[ZM] WAW Weapons mod for bo1 maps v2.5
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looks like you updated the 1911 camo, looks sick
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also im not sure how you did the etchings part, it looks like the normal map is overlaying some kind of chrome texture. though thats how the ppsh drum mag should look. if you can keep it looking that way that would be great. but if youd like to give the etchings some depth i would say to have the ~orniment_silver_ao-rgbl.iwi be more visible somehow idk how scripts work lol
this file may be better than the one i provided on my mod,
and this is the spec map im currently using
very small ik lolyou could potentially get it to look closer to this
dont mean to be annoying if i am lol
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Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time
One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange
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Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time
One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange
playerlsaysr69 wow i never noticed they werent included in bo1 lol
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just focus on the most important stuff in the mod and add more updates and other changes later HomerJay42
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@Brigeezy123. I know it’s good for now, we can wait. But it’s important to point out and help out this mod.
Here’s a side by side comparison with BO1 and WAW pack a punch muzzle effects
BO1
WAW
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just focus on the most important stuff in the mod and add more updates and other changes later HomerJay42
Brigeezy123 Sorry I haven't been very attentive with this mod lately, I've been trying to finish a map with these waw weapons which should be done today or tomorrow. After that I'll work on the mod a little more
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Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time
One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange
playerlsaysr69 I'll do that, some of the upgraded muzzle flashes looking yellow instead of red/purple is just an oversight on my part
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@Brigeezy123. I know it’s good for now, we can wait. But it’s important to point out and help out this mod.
Here’s a side by side comparison with BO1 and WAW pack a punch muzzle effects
BO1
WAW
playerlsaysr69 yeah i also really like the ppsh muzzle flares and hope they can be added later on
https://youtu.be/wbbY1fnDug4 -
Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.
also that bug javascript faced is fixed, I listed it in the update change log at the top
the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
for some reason I couldn't change the price for the kar98 which is why I buffed itI'll look into fixing the pap camo soon
HomerJay42 i had that bug javascript had but with the arisaka on der riese lol. i mean whos gonna be papping it anyway lol
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also the papped browning's metal bumps looks a bit weird too, it shares textures with the papped waffe
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playerlsaysr69 yeah i also really like the ppsh muzzle flares and hope they can be added later on
https://youtu.be/wbbY1fnDug4Brigeezy123 I changed the muzzle flashes to be purple when papped, however I had to use the base bo1 muzzle flashes since when I was making this mod I faced an issue where loading this mod on some maps would cause the "exceeded limit of 500 fx assets" error. each waw weapon uses it's own unique fx asset for the muzzle flashes which I had to change for this mod in order to not exceed the fx limit.
also fixed the arisaka
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hmm. thanks for the update
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Hey just wondering is there maybe a way you could combine the Black Ops 1 weapons with the world at war weapons because I did check if some of the weapons were replaced and they were
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Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.
also that bug javascript faced is fixed, I listed it in the update change log at the top
the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
for some reason I couldn't change the price for the kar98 which is why I buffed itI'll look into fixing the pap camo soon
maybe just swap the m1garand for an fg42 wallbuy, id be fine with that.
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also the camo seems to have that bug where it turns white on kino for me still if u can check that out. seems to be random though. most games it looks normal and every other couple games it looks pure white
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also the camo seems to have that bug where it turns white on kino for me still if u can check that out. seems to be random though. most games it looks normal and every other couple games it looks pure white
Brigeezy123 Maybe I'll try looking into that sometime. the issue is that I have no idea why it's happening anymore. I thought it was the camo table so I removed every weapon from it but it's still happening. as for the wallhbuy, I'm gonna swap the m1 garand wallbuy for the type 100 and make the type 100 wallbuy the fg42
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Hey just wondering is there maybe a way you could combine the Black Ops 1 weapons with the world at war weapons because I did check if some of the weapons were replaced and they were
Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit
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HomerJay42 I was wondering at some point can you create a bo1 weapons mod please because alot of weapons from bo1 were only added to multiplayer and campaign but not zombies
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HomerJay42 I was wondering at some point can you create a bo1 weapons mod please because alot of weapons from bo1 were only added to multiplayer and campaign but not zombies
exiled revenger I've thought about doing that before, so maybe. If I do I think it would also be cool to add phd, stamin-up & deadshot to the waw maps, kino & five
also, the thing is bo1 has a weapon limit so I wouldn't be able to add ALL the weapons from mp, but most of them while probably replacing some weapons in zombies with mp weapons