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  3. [ZM] WAW Weapons mod for bo1 maps v2.5

[ZM] WAW Weapons mod for bo1 maps v2.5

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  • Brigeezy123undefined Brigeezy123

    just focus on the most important stuff in the mod and add more updates and other changes later HomerJay42

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by
    #33

    Brigeezy123 Sorry I haven't been very attentive with this mod lately, I've been trying to finish a map with these waw weapons which should be done today or tomorrow. After that I'll work on the mod a little more

    1 Reply Last reply
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    • playerlsaysr69undefined playerlsaysr69

      Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time

      One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote last edited by
      #34

      playerlsaysr69 I'll do that, some of the upgraded muzzle flashes looking yellow instead of red/purple is just an oversight on my part

      1 Reply Last reply
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      • playerlsaysr69undefined playerlsaysr69

        @Brigeezy123. I know it’s good for now, we can wait. But it’s important to point out and help out this mod.

        Here’s a side by side comparison with BO1 and WAW pack a punch muzzle effects

        BO1
        4D3EB35A-E20D-4EDA-AE02-A82DC5BD04F3.png

        WAW
        C1DE8196-3653-4731-AF28-726AFD8C1928.png

        Brigeezy123undefined Offline
        Brigeezy123undefined Offline
        Brigeezy123
        wrote last edited by Brigeezy123
        #35

        playerlsaysr69 yeah i also really like the ppsh muzzle flares and hope they can be added later on
        https://youtu.be/wbbY1fnDug4

        HomerJay42undefined 1 Reply Last reply
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        • HomerJay42undefined HomerJay42

          Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

          also that bug javascript faced is fixed, I listed it in the update change log at the top

          the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
          for some reason I couldn't change the price for the kar98 which is why I buffed it

          I'll look into fixing the pap camo soon

          Brigeezy123undefined Offline
          Brigeezy123undefined Offline
          Brigeezy123
          wrote last edited by
          #36

          HomerJay42 i had that bug javascript had but with the arisaka on der riese lol. i mean whos gonna be papping it anyway lol

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          • Brigeezy123undefined Offline
            Brigeezy123undefined Offline
            Brigeezy123
            wrote last edited by
            #37

            also the papped browning's metal bumps looks a bit weird too, it shares textures with the papped waffe
            image.png

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            • Brigeezy123undefined Brigeezy123

              playerlsaysr69 yeah i also really like the ppsh muzzle flares and hope they can be added later on
              https://youtu.be/wbbY1fnDug4

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by HomerJay42
              #38

              Brigeezy123 I changed the muzzle flashes to be purple when papped, however I had to use the base bo1 muzzle flashes since when I was making this mod I faced an issue where loading this mod on some maps would cause the "exceeded limit of 500 fx assets" error. each waw weapon uses it's own unique fx asset for the muzzle flashes which I had to change for this mod in order to not exceed the fx limit.

              also fixed the arisaka

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              • Brigeezy123undefined Offline
                Brigeezy123undefined Offline
                Brigeezy123
                wrote last edited by
                #39

                hmm. thanks for the update

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                • Richiem32undefined Offline
                  Richiem32undefined Offline
                  Richiem32
                  wrote last edited by
                  #40

                  Hey just wondering is there maybe a way you could combine the Black Ops 1 weapons with the world at war weapons because I did check if some of the weapons were replaced and they were

                  HomerJay42undefined 1 Reply Last reply
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                  • HomerJay42undefined HomerJay42

                    Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

                    also that bug javascript faced is fixed, I listed it in the update change log at the top

                    the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
                    for some reason I couldn't change the price for the kar98 which is why I buffed it

                    I'll look into fixing the pap camo soon

                    Brigeezy123undefined Offline
                    Brigeezy123undefined Offline
                    Brigeezy123
                    wrote last edited by
                    #41

                    maybe just swap the m1garand for an fg42 wallbuy, id be fine with that.

                    1 Reply Last reply
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                    • Brigeezy123undefined Offline
                      Brigeezy123undefined Offline
                      Brigeezy123
                      wrote last edited by Brigeezy123
                      #42

                      also the camo seems to have that bug where it turns white on kino for me still if u can check that out. seems to be random though. most games it looks normal and every other couple games it looks pure white

                      HomerJay42undefined 1 Reply Last reply
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                      • Brigeezy123undefined Brigeezy123

                        also the camo seems to have that bug where it turns white on kino for me still if u can check that out. seems to be random though. most games it looks normal and every other couple games it looks pure white

                        HomerJay42undefined Offline
                        HomerJay42undefined Offline
                        HomerJay42
                        wrote last edited by
                        #43

                        Brigeezy123 Maybe I'll try looking into that sometime. the issue is that I have no idea why it's happening anymore. I thought it was the camo table so I removed every weapon from it but it's still happening. as for the wallhbuy, I'm gonna swap the m1 garand wallbuy for the type 100 and make the type 100 wallbuy the fg42

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                        • Richiem32undefined Richiem32

                          Hey just wondering is there maybe a way you could combine the Black Ops 1 weapons with the world at war weapons because I did check if some of the weapons were replaced and they were

                          HomerJay42undefined Offline
                          HomerJay42undefined Offline
                          HomerJay42
                          wrote last edited by
                          #44

                          Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit

                          Richiem32undefined 1 Reply Last reply
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                          • exiled revengerundefined Offline
                            exiled revengerundefined Offline
                            exiled revenger
                            wrote last edited by
                            #45

                            HomerJay42 I was wondering at some point can you create a bo1 weapons mod please because alot of weapons from bo1 were only added to multiplayer and campaign but not zombies

                            HomerJay42undefined 1 Reply Last reply
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                            • exiled revengerundefined exiled revenger

                              HomerJay42 I was wondering at some point can you create a bo1 weapons mod please because alot of weapons from bo1 were only added to multiplayer and campaign but not zombies

                              HomerJay42undefined Offline
                              HomerJay42undefined Offline
                              HomerJay42
                              wrote last edited by HomerJay42
                              #46

                              exiled revenger I've thought about doing that before, so maybe. If I do I think it would also be cool to add phd, stamin-up & deadshot to the waw maps, kino & five
                              also, the thing is bo1 has a weapon limit so I wouldn't be able to add ALL the weapons from mp, but most of them while probably replacing some weapons in zombies with mp weapons

                              DevTheGiantStyleundefined 1 Reply Last reply
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                              • HomerJay42undefined HomerJay42

                                exiled revenger I've thought about doing that before, so maybe. If I do I think it would also be cool to add phd, stamin-up & deadshot to the waw maps, kino & five
                                also, the thing is bo1 has a weapon limit so I wouldn't be able to add ALL the weapons from mp, but most of them while probably replacing some weapons in zombies with mp weapons

                                DevTheGiantStyleundefined Offline
                                DevTheGiantStyleundefined Offline
                                DevTheGiantStyle
                                wrote last edited by
                                #47

                                HomerJay42 thats not true. since u have around 22 guns, u still have 20-30 more guns available, as u can have around 50 guns easy. just make sure u call the weaponfile in mod.csv, include it in mapname.gsc and mapname.csc. also, u can optimize perks by making them all into a single weaponfile instead of 8, but even without that, u can have bo1 and waw guns.

                                HomerJay42undefined 1 Reply Last reply
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                                • DevTheGiantStyleundefined DevTheGiantStyle

                                  HomerJay42 thats not true. since u have around 22 guns, u still have 20-30 more guns available, as u can have around 50 guns easy. just make sure u call the weaponfile in mod.csv, include it in mapname.gsc and mapname.csc. also, u can optimize perks by making them all into a single weaponfile instead of 8, but even without that, u can have bo1 and waw guns.

                                  HomerJay42undefined Offline
                                  HomerJay42undefined Offline
                                  HomerJay42
                                  wrote last edited by
                                  #48

                                  DevTheGiantStyle I had an issue early on with this mod where the box rng was messed up, after removing a couple weapons it was fine, without changing anything else. So even though I didn't face an error, I was only getting the same 3 weapons and the box would move after 4 pulls no matter how many times it had moved already. I'm not gonna act like I know why that fixed it, especially since I only got into cod modding about 6 months ago and I still don't know a ton
                                  also, I have been putting these weapons in the mod.csv and mapname .gsc and .csc, that's how I made this mod

                                  plus, I've been putting too much time into these mods lately and wanna stop or at least slow down for a bit so I don't have any intention of making said mod soon

                                  DevTheGiantStyleundefined 1 Reply Last reply
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                                  • HomerJay42undefined HomerJay42

                                    DevTheGiantStyle I had an issue early on with this mod where the box rng was messed up, after removing a couple weapons it was fine, without changing anything else. So even though I didn't face an error, I was only getting the same 3 weapons and the box would move after 4 pulls no matter how many times it had moved already. I'm not gonna act like I know why that fixed it, especially since I only got into cod modding about 6 months ago and I still don't know a ton
                                    also, I have been putting these weapons in the mod.csv and mapname .gsc and .csc, that's how I made this mod

                                    plus, I've been putting too much time into these mods lately and wanna stop or at least slow down for a bit so I don't have any intention of making said mod soon

                                    DevTheGiantStyleundefined Offline
                                    DevTheGiantStyleundefined Offline
                                    DevTheGiantStyle
                                    wrote last edited by
                                    #49

                                    HomerJay42 a weapon limit error, or any limit/error for that matter, will be thrown in your face by the game immediately and will not come in the form of a hidden bug. so the box rng is either a coincidence or u may have messed with the weight functions for guns. its definitely not related to weapon limit tho

                                    1 Reply Last reply
                                    0
                                    • HomerJay42undefined HomerJay42

                                      Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit

                                      Richiem32undefined Offline
                                      Richiem32undefined Offline
                                      Richiem32
                                      wrote last edited by
                                      #50

                                      Ah Okay I see it's still pretty cool what you're doing here I was wondering if you could maybe make a similar mod for the multiplayer obviously that one would require to replace weapon since adding new weapons to the create a class it's from what I've heard pretty tedious but I would like to see World at War weapons on the Black Ops multiplayer maps either way the mods coming up splendidly I hope you continue improving this mod this is a really great mod.

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