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  3. [ZM] WAW Weapons mod for bo1 maps v2.5

[ZM] WAW Weapons mod for bo1 maps v2.5

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  • Roll_Hikari13undefined Roll_Hikari13

    This is such a cool mod! I've been thinking about something like this for a while, and like, just straight up recreating waw zombies in bo1 entirely. I was wondering though, Treyarch's ported waw weapons seem to have some sort of new specular maps that the original models didn't have, and I was wondering if it would be possible to make new ones for the weapons you ported. It's kinda jarring going between weapons and seeing the old ones looking so flat

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by
    #19

    Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

    Brigeezy123undefined Roll_Hikari13undefined 2 Replies Last reply
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    • HomerJay42undefined HomerJay42

      Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

      Brigeezy123undefined Online
      Brigeezy123undefined Online
      Brigeezy123
      wrote last edited by Brigeezy123
      #20

      HomerJay42 also there seems to be a bit of a bug where the pap camo turns out like this in bo1 maps, ba4f10fd-944d-49ba-a272-e8ea87f622d3-image.png
      i believe it has to do with the gblackness.iwi not being completely black in base game because of the cubemaps being different on der riese compared to the rest of the maps i guess. drop this in the .iwd and i think it should fix it.
      https://www.mediafire.com/file/shsfrj8s71b3s00/%257E-gblackness_c.rar/file

      (nvm its just because i alt tabbed in fullscreen, dw ab putting it in, they left the gblackness as is just because of the engine i guess.)

      theres also a bug here where javascript couldnt pick up his papped weapon - https://youtu.be/DIV9yDQE7-Q?si=58CZVcWJuMlgTGO9&t=1460

      and i would recommend changing some of the bo1 map wallbuys and making the kar98k 200 pts. in ascension you should change the m1garand buy to an mp40

      HomerJay42undefined 1 Reply Last reply
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      • HomerJay42undefined HomerJay42

        Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

        Roll_Hikari13undefined Offline
        Roll_Hikari13undefined Offline
        Roll_Hikari13
        wrote last edited by
        #21

        HomerJay42 If I knew how to check myself I would, but I think the best way to figure it out would be to compare the bo1 version of a weapon like the kar98 and compare the textures with the waw k98. Like my guess is that they auto generated some new specular map for the waw weapons to bring it somewhat on par with the new bo1 weapons, since I don't think waw has specular maps on guns

        HomerJay42undefined 1 Reply Last reply
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        • Brigeezy123undefined Brigeezy123

          HomerJay42 also there seems to be a bit of a bug where the pap camo turns out like this in bo1 maps, ba4f10fd-944d-49ba-a272-e8ea87f622d3-image.png
          i believe it has to do with the gblackness.iwi not being completely black in base game because of the cubemaps being different on der riese compared to the rest of the maps i guess. drop this in the .iwd and i think it should fix it.
          https://www.mediafire.com/file/shsfrj8s71b3s00/%257E-gblackness_c.rar/file

          (nvm its just because i alt tabbed in fullscreen, dw ab putting it in, they left the gblackness as is just because of the engine i guess.)

          theres also a bug here where javascript couldnt pick up his papped weapon - https://youtu.be/DIV9yDQE7-Q?si=58CZVcWJuMlgTGO9&t=1460

          and i would recommend changing some of the bo1 map wallbuys and making the kar98k 200 pts. in ascension you should change the m1garand buy to an mp40

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by HomerJay42
          #22

          Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

          also that bug javascript faced is fixed, I listed it in the update change log at the top

          the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
          for some reason I couldn't change the price for the kar98 which is why I buffed it

          I'll look into fixing the pap camo soon

          Brigeezy123undefined 3 Replies Last reply
          1
          • HomerJay42undefined HomerJay42

            Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

            also that bug javascript faced is fixed, I listed it in the update change log at the top

            the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
            for some reason I couldn't change the price for the kar98 which is why I buffed it

            I'll look into fixing the pap camo soon

            Brigeezy123undefined Online
            Brigeezy123undefined Online
            Brigeezy123
            wrote last edited by
            #23

            i think it was just on my end because when i papped my guns and got the camo it looked fine but when i accidentally alt tabbed and went back it looked like that

            HomerJay42undefined 1 Reply Last reply
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            • Brigeezy123undefined Brigeezy123

              i think it was just on my end because when i papped my guns and got the camo it looked fine but when i accidentally alt tabbed and went back it looked like that

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by
              #24

              Brigeezy123 I attempted to fix it, but I never had the issue to start so I couldn't say for sure

              1 Reply Last reply
              1
              • Roll_Hikari13undefined Roll_Hikari13

                HomerJay42 If I knew how to check myself I would, but I think the best way to figure it out would be to compare the bo1 version of a weapon like the kar98 and compare the textures with the waw k98. Like my guess is that they auto generated some new specular map for the waw weapons to bring it somewhat on par with the new bo1 weapons, since I don't think waw has specular maps on guns

                HomerJay42undefined Offline
                HomerJay42undefined Offline
                HomerJay42
                wrote last edited by
                #25

                Roll_Hikari13 I added specular map textures for the m1911 and mg42, the 357 however I'll probably have to make myself so I'll look into that some other time

                Brigeezy123undefined 1 Reply Last reply
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                • HomerJay42undefined HomerJay42

                  Roll_Hikari13 I added specular map textures for the m1911 and mg42, the 357 however I'll probably have to make myself so I'll look into that some other time

                  Brigeezy123undefined Online
                  Brigeezy123undefined Online
                  Brigeezy123
                  wrote last edited by Brigeezy123
                  #26

                  HomerJay42 this is how it looks normally, it was just cause i alt tabbed in fullscreen and it changed to pure white.
                  7132e83e-3670-45d5-9c91-7b06e0109175-image.png

                  ill check it out the update tho

                  1 Reply Last reply
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                  • Brigeezy123undefined Online
                    Brigeezy123undefined Online
                    Brigeezy123
                    wrote last edited by
                    #27

                    looks like you updated the 1911 camo, looks sick

                    1 Reply Last reply
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                    • Brigeezy123undefined Online
                      Brigeezy123undefined Online
                      Brigeezy123
                      wrote last edited by Brigeezy123
                      #28

                      also im not sure how you did the etchings part, it looks like the normal map is overlaying some kind of chrome texture. though thats how the ppsh drum mag should look. if you can keep it looking that way that would be great. but if youd like to give the etchings some depth i would say to have the ~orniment_silver_ao-rgbl.iwi be more visible somehow idk how scripts work lol

                      this file may be better than the one i provided on my mod,
                      ~orniment_silver_ao-rgbl.png

                      and this is the spec map im currently using
                      ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png
                      very small ik lol

                      a1b443a5-04bd-42dc-ac4f-e7144184d8ed-image.png

                      you could potentially get it to look closer to this
                      22bde35a-956f-43cd-b3cf-7d881d60a4f2-image.png

                      dont mean to be annoying if i am lol

                      1 Reply Last reply
                      0
                      • playerlsaysr69undefined Offline
                        playerlsaysr69undefined Offline
                        playerlsaysr69
                        wrote last edited by
                        #29

                        Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time

                        One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange

                        Brigeezy123undefined HomerJay42undefined 2 Replies Last reply
                        0
                        • playerlsaysr69undefined playerlsaysr69

                          Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time

                          One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange

                          Brigeezy123undefined Online
                          Brigeezy123undefined Online
                          Brigeezy123
                          wrote last edited by
                          #30

                          playerlsaysr69 wow i never noticed they werent included in bo1 lol

                          1 Reply Last reply
                          0
                          • Brigeezy123undefined Online
                            Brigeezy123undefined Online
                            Brigeezy123
                            wrote last edited by
                            #31

                            just focus on the most important stuff in the mod and add more updates and other changes later HomerJay42

                            HomerJay42undefined 1 Reply Last reply
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                            • playerlsaysr69undefined Offline
                              playerlsaysr69undefined Offline
                              playerlsaysr69
                              wrote last edited by
                              #32

                              @Brigeezy123. I know it’s good for now, we can wait. But it’s important to point out and help out this mod.

                              Here’s a side by side comparison with BO1 and WAW pack a punch muzzle effects

                              BO1
                              4D3EB35A-E20D-4EDA-AE02-A82DC5BD04F3.png

                              WAW
                              C1DE8196-3653-4731-AF28-726AFD8C1928.png

                              Brigeezy123undefined 1 Reply Last reply
                              1
                              • Brigeezy123undefined Brigeezy123

                                just focus on the most important stuff in the mod and add more updates and other changes later HomerJay42

                                HomerJay42undefined Offline
                                HomerJay42undefined Offline
                                HomerJay42
                                wrote last edited by
                                #33

                                Brigeezy123 Sorry I haven't been very attentive with this mod lately, I've been trying to finish a map with these waw weapons which should be done today or tomorrow. After that I'll work on the mod a little more

                                1 Reply Last reply
                                2
                                • playerlsaysr69undefined playerlsaysr69

                                  Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time

                                  One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange

                                  HomerJay42undefined Offline
                                  HomerJay42undefined Offline
                                  HomerJay42
                                  wrote last edited by
                                  #34

                                  playerlsaysr69 I'll do that, some of the upgraded muzzle flashes looking yellow instead of red/purple is just an oversight on my part

                                  1 Reply Last reply
                                  1
                                  • playerlsaysr69undefined playerlsaysr69

                                    @Brigeezy123. I know it’s good for now, we can wait. But it’s important to point out and help out this mod.

                                    Here’s a side by side comparison with BO1 and WAW pack a punch muzzle effects

                                    BO1
                                    4D3EB35A-E20D-4EDA-AE02-A82DC5BD04F3.png

                                    WAW
                                    C1DE8196-3653-4731-AF28-726AFD8C1928.png

                                    Brigeezy123undefined Online
                                    Brigeezy123undefined Online
                                    Brigeezy123
                                    wrote last edited by Brigeezy123
                                    #35

                                    playerlsaysr69 yeah i also really like the ppsh muzzle flares and hope they can be added later on
                                    https://youtu.be/wbbY1fnDug4

                                    HomerJay42undefined 1 Reply Last reply
                                    0
                                    • HomerJay42undefined HomerJay42

                                      Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

                                      also that bug javascript faced is fixed, I listed it in the update change log at the top

                                      the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
                                      for some reason I couldn't change the price for the kar98 which is why I buffed it

                                      I'll look into fixing the pap camo soon

                                      Brigeezy123undefined Online
                                      Brigeezy123undefined Online
                                      Brigeezy123
                                      wrote last edited by
                                      #36

                                      HomerJay42 i had that bug javascript had but with the arisaka on der riese lol. i mean whos gonna be papping it anyway lol

                                      1 Reply Last reply
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                                      • Brigeezy123undefined Online
                                        Brigeezy123undefined Online
                                        Brigeezy123
                                        wrote last edited by
                                        #37

                                        also the papped browning's metal bumps looks a bit weird too, it shares textures with the papped waffe
                                        image.png

                                        1 Reply Last reply
                                        0
                                        • Brigeezy123undefined Brigeezy123

                                          playerlsaysr69 yeah i also really like the ppsh muzzle flares and hope they can be added later on
                                          https://youtu.be/wbbY1fnDug4

                                          HomerJay42undefined Offline
                                          HomerJay42undefined Offline
                                          HomerJay42
                                          wrote last edited by HomerJay42
                                          #38

                                          Brigeezy123 I changed the muzzle flashes to be purple when papped, however I had to use the base bo1 muzzle flashes since when I was making this mod I faced an issue where loading this mod on some maps would cause the "exceeded limit of 500 fx assets" error. each waw weapon uses it's own unique fx asset for the muzzle flashes which I had to change for this mod in order to not exceed the fx limit.

                                          also fixed the arisaka

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