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  3. [ZM] WAW Weapons mod for bo1 maps v2.5

[ZM] WAW Weapons mod for bo1 maps v2.5

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  • Brigeezy123undefined Brigeezy123

    HomerJay42 also there seems to be a bit of a bug where the pap camo turns out like this in bo1 maps, ba4f10fd-944d-49ba-a272-e8ea87f622d3-image.png
    i believe it has to do with the gblackness.iwi not being completely black in base game because of the cubemaps being different on der riese compared to the rest of the maps i guess. drop this in the .iwd and i think it should fix it.
    https://www.mediafire.com/file/shsfrj8s71b3s00/%257E-gblackness_c.rar/file

    (nvm its just because i alt tabbed in fullscreen, dw ab putting it in, they left the gblackness as is just because of the engine i guess.)

    theres also a bug here where javascript couldnt pick up his papped weapon - https://youtu.be/DIV9yDQE7-Q?si=58CZVcWJuMlgTGO9&t=1460

    and i would recommend changing some of the bo1 map wallbuys and making the kar98k 200 pts. in ascension you should change the m1garand buy to an mp40

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by HomerJay42
    #22

    Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

    also that bug javascript faced is fixed, I listed it in the update change log at the top

    the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
    for some reason I couldn't change the price for the kar98 which is why I buffed it

    I'll look into fixing the pap camo soon

    Brigeezy123undefined 3 Replies Last reply
    1
    • HomerJay42undefined HomerJay42

      Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

      also that bug javascript faced is fixed, I listed it in the update change log at the top

      the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
      for some reason I couldn't change the price for the kar98 which is why I buffed it

      I'll look into fixing the pap camo soon

      Brigeezy123undefined Offline
      Brigeezy123undefined Offline
      Brigeezy123
      wrote last edited by
      #23

      i think it was just on my end because when i papped my guns and got the camo it looked fine but when i accidentally alt tabbed and went back it looked like that

      HomerJay42undefined 1 Reply Last reply
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      • Brigeezy123undefined Brigeezy123

        i think it was just on my end because when i papped my guns and got the camo it looked fine but when i accidentally alt tabbed and went back it looked like that

        HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote last edited by
        #24

        Brigeezy123 I attempted to fix it, but I never had the issue to start so I couldn't say for sure

        1 Reply Last reply
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        • Roll_Hikari13undefined Roll_Hikari13

          HomerJay42 If I knew how to check myself I would, but I think the best way to figure it out would be to compare the bo1 version of a weapon like the kar98 and compare the textures with the waw k98. Like my guess is that they auto generated some new specular map for the waw weapons to bring it somewhat on par with the new bo1 weapons, since I don't think waw has specular maps on guns

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #25

          Roll_Hikari13 I added specular map textures for the m1911 and mg42, the 357 however I'll probably have to make myself so I'll look into that some other time

          Brigeezy123undefined 1 Reply Last reply
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          • HomerJay42undefined HomerJay42

            Roll_Hikari13 I added specular map textures for the m1911 and mg42, the 357 however I'll probably have to make myself so I'll look into that some other time

            Brigeezy123undefined Offline
            Brigeezy123undefined Offline
            Brigeezy123
            wrote last edited by Brigeezy123
            #26

            HomerJay42 this is how it looks normally, it was just cause i alt tabbed in fullscreen and it changed to pure white.
            7132e83e-3670-45d5-9c91-7b06e0109175-image.png

            ill check it out the update tho

            1 Reply Last reply
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            • Brigeezy123undefined Offline
              Brigeezy123undefined Offline
              Brigeezy123
              wrote last edited by
              #27

              looks like you updated the 1911 camo, looks sick

              1 Reply Last reply
              0
              • Brigeezy123undefined Offline
                Brigeezy123undefined Offline
                Brigeezy123
                wrote last edited by Brigeezy123
                #28

                also im not sure how you did the etchings part, it looks like the normal map is overlaying some kind of chrome texture. though thats how the ppsh drum mag should look. if you can keep it looking that way that would be great. but if youd like to give the etchings some depth i would say to have the ~orniment_silver_ao-rgbl.iwi be more visible somehow idk how scripts work lol

                this file may be better than the one i provided on my mod,
                ~orniment_silver_ao-rgbl.png

                and this is the spec map im currently using
                ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png
                very small ik lol

                a1b443a5-04bd-42dc-ac4f-e7144184d8ed-image.png

                you could potentially get it to look closer to this
                22bde35a-956f-43cd-b3cf-7d881d60a4f2-image.png

                dont mean to be annoying if i am lol

                1 Reply Last reply
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                • playerlsaysr69undefined Offline
                  playerlsaysr69undefined Offline
                  playerlsaysr69
                  wrote last edited by
                  #29

                  Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time

                  One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange

                  Brigeezy123undefined HomerJay42undefined 2 Replies Last reply
                  0
                  • playerlsaysr69undefined playerlsaysr69

                    Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time

                    One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange

                    Brigeezy123undefined Offline
                    Brigeezy123undefined Offline
                    Brigeezy123
                    wrote last edited by
                    #30

                    playerlsaysr69 wow i never noticed they werent included in bo1 lol

                    1 Reply Last reply
                    0
                    • Brigeezy123undefined Offline
                      Brigeezy123undefined Offline
                      Brigeezy123
                      wrote last edited by
                      #31

                      just focus on the most important stuff in the mod and add more updates and other changes later HomerJay42

                      HomerJay42undefined 1 Reply Last reply
                      0
                      • playerlsaysr69undefined Offline
                        playerlsaysr69undefined Offline
                        playerlsaysr69
                        wrote last edited by
                        #32

                        @Brigeezy123. I know it’s good for now, we can wait. But it’s important to point out and help out this mod.

                        Here’s a side by side comparison with BO1 and WAW pack a punch muzzle effects

                        BO1
                        4D3EB35A-E20D-4EDA-AE02-A82DC5BD04F3.png

                        WAW
                        C1DE8196-3653-4731-AF28-726AFD8C1928.png

                        Brigeezy123undefined 1 Reply Last reply
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                        • Brigeezy123undefined Brigeezy123

                          just focus on the most important stuff in the mod and add more updates and other changes later HomerJay42

                          HomerJay42undefined Offline
                          HomerJay42undefined Offline
                          HomerJay42
                          wrote last edited by
                          #33

                          Brigeezy123 Sorry I haven't been very attentive with this mod lately, I've been trying to finish a map with these waw weapons which should be done today or tomorrow. After that I'll work on the mod a little more

                          1 Reply Last reply
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                          • playerlsaysr69undefined playerlsaysr69

                            Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time

                            One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange

                            HomerJay42undefined Offline
                            HomerJay42undefined Offline
                            HomerJay42
                            wrote last edited by
                            #34

                            playerlsaysr69 I'll do that, some of the upgraded muzzle flashes looking yellow instead of red/purple is just an oversight on my part

                            1 Reply Last reply
                            1
                            • playerlsaysr69undefined playerlsaysr69

                              @Brigeezy123. I know it’s good for now, we can wait. But it’s important to point out and help out this mod.

                              Here’s a side by side comparison with BO1 and WAW pack a punch muzzle effects

                              BO1
                              4D3EB35A-E20D-4EDA-AE02-A82DC5BD04F3.png

                              WAW
                              C1DE8196-3653-4731-AF28-726AFD8C1928.png

                              Brigeezy123undefined Offline
                              Brigeezy123undefined Offline
                              Brigeezy123
                              wrote last edited by Brigeezy123
                              #35

                              playerlsaysr69 yeah i also really like the ppsh muzzle flares and hope they can be added later on
                              https://youtu.be/wbbY1fnDug4

                              HomerJay42undefined 1 Reply Last reply
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                              • HomerJay42undefined HomerJay42

                                Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

                                also that bug javascript faced is fixed, I listed it in the update change log at the top

                                the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
                                for some reason I couldn't change the price for the kar98 which is why I buffed it

                                I'll look into fixing the pap camo soon

                                Brigeezy123undefined Offline
                                Brigeezy123undefined Offline
                                Brigeezy123
                                wrote last edited by
                                #36

                                HomerJay42 i had that bug javascript had but with the arisaka on der riese lol. i mean whos gonna be papping it anyway lol

                                1 Reply Last reply
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                                • Brigeezy123undefined Offline
                                  Brigeezy123undefined Offline
                                  Brigeezy123
                                  wrote last edited by
                                  #37

                                  also the papped browning's metal bumps looks a bit weird too, it shares textures with the papped waffe
                                  image.png

                                  1 Reply Last reply
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                                  • Brigeezy123undefined Brigeezy123

                                    playerlsaysr69 yeah i also really like the ppsh muzzle flares and hope they can be added later on
                                    https://youtu.be/wbbY1fnDug4

                                    HomerJay42undefined Offline
                                    HomerJay42undefined Offline
                                    HomerJay42
                                    wrote last edited by HomerJay42
                                    #38

                                    Brigeezy123 I changed the muzzle flashes to be purple when papped, however I had to use the base bo1 muzzle flashes since when I was making this mod I faced an issue where loading this mod on some maps would cause the "exceeded limit of 500 fx assets" error. each waw weapon uses it's own unique fx asset for the muzzle flashes which I had to change for this mod in order to not exceed the fx limit.

                                    also fixed the arisaka

                                    1 Reply Last reply
                                    1
                                    • Brigeezy123undefined Offline
                                      Brigeezy123undefined Offline
                                      Brigeezy123
                                      wrote last edited by
                                      #39

                                      hmm. thanks for the update

                                      1 Reply Last reply
                                      0
                                      • Richiem32undefined Offline
                                        Richiem32undefined Offline
                                        Richiem32
                                        wrote last edited by
                                        #40

                                        Hey just wondering is there maybe a way you could combine the Black Ops 1 weapons with the world at war weapons because I did check if some of the weapons were replaced and they were

                                        HomerJay42undefined 1 Reply Last reply
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                                        • HomerJay42undefined HomerJay42

                                          Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

                                          also that bug javascript faced is fixed, I listed it in the update change log at the top

                                          the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
                                          for some reason I couldn't change the price for the kar98 which is why I buffed it

                                          I'll look into fixing the pap camo soon

                                          Brigeezy123undefined Offline
                                          Brigeezy123undefined Offline
                                          Brigeezy123
                                          wrote last edited by
                                          #41

                                          maybe just swap the m1garand for an fg42 wallbuy, id be fine with that.

                                          1 Reply Last reply
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