disabled commands bo1 zombies
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when modding got added you guys also added cheat protection for the following commands and possibly more im unaware of
r_fullbright
r_fog
fx_enablei think you should remove the cheat protection again for them they didnt affect your gameplay in any way on zombies mode i understand it was needed for multiplayer for whatever reasons but i feel that its not necessary for zombies considering that multiplayer and zombies are 2 different clients i cant speak for everyone when i say it but it benefited me when i was doing high rounds
r_fullbright (didnt have to deal with shadows/shaders)
r_fog (cotd fog/shi no numa fog)
fx_enable (disabled all particles) (i.e mustang and sally explosions when you shot it) -
You said it yourself:
… but it benefited me when i was doing high rounds
r_fullbright (didnt have to deal with shadows/shaders)
r_fog (cotd fog/shi no numa fog)
fx_enable (disabled all particles) (i.e mustang and sally explosions when you shot it)In the context of high round records taken by for example ZWR, these are considered as unfair advantages over the console versions that are unable to modify these features.
It’s not like making them cheat protected means they can’t be modified at all. You could use a script to modify them or alternatively use the command
sv_cheats 1
to be able to modify them. -
Hadi77KSA i understand that they arent allowed on zwr but i primary play modded severs with custom plugins such as record plugins
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The gets too high