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Black Ops 6 Styled Ray Gun Mark II

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  • scinkxundefined Offline
    scinkxundefined Offline
    scinkx
    wrote on last edited by scinkx
    #1

    Another wonder weapon inspired by Black Ops 6's redesigns, my personal favorite, the Ray Gun Mark II! All this texture swap does is give the weapon a richer saturation and a nice metallic finish. hope you all like it 🙂

    Bo6 Raygun MarkII.png
    New: Plutonium T6 Zombies (r4811) 3_28_2025 11_52_51 PM.png
    Original: Plutonium T6 Zombies (r4811) 3_28_2025 11_56_59 PM.png

    These are the files, ensure the file name matches this post before you drop them into your images folder or it wont work.
    ~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9.iwi ~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4.iwi ~-gmtl_t6_wpn_zmb_raygun2_col1.iwi mtl_t6_wpn_zmb_raygun2_glow2.iwi mtl_t6_wpn_zmb_raygun2_glow2_upg.iwi mtl_t6_wpn_zmb_raygun2_nml1.iwi

    Disclaimer: The 'glow' texture is shared between Ray Guns on the maps Buried and Origins, so the mark 1 will be affected by the texture swap on those maps.

    MiaDeexireundefined 1 Reply Last reply
    2
    • scinkxundefined scinkx

      Another wonder weapon inspired by Black Ops 6's redesigns, my personal favorite, the Ray Gun Mark II! All this texture swap does is give the weapon a richer saturation and a nice metallic finish. hope you all like it 🙂

      Bo6 Raygun MarkII.png
      New: Plutonium T6 Zombies (r4811) 3_28_2025 11_52_51 PM.png
      Original: Plutonium T6 Zombies (r4811) 3_28_2025 11_56_59 PM.png

      These are the files, ensure the file name matches this post before you drop them into your images folder or it wont work.
      ~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9.iwi ~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4.iwi ~-gmtl_t6_wpn_zmb_raygun2_col1.iwi mtl_t6_wpn_zmb_raygun2_glow2.iwi mtl_t6_wpn_zmb_raygun2_glow2_upg.iwi mtl_t6_wpn_zmb_raygun2_nml1.iwi

      Disclaimer: The 'glow' texture is shared between Ray Guns on the maps Buried and Origins, so the mark 1 will be affected by the texture swap on those maps.

      MiaDeexireundefined Offline
      MiaDeexireundefined Offline
      MiaDeexire
      wrote on last edited by
      #2

      This is very decent, I was missing a good design haha

      1 Reply Last reply
      1
      • AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by
        #3

        Reuploaded here with the names

        https://drive.google.com/file/d/1vW_c17FCDnGusT9wmbdRlHooryejUpTb/view?usp=drive_link

        Wonder if it would be a good idea to add support for direct upload of .ZIP here with at least 5~10mb for this kind of stuff.

        Xerxesundefined scinkxundefined 2 Replies Last reply
        1
        • AdrX003undefined AdrX003

          Reuploaded here with the names

          https://drive.google.com/file/d/1vW_c17FCDnGusT9wmbdRlHooryejUpTb/view?usp=drive_link

          Wonder if it would be a good idea to add support for direct upload of .ZIP here with at least 5~10mb for this kind of stuff.

          Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes
          Plutonium Staff
          wrote on last edited by Xerxes
          #4

          AdrX003 said in Black Ops 6 Styled Ray Gun Mark II:

          Wonder if it would be a good idea to add support for direct upload of .ZIP here with at least 5~10mb for this kind of stuff.

          I mean all you have to do is to drop a single file, in this case Ray Gun Mark II Rework By scinkx.iwd, into %localappdata%\Plutonium\storage\t6 and it loads multiple textures from a single iwd file. Which in turn also helps you later on when you decide to remove / disable a texture mod since they are grouped into their own little archive files. Like this?

          scinkxundefined AdrX003undefined 2 Replies Last reply
          1
          • AdrX003undefined AdrX003

            Reuploaded here with the names

            https://drive.google.com/file/d/1vW_c17FCDnGusT9wmbdRlHooryejUpTb/view?usp=drive_link

            Wonder if it would be a good idea to add support for direct upload of .ZIP here with at least 5~10mb for this kind of stuff.

            scinkxundefined Offline
            scinkxundefined Offline
            scinkx
            wrote on last edited by
            #5

            AdrX003 yeah sorry I suck at understanding how to upload a folder on here, I’ll try and mage google drive links from now on

            1 Reply Last reply
            0
            • Xerxesundefined Xerxes

              AdrX003 said in Black Ops 6 Styled Ray Gun Mark II:

              Wonder if it would be a good idea to add support for direct upload of .ZIP here with at least 5~10mb for this kind of stuff.

              I mean all you have to do is to drop a single file, in this case Ray Gun Mark II Rework By scinkx.iwd, into %localappdata%\Plutonium\storage\t6 and it loads multiple textures from a single iwd file. Which in turn also helps you later on when you decide to remove / disable a texture mod since they are grouped into their own little archive files. Like this?

              scinkxundefined Offline
              scinkxundefined Offline
              scinkx
              wrote on last edited by
              #6

              Xerxes can you elaborate more on how you did this, is this a complied file with multiple files in it? If so how does the game know what textures are in it without the naming conventions?

              1 Reply Last reply
              0
              • Xerxesundefined Offline
                Xerxesundefined Offline
                Xerxes
                Plutonium Staff
                wrote on last edited by
                #7

                Sure, it is literally just a zip file with a folder called images which contains the textures where the file extension .zip got replaced by .iwd

                1 Reply Last reply
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                • Xerxesundefined Xerxes

                  AdrX003 said in Black Ops 6 Styled Ray Gun Mark II:

                  Wonder if it would be a good idea to add support for direct upload of .ZIP here with at least 5~10mb for this kind of stuff.

                  I mean all you have to do is to drop a single file, in this case Ray Gun Mark II Rework By scinkx.iwd, into %localappdata%\Plutonium\storage\t6 and it loads multiple textures from a single iwd file. Which in turn also helps you later on when you decide to remove / disable a texture mod since they are grouped into their own little archive files. Like this?

                  AdrX003undefined Offline
                  AdrX003undefined Offline
                  AdrX003
                  wrote on last edited by
                  #8

                  Xerxes Directly into the t6 folder? Didnt knew pluto could read it like that too. Thanks, good to know.

                  1 Reply Last reply
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