Black Ops 6 Styled Ray Gun Mark II
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Another wonder weapon inspired by Black Ops 6's redesigns, my personal favorite, the Ray Gun Mark II! All this texture swap does is give the weapon a richer saturation and a nice metallic finish. hope you all like it
New:
Original:These are the files, ensure the file name matches this post before you drop them into your images folder or it wont work.
~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9.iwi ~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4.iwi ~-gmtl_t6_wpn_zmb_raygun2_col1.iwi mtl_t6_wpn_zmb_raygun2_glow2.iwi mtl_t6_wpn_zmb_raygun2_glow2_upg.iwi mtl_t6_wpn_zmb_raygun2_nml1.iwiDisclaimer: The 'glow' texture is shared between Ray Guns on the maps Buried and Origins, so the mark 1 will be affected by the texture swap on those maps.
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This is very decent, I was missing a good design haha
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Reuploaded here with the names
https://drive.google.com/file/d/1vW_c17FCDnGusT9wmbdRlHooryejUpTb/view?usp=drive_link
Wonder if it would be a good idea to add support for direct upload of .ZIP here with at least 5~10mb for this kind of stuff.
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AdrX003 said in Black Ops 6 Styled Ray Gun Mark II:
Wonder if it would be a good idea to add support for direct upload of .ZIP here with at least 5~10mb for this kind of stuff.
I mean all you have to do is to drop a single file, in this case Ray Gun Mark II Rework By scinkx.iwd, into
%localappdata%\Plutonium\storage\t6
and it loads multiple textures from a single iwd file. Which in turn also helps you later on when you decide to remove / disable a texture mod since they are grouped into their own little archive files. Like this? -
AdrX003 yeah sorry I suck at understanding how to upload a folder on here, I’ll try and mage google drive links from now on
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Xerxes can you elaborate more on how you did this, is this a complied file with multiple files in it? If so how does the game know what textures are in it without the naming conventions?
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Sure, it is literally just a zip file with a folder called images which contains the textures where the file extension .zip got replaced by .iwd
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Xerxes Directly into the t6 folder? Didnt knew pluto could read it like that too. Thanks, good to know.