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  3. Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days Update

Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days Update

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  • Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    replied to CosmicAmora175 on last edited by
    #71

    CosmicAmora175 yeah ill fix it eventually if I overcome a solution by def.

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    • G0LD3N 4RMundefined Offline
      G0LD3N 4RMundefined Offline
      G0LD3N 4RM
      replied to DJseanyB on last edited by
      #72

      DJseanyB And thanks for that I've played for the last few months

      Ultimatemanundefined 1 Reply Last reply
      1
      • Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        replied to G0LD3N 4RM on last edited by
        #73

        G0LD3N 4RM Hey, thanks for playing and enjoying the mod! It took so much effort and time to create, makes me feel really good to see people enjoying it!
        Stay tuned for future projects and have a damn good day!

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        1
        • kag_undefined Offline
          kag_undefined Offline
          kag_
          wrote on last edited by
          #74

          yoo man, everything good? look, we played this map with a friend but we have a problem. In the moment of the jet gun and meteors, when i start shooting, nothing happens. any idea what it could be??

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          0
          • OtaroDeluxeundefined Offline
            OtaroDeluxeundefined Offline
            OtaroDeluxe Contributor
            wrote on last edited by
            #75

            there are some small changes i want to do to the mod, how do i compile the source code?

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            0
            • OtaroDeluxeundefined Offline
              OtaroDeluxeundefined Offline
              OtaroDeluxe Contributor
              wrote on last edited by
              #76

              how can i setup vscode to compile the source?

              Ultimatemanundefined 1 Reply Last reply
              0
              • Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                replied to OtaroDeluxe on last edited by
                #77

                OtaroDeluxe plutonium compiles the source code automatically 👍 for mod building u need to make ur own batch files and make sure that the batch references to files that are required for the mod ⛈

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                • SrWalnutundefined Offline
                  SrWalnutundefined Offline
                  SrWalnut
                  wrote last edited by
                  #78

                  Can you also do the Richtofen and Maxis sides of the ee and not just the ee the mod includes?

                  Ultimatemanundefined 1 Reply Last reply
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                  • Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    replied to SrWalnut last edited by
                    #79

                    SrWalnut It should be doable but the mod removed Denizens meaning that you can't trigger the "original lamp teleportation" method that is required for both Maxis and Rich's final step with emps. If you enable denizens back in the mod the og easter eggs + revamped 2024 main egg + side quests should be doable all at once.

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                    • Winkum Diceundefined Offline
                      Winkum Diceundefined Offline
                      Winkum Dice
                      wrote last edited by
                      #80

                      This is easily the most fun I've with bo2 zombies since back when the game was new, you really did an amazing job making the map more accessible and just more fun to play overall. Thank you for putting in all the work to actually put this thing together on bo2, I think it really is the ideal way to play the map.
                      I did run into an error that crashed my game, it happened right after I completed the easter egg, threw a grenade to unlock the upgraded grenades and heard the noise after getting enough souls. It was "G_FindConfigstringIndex: overflow (488): 'Till I Cease To Exist'.
                      Aside from that the only bugs I ran into were mostly hud related I think, one where I unlocked the perkaholic while only having jug, speed cola and quick revive, I saw the double tap icon flash on screen a few time but it disappeared and none of the other perk icons showed up. Another was that I also didn't see the double points or insta kill icons show up on screen when I got the powerups.
                      Overall still the best version of bo2 Tranzit I think exists, thanks again for making it.

                      Ultimatemanundefined 1 Reply Last reply
                      1
                      • Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        replied to Winkum Dice last edited by
                        #81

                        Winkum Dice Hi!
                        I appreciate the kind words, boss!
                        It means a lot to me especially when considering the amount of time that went into creating this mod.

                        What comes to the hud error / g_configstring crash:
                        I prolly will have to limit some hud elems or make the hud in lua since the mod pushes the engine to it's absolute limits gsc wise hence some hud stuff glitching. 👍

                        I'm currently working on a Die Rise Revamped mod for bo2, a full on custom zombies map for bo1 and a mp lobby mod that is for one of my clients.

                        These things take hella lot of time to make so no eta for any projects, other than stay tuned! 😉

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