod in the Qooyak Guide Chapter 5 where I show examples of ports from other games and how they can be made

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            • Cawldwinkundefined Offline
              Cawldwinkundefined Offline
              Cawldwink
              wrote on last edited by
              #6

              I am also currently changing the anims with a donor weapon anims, that being a launcher from Campaign FYI. Will be tweaking the model positions abit to make it a bit lowered but I doubt that is possible without having the hands clip in the weapon, those are the best model positions I could get

              Took me ~10 trys just fixing the model positions and 24-25 trys in total to get this working, getting anims and etc. And dayum I was doing mods on try 1 not too long ago lmao

              Laupetin provided a great mod example for custom models (🍌 🔫) and Laupetin himself helped me understand model porting in blender so considerable reduction in the amount of tries

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              • GhostRider0125undefined Offline
                GhostRider0125undefined Offline
                GhostRider0125
                wrote on last edited by GhostRider0125
                #7

                cool bruh now wind staff has hes big brother in the map😆😂
                takes the whole screen tho🤣

                Cawldwinkundefined 1 Reply Last reply
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                • Cawldwinkundefined Offline
                  Cawldwinkundefined Offline
                  Cawldwink
                  replied to GhostRider0125 on last edited by
                  #8

                  GhostRider0125 You should've seen how big it was during early stages. It was 2 times bigger! I could move it aside and downscale it further but then it would not align with the animations all too well...

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                  • LKuramaundefined Offline
                    LKuramaundefined Offline
                    LKurama
                    wrote on last edited by
                    #9

                    Dude I've got so much questions right f now

                    Can I add you in discord maybe ?

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