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  3. [ZM] WAW Weapons mod for bo1 maps v2.3

[ZM] WAW Weapons mod for bo1 maps v2.3

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  • HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by HomerJay42
    #1
    this is my bum-ass mod that adds waw weapons to all the bo1 maps in the box and as wallbuys
    • This mod adds every weapon from waw zombies including the mg42, .357 Magnum & the waw m1911 plus some extras

    • I made this mainly due to the fact that I always wanted to try out bo1 maps with waw weapons and I figured since no one had made a mod like this that I might as well do so myself to my best ability

    • box rng should be fixed now, however the galil and python have been removed to fix the box rng

    • Also, credit goes to Brigeezy123 for the pap camo textures I included with this

    • Update Version 2:

    • added MG42, .357 Magnum & the waw m1911
    • removed the m60, waltherp38 and the mp40 suppressed
    • mp40 uses sounds and animations from waw
    • the upgraded thompson, mp40, ptrs41, and flamethrower use the viewmodels from waw instead of the version I made
    • Update Version 2.1:

    • double barrel shotgun doesn't disappear anymore when papped on the bo1 maps (this glitch didn't appear on der riese)
    • Update Version 2.2:

    • added specular map to the m1911 and mg42, making them more shiny looking and not flat
    • attempted to fix an issue where the pap camo would be white (I never had the issue so I can't say 100% that it's fixed)
    • Update Version 2.3:

    • updated muzzle flashes
    • arisaka had an issue on der riese where it would disappear when papped, so that's fixed now
    • Update Version 2.4:

    • mp40 movement resembles the waw version more accurately

    Images:

    Call of Duty  Black Ops Screenshot 2025.07.04 - 11.00.09.77.png
    Call of Duty  Black Ops Screenshot 2025.07.04 - 11.04.36.81.png
    Call of Duty  Black Ops Screenshot 2025.07.04 - 11.06.54.16.png
    Desktop Screenshot 2025.07.14 - 22.01.30.67.png
    Call of Duty  Black Ops Screenshot 2025.07.09 - 21.26.44.13.png

    Weapon List:
    PPSH
    SVT40
    TYPE 100
    ARISAKA
    THOMPSON
    STG 44
    TRENCH GUN
    PTRS 41
    PANZERSCHREK
    M1 GARAND
    M1 CARBINE
    KAR98K
    FG42
    GEWEHR43
    M2 FLAMETHROWER
    DOUBLEBARREL
    DOUBLEBARREL-SAWED
    BAR
    BROWNING
    TOKAREVTT30
    MP40 (WAW)
    MG42
    .357 MAGNUM
    M1911 (WAW)

    (I've also buffed a decent amount of these weapons with some being more noticeable than others)

    HOW TO INSTALL:

    • In the zip file there will be a folder called "WAW_Weapons_for_bo1" take that folder and put it into your mods folder for bo1
    • if your playing on plutonium that folder can be found in you plutonium directory under Plutonium/storage/t5/mods (if you don't have a mod folder make one)
    • for base bo1 you just go to your game directory and put the folder from the zip into your mods folder (create a mods folder if you don't have one) Also, to play on base bo1 you need to have the linker mod installed to play mods

    This mod has an issue where the reload sounds for the .357, mg42 & m1911 are more quiet than usual. this was my first time ever making sound aliases so I probably messed up somewhere, regardless of that I've tried a lot to fix it and just couldn't, but if I find a fix I'll update it

    Let me know if this mod has any issues as knowing myself I probably messed up somewhere

    DOWNLOAD

    1 Reply Last reply
    3
    • Brigeezy123undefined Offline
      Brigeezy123undefined Offline
      Brigeezy123
      wrote last edited by
      #2

      nice, this was a long time coming for bo1

      1 Reply Last reply
      1
      • Brigeezy123undefined Offline
        Brigeezy123undefined Offline
        Brigeezy123
        wrote last edited by
        #3

        this is really great, though im not sure if waw and bo1s box rng code is different, because im just getting the same guns over and over, tokarev, arisaka and bear

        HomerJay42undefined 1 Reply Last reply
        0
        • Brigeezy123undefined Brigeezy123

          this is really great, though im not sure if waw and bo1s box rng code is different, because im just getting the same guns over and over, tokarev, arisaka and bear

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #4

          Brigeezy123 all the weapons are obtainable through the box as I've done a lot of testing to make sure of that, however, I've noticed that I'll get the same 3 or 4 weapons 90% of the time and it's a little frustrating since I have no idea why it does that. If I figure out a solution I'll update it

          Brigeezy123undefined CHORIZOTAGEundefined 2 Replies Last reply
          1
          • HomerJay42undefined HomerJay42

            Brigeezy123 all the weapons are obtainable through the box as I've done a lot of testing to make sure of that, however, I've noticed that I'll get the same 3 or 4 weapons 90% of the time and it's a little frustrating since I have no idea why it does that. If I figure out a solution I'll update it

            Brigeezy123undefined Offline
            Brigeezy123undefined Offline
            Brigeezy123
            wrote last edited by Brigeezy123
            #5

            HomerJay42 thanks, also im not sure if this is just from a texture on my end but do the stg and trench gun papped look like this for you? when i use cheats to give the guns it looks normal but when i put it in the pap machine it looks like this:
            0b4143d6-d716-41e9-bbb9-a948fe786013-image.png
            4de2d25b-9082-4068-af77-72d76bca946d-image.png

            im like 90% sure its my end

            HomerJay42undefined 1 Reply Last reply
            0
            • Brigeezy123undefined Brigeezy123

              HomerJay42 thanks, also im not sure if this is just from a texture on my end but do the stg and trench gun papped look like this for you? when i use cheats to give the guns it looks normal but when i put it in the pap machine it looks like this:
              0b4143d6-d716-41e9-bbb9-a948fe786013-image.png
              4de2d25b-9082-4068-af77-72d76bca946d-image.png

              im like 90% sure its my end

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by HomerJay42
              #6

              Brigeezy123 I accidentally included the camo tables I made that was supposed to apply the bo1 pap camo to all the waw weapons, but part way through making this I changed my mind but forgot to remove it, this caused the pap camo show on parts with no silver etching. I fixed it along with the box rng (at least I'm like 90% it's fixed)

              1 Reply Last reply
              1
              • N3m0Ghostundefined Offline
                N3m0Ghostundefined Offline
                N3m0Ghost
                wrote last edited by
                #7

                god ur so tuff

                1 Reply Last reply
                1
                • Brigeezy123undefined Offline
                  Brigeezy123undefined Offline
                  Brigeezy123
                  wrote last edited by
                  #8

                  would you also be able to buff the papped stg and trench gun a bit? they seem a lot more weak than their waw counterparts

                  HomerJay42undefined 1 Reply Last reply
                  0
                  • Brigeezy123undefined Brigeezy123

                    would you also be able to buff the papped stg and trench gun a bit? they seem a lot more weak than their waw counterparts

                    HomerJay42undefined Offline
                    HomerJay42undefined Offline
                    HomerJay42
                    wrote last edited by
                    #9

                    Brigeezy123 I did for the bo1 maps but realized that they weren't buffed for der riese, so they're buffed now. I also buffed the kar98k, m1carbine and the m1garand

                    Brigeezy123undefined 1 Reply Last reply
                    1
                    • HomerJay42undefined HomerJay42

                      Brigeezy123 I did for the bo1 maps but realized that they weren't buffed for der riese, so they're buffed now. I also buffed the kar98k, m1carbine and the m1garand

                      Brigeezy123undefined Offline
                      Brigeezy123undefined Offline
                      Brigeezy123
                      wrote last edited by
                      #10

                      HomerJay42 thx

                      1 Reply Last reply
                      0
                      • Brigeezy123undefined Offline
                        Brigeezy123undefined Offline
                        Brigeezy123
                        wrote last edited by Brigeezy123
                        #11

                        the next weapon you should add is the m1garand with the grenade launcher.

                        and i like the mp40 pap camo update alot, see if u can add those steel parts back onto the papped trench gun and double barrel, maybe even add it to the fg42 lol. would be appreciated.

                        and the metal bumps on the papped waffe looks a bit off just letting u know
                        be146f7a-2a48-4ace-b1bf-72707020ebe4-image.png

                        HomerJay42undefined 1 Reply Last reply
                        0
                        • Janio_720undefined Offline
                          Janio_720undefined Offline
                          Janio_720
                          wrote last edited by
                          #12

                          i know it's offtopic, but can you add the waffe and thundergun to both five and kino? that would be cool

                          Brigeezy123undefined HomerJay42undefined 2 Replies Last reply
                          1
                          • Brigeezy123undefined Brigeezy123

                            the next weapon you should add is the m1garand with the grenade launcher.

                            and i like the mp40 pap camo update alot, see if u can add those steel parts back onto the papped trench gun and double barrel, maybe even add it to the fg42 lol. would be appreciated.

                            and the metal bumps on the papped waffe looks a bit off just letting u know
                            be146f7a-2a48-4ace-b1bf-72707020ebe4-image.png

                            HomerJay42undefined Offline
                            HomerJay42undefined Offline
                            HomerJay42
                            wrote last edited by
                            #13

                            Brigeezy123 I could try adding that sometime
                            however with the metal bumps on the waffe, idk why it's like that. for some reason when the mod isn't loaded and I use the exact same textures it looks normal, so idk. I'll try figuring it out sometime

                            Brigeezy123undefined 1 Reply Last reply
                            1
                            • Janio_720undefined Janio_720

                              i know it's offtopic, but can you add the waffe and thundergun to both five and kino? that would be cool

                              Brigeezy123undefined Offline
                              Brigeezy123undefined Offline
                              Brigeezy123
                              wrote last edited by
                              #14

                              Janio_720 i think it would be a better idea and more balanced if its just a separate mod that swaps the tgun with the waffe.

                              1 Reply Last reply
                              0
                              • Janio_720undefined Janio_720

                                i know it's offtopic, but can you add the waffe and thundergun to both five and kino? that would be cool

                                HomerJay42undefined Offline
                                HomerJay42undefined Offline
                                HomerJay42
                                wrote last edited by
                                #15

                                Janio_720 possibly, the only reason I didn't bother doing so is because both the thundergun and the waffe need external scripts to function properly, meaning if I put the waffe in kino it would do nothing. I could put the waffe script into kino but I'm not good with that kinda stuff so I'll have to see

                                1 Reply Last reply
                                0
                                • HomerJay42undefined HomerJay42

                                  Brigeezy123 I could try adding that sometime
                                  however with the metal bumps on the waffe, idk why it's like that. for some reason when the mod isn't loaded and I use the exact same textures it looks normal, so idk. I'll try figuring it out sometime

                                  Brigeezy123undefined Offline
                                  Brigeezy123undefined Offline
                                  Brigeezy123
                                  wrote last edited by Brigeezy123
                                  #16

                                  HomerJay42 i think the script is overlaying the metal_bumps over the one already on it. and i dont think its set to the right settings and resolution in the script. i tried making the texture into a 4x4 and it looked a lot closer but still looked like it was overlaying the original file placement.

                                  1 Reply Last reply
                                  1
                                  • HomerJay42undefined HomerJay42

                                    Brigeezy123 all the weapons are obtainable through the box as I've done a lot of testing to make sure of that, however, I've noticed that I'll get the same 3 or 4 weapons 90% of the time and it's a little frustrating since I have no idea why it does that. If I figure out a solution I'll update it

                                    CHORIZOTAGEundefined Offline
                                    CHORIZOTAGEundefined Offline
                                    CHORIZOTAGE
                                    wrote last edited by
                                    #17

                                    HomerJay42 h

                                    1 Reply Last reply
                                    0
                                    • Brigeezy123undefined Brigeezy123 referenced this topic
                                    • Brigeezy123undefined Brigeezy123 referenced this topic
                                    • Roll_Hikari13undefined Offline
                                      Roll_Hikari13undefined Offline
                                      Roll_Hikari13
                                      wrote last edited by
                                      #18

                                      This is such a cool mod! I've been thinking about something like this for a while, and like, just straight up recreating waw zombies in bo1 entirely. I was wondering though, Treyarch's ported waw weapons seem to have some sort of new specular maps that the original models didn't have, and I was wondering if it would be possible to make new ones for the weapons you ported. It's kinda jarring going between weapons and seeing the old ones looking so flat

                                      HomerJay42undefined 1 Reply Last reply
                                      0
                                      • Roll_Hikari13undefined Roll_Hikari13

                                        This is such a cool mod! I've been thinking about something like this for a while, and like, just straight up recreating waw zombies in bo1 entirely. I was wondering though, Treyarch's ported waw weapons seem to have some sort of new specular maps that the original models didn't have, and I was wondering if it would be possible to make new ones for the weapons you ported. It's kinda jarring going between weapons and seeing the old ones looking so flat

                                        HomerJay42undefined Offline
                                        HomerJay42undefined Offline
                                        HomerJay42
                                        wrote last edited by
                                        #19

                                        Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

                                        Brigeezy123undefined Roll_Hikari13undefined 2 Replies Last reply
                                        0
                                        • HomerJay42undefined HomerJay42

                                          Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

                                          Brigeezy123undefined Offline
                                          Brigeezy123undefined Offline
                                          Brigeezy123
                                          wrote last edited by Brigeezy123
                                          #20

                                          HomerJay42 also there seems to be a bit of a bug where the pap camo turns out like this in bo1 maps, ba4f10fd-944d-49ba-a272-e8ea87f622d3-image.png
                                          i believe it has to do with the gblackness.iwi not being completely black in base game because of the cubemaps being different on der riese compared to the rest of the maps i guess. drop this in the .iwd and i think it should fix it.
                                          https://www.mediafire.com/file/shsfrj8s71b3s00/%257E-gblackness_c.rar/file

                                          (nvm its just because i alt tabbed in fullscreen, dw ab putting it in, they left the gblackness as is just because of the engine i guess.)

                                          theres also a bug here where javascript couldnt pick up his papped weapon - https://youtu.be/DIV9yDQE7-Q?si=58CZVcWJuMlgTGO9&t=1460

                                          and i would recommend changing some of the bo1 map wallbuys and making the kar98k 200 pts. in ascension you should change the m1garand buy to an mp40

                                          HomerJay42undefined 1 Reply Last reply
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