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  3. [ZM] WAW Weapons mod for bo1 maps v2.7

[ZM] WAW Weapons mod for bo1 maps v2.7

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  • DevTheGiantStyleundefined DevTheGiantStyle

    HomerJay42 thats not true. since u have around 22 guns, u still have 20-30 more guns available, as u can have around 50 guns easy. just make sure u call the weaponfile in mod.csv, include it in mapname.gsc and mapname.csc. also, u can optimize perks by making them all into a single weaponfile instead of 8, but even without that, u can have bo1 and waw guns.

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by
    #48

    DevTheGiantStyle I had an issue early on with this mod where the box rng was messed up, after removing a couple weapons it was fine, without changing anything else. So even though I didn't face an error, I was only getting the same 3 weapons and the box would move after 4 pulls no matter how many times it had moved already. I'm not gonna act like I know why that fixed it, especially since I only got into cod modding about 6 months ago and I still don't know a ton
    also, I have been putting these weapons in the mod.csv and mapname .gsc and .csc, that's how I made this mod

    plus, I've been putting too much time into these mods lately and wanna stop or at least slow down for a bit so I don't have any intention of making said mod soon

    DevTheGiantStyleundefined 1 Reply Last reply
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    • HomerJay42undefined HomerJay42

      DevTheGiantStyle I had an issue early on with this mod where the box rng was messed up, after removing a couple weapons it was fine, without changing anything else. So even though I didn't face an error, I was only getting the same 3 weapons and the box would move after 4 pulls no matter how many times it had moved already. I'm not gonna act like I know why that fixed it, especially since I only got into cod modding about 6 months ago and I still don't know a ton
      also, I have been putting these weapons in the mod.csv and mapname .gsc and .csc, that's how I made this mod

      plus, I've been putting too much time into these mods lately and wanna stop or at least slow down for a bit so I don't have any intention of making said mod soon

      DevTheGiantStyleundefined Offline
      DevTheGiantStyleundefined Offline
      DevTheGiantStyle
      wrote last edited by
      #49

      HomerJay42 a weapon limit error, or any limit/error for that matter, will be thrown in your face by the game immediately and will not come in the form of a hidden bug. so the box rng is either a coincidence or u may have messed with the weight functions for guns. its definitely not related to weapon limit tho

      1 Reply Last reply
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      • HomerJay42undefined HomerJay42

        Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit

        Richiem32undefined Offline
        Richiem32undefined Offline
        Richiem32
        wrote last edited by
        #50

        Ah Okay I see it's still pretty cool what you're doing here I was wondering if you could maybe make a similar mod for the multiplayer obviously that one would require to replace weapon since adding new weapons to the create a class it's from what I've heard pretty tedious but I would like to see World at War weapons on the Black Ops multiplayer maps either way the mods coming up splendidly I hope you continue improving this mod this is a really great mod.

        HomerJay42undefined 1 Reply Last reply
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        • Richiem32undefined Richiem32

          Ah Okay I see it's still pretty cool what you're doing here I was wondering if you could maybe make a similar mod for the multiplayer obviously that one would require to replace weapon since adding new weapons to the create a class it's from what I've heard pretty tedious but I would like to see World at War weapons on the Black Ops multiplayer maps either way the mods coming up splendidly I hope you continue improving this mod this is a really great mod.

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #51

          Richiem32 thx I appreciate it.
          adding waw weapons to multiplayer I think would be a cool idea too, but like you said it would be tedious even if I just replace the weapons currently in the game since I would have to port over all the weapon models from waw mp so I could add suppressors optics and whatever other attachments since those weapon models come with the attachments

          1 Reply Last reply
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          • Brigeezy123undefined Offline
            Brigeezy123undefined Offline
            Brigeezy123
            wrote last edited by Brigeezy123
            #52

            hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.

            the files;
            silver_dark
            ~-gorniment_silver_dark.png

            spec map
            ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

            this is how it looks now
            ptrs1.png
            ptrs2.png

            dw ab the files i sent like a day or 2 ago

            HomerJay42undefined 1 Reply Last reply
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            • Brigeezy123undefined Brigeezy123

              hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.

              the files;
              silver_dark
              ~-gorniment_silver_dark.png

              spec map
              ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

              this is how it looks now
              ptrs1.png
              ptrs2.png

              dw ab the files i sent like a day or 2 ago

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by
              #53

              Brigeezy123 I think those textures are an improvement so I added them
              along with that I updated the pap models for the fg42, stg44, and type100

              Brigeezy123undefined 2 Replies Last reply
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              • HomerJay42undefined HomerJay42

                Brigeezy123 I think those textures are an improvement so I added them
                along with that I updated the pap models for the fg42, stg44, and type100

                Brigeezy123undefined Offline
                Brigeezy123undefined Offline
                Brigeezy123
                wrote last edited by Brigeezy123
                #54

                HomerJay42 cool, cool. i would also suggest taking off the metal bumps map from the browning, waffe and raygun for now, and use the other normal map instead. ill try figuring out how it was mapped on waw.

                1 Reply Last reply
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                • GhostRider0125undefined Offline
                  GhostRider0125undefined Offline
                  GhostRider0125
                  wrote last edited by
                  #55

                  Son of a blyat how tf did i miss THIS?! Damn it its so good to!🤣

                  1 Reply Last reply
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                  • HomerJay42undefined HomerJay42

                    Brigeezy123 I think those textures are an improvement so I added them
                    along with that I updated the pap models for the fg42, stg44, and type100

                    Brigeezy123undefined Offline
                    Brigeezy123undefined Offline
                    Brigeezy123
                    wrote last edited by
                    #56

                    HomerJay42 also if you want to tweak around and see what looks best on the camo, just mess with the spec map's opacity values.

                    1 Reply Last reply
                    1
                    • Brigeezy123undefined Offline
                      Brigeezy123undefined Offline
                      Brigeezy123
                      wrote last edited by
                      #57

                      beautiful
                      image.png

                      1 Reply Last reply
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                      • Brigeezy123undefined Offline
                        Brigeezy123undefined Offline
                        Brigeezy123
                        wrote last edited by Brigeezy123
                        #58

                        dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

                        this is before and after

                        you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
                        7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
                        ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

                        this is the new file
                        1~-gorniment_silver_dark.png

                        and this is the old one i sent earlier
                        1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

                        HomerJay42undefined 1 Reply Last reply
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                        • Brigeezy123undefined Brigeezy123

                          dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

                          this is before and after

                          you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
                          7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
                          ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

                          this is the new file
                          1~-gorniment_silver_dark.png

                          and this is the old one i sent earlier
                          1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

                          HomerJay42undefined Offline
                          HomerJay42undefined Offline
                          HomerJay42
                          wrote last edited by
                          #59

                          Brigeezy123 ok, I made an update and threw that in there as part of it

                          Brigeezy123undefined 1 Reply Last reply
                          1
                          • HomerJay42undefined HomerJay42

                            Brigeezy123 ok, I made an update and threw that in there as part of it

                            Brigeezy123undefined Offline
                            Brigeezy123undefined Offline
                            Brigeezy123
                            wrote last edited by
                            #60

                            HomerJay42 cool, camo on the vr11 and wavegun will look sick

                            HomerJay42undefined 1 Reply Last reply
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                            • Brigeezy123undefined Brigeezy123

                              HomerJay42 cool, camo on the vr11 and wavegun will look sick

                              HomerJay42undefined Offline
                              HomerJay42undefined Offline
                              HomerJay42
                              wrote last edited by
                              #61

                              Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                              Brigeezy123undefined 1 Reply Last reply
                              1
                              • Brigeezy123undefined Offline
                                Brigeezy123undefined Offline
                                Brigeezy123
                                wrote last edited by Brigeezy123
                                #62

                                also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                                HomerJay42undefined 1 Reply Last reply
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                                • HomerJay42undefined HomerJay42

                                  Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                                  Brigeezy123undefined Offline
                                  Brigeezy123undefined Offline
                                  Brigeezy123
                                  wrote last edited by
                                  #63

                                  HomerJay42 i see

                                  1 Reply Last reply
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                                  • Brigeezy123undefined Brigeezy123

                                    also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                                    HomerJay42undefined Offline
                                    HomerJay42undefined Offline
                                    HomerJay42
                                    wrote last edited by
                                    #64

                                    Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                                    Brigeezy123undefined 1 Reply Last reply
                                    1
                                    • HomerJay42undefined HomerJay42

                                      Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                                      Brigeezy123undefined Offline
                                      Brigeezy123undefined Offline
                                      Brigeezy123
                                      wrote last edited by
                                      #65

                                      HomerJay42 yeah, ig its not reasonable to try and change that tbh. its fine as it is now.

                                      1 Reply Last reply
                                      0
                                      • briskoLEGOATundefined Offline
                                        briskoLEGOATundefined Offline
                                        briskoLEGOAT
                                        wrote last edited by
                                        #66

                                        cool mod

                                        1 Reply Last reply
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