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  3. [ZM] WAW Weapons mod for bo1 maps v2.5

[ZM] WAW Weapons mod for bo1 maps v2.5

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  • HomerJay42undefined HomerJay42

    Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

    also that bug javascript faced is fixed, I listed it in the update change log at the top

    the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
    for some reason I couldn't change the price for the kar98 which is why I buffed it

    I'll look into fixing the pap camo soon

    Brigeezy123undefined Offline
    Brigeezy123undefined Offline
    Brigeezy123
    wrote last edited by
    #41

    maybe just swap the m1garand for an fg42 wallbuy, id be fine with that.

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    • Brigeezy123undefined Offline
      Brigeezy123undefined Offline
      Brigeezy123
      wrote last edited by Brigeezy123
      #42

      also the camo seems to have that bug where it turns white on kino for me still if u can check that out. seems to be random though. most games it looks normal and every other couple games it looks pure white

      HomerJay42undefined 1 Reply Last reply
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      • Brigeezy123undefined Brigeezy123

        also the camo seems to have that bug where it turns white on kino for me still if u can check that out. seems to be random though. most games it looks normal and every other couple games it looks pure white

        HomerJay42undefined Online
        HomerJay42undefined Online
        HomerJay42
        wrote last edited by
        #43

        Brigeezy123 Maybe I'll try looking into that sometime. the issue is that I have no idea why it's happening anymore. I thought it was the camo table so I removed every weapon from it but it's still happening. as for the wallhbuy, I'm gonna swap the m1 garand wallbuy for the type 100 and make the type 100 wallbuy the fg42

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        • Richiem32undefined Richiem32

          Hey just wondering is there maybe a way you could combine the Black Ops 1 weapons with the world at war weapons because I did check if some of the weapons were replaced and they were

          HomerJay42undefined Online
          HomerJay42undefined Online
          HomerJay42
          wrote last edited by
          #44

          Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit

          Richiem32undefined 1 Reply Last reply
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          • exiled revengerundefined Offline
            exiled revengerundefined Offline
            exiled revenger
            wrote last edited by
            #45

            HomerJay42 I was wondering at some point can you create a bo1 weapons mod please because alot of weapons from bo1 were only added to multiplayer and campaign but not zombies

            HomerJay42undefined 1 Reply Last reply
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            • exiled revengerundefined exiled revenger

              HomerJay42 I was wondering at some point can you create a bo1 weapons mod please because alot of weapons from bo1 were only added to multiplayer and campaign but not zombies

              HomerJay42undefined Online
              HomerJay42undefined Online
              HomerJay42
              wrote last edited by HomerJay42
              #46

              exiled revenger I've thought about doing that before, so maybe. If I do I think it would also be cool to add phd, stamin-up & deadshot to the waw maps, kino & five
              also, the thing is bo1 has a weapon limit so I wouldn't be able to add ALL the weapons from mp, but most of them while probably replacing some weapons in zombies with mp weapons

              DevTheGiantStyleundefined 1 Reply Last reply
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              • HomerJay42undefined HomerJay42

                exiled revenger I've thought about doing that before, so maybe. If I do I think it would also be cool to add phd, stamin-up & deadshot to the waw maps, kino & five
                also, the thing is bo1 has a weapon limit so I wouldn't be able to add ALL the weapons from mp, but most of them while probably replacing some weapons in zombies with mp weapons

                DevTheGiantStyleundefined Offline
                DevTheGiantStyleundefined Offline
                DevTheGiantStyle
                wrote last edited by
                #47

                HomerJay42 thats not true. since u have around 22 guns, u still have 20-30 more guns available, as u can have around 50 guns easy. just make sure u call the weaponfile in mod.csv, include it in mapname.gsc and mapname.csc. also, u can optimize perks by making them all into a single weaponfile instead of 8, but even without that, u can have bo1 and waw guns.

                HomerJay42undefined 1 Reply Last reply
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                • DevTheGiantStyleundefined DevTheGiantStyle

                  HomerJay42 thats not true. since u have around 22 guns, u still have 20-30 more guns available, as u can have around 50 guns easy. just make sure u call the weaponfile in mod.csv, include it in mapname.gsc and mapname.csc. also, u can optimize perks by making them all into a single weaponfile instead of 8, but even without that, u can have bo1 and waw guns.

                  HomerJay42undefined Online
                  HomerJay42undefined Online
                  HomerJay42
                  wrote last edited by
                  #48

                  DevTheGiantStyle I had an issue early on with this mod where the box rng was messed up, after removing a couple weapons it was fine, without changing anything else. So even though I didn't face an error, I was only getting the same 3 weapons and the box would move after 4 pulls no matter how many times it had moved already. I'm not gonna act like I know why that fixed it, especially since I only got into cod modding about 6 months ago and I still don't know a ton
                  also, I have been putting these weapons in the mod.csv and mapname .gsc and .csc, that's how I made this mod

                  plus, I've been putting too much time into these mods lately and wanna stop or at least slow down for a bit so I don't have any intention of making said mod soon

                  DevTheGiantStyleundefined 1 Reply Last reply
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                  • HomerJay42undefined HomerJay42

                    DevTheGiantStyle I had an issue early on with this mod where the box rng was messed up, after removing a couple weapons it was fine, without changing anything else. So even though I didn't face an error, I was only getting the same 3 weapons and the box would move after 4 pulls no matter how many times it had moved already. I'm not gonna act like I know why that fixed it, especially since I only got into cod modding about 6 months ago and I still don't know a ton
                    also, I have been putting these weapons in the mod.csv and mapname .gsc and .csc, that's how I made this mod

                    plus, I've been putting too much time into these mods lately and wanna stop or at least slow down for a bit so I don't have any intention of making said mod soon

                    DevTheGiantStyleundefined Offline
                    DevTheGiantStyleundefined Offline
                    DevTheGiantStyle
                    wrote last edited by
                    #49

                    HomerJay42 a weapon limit error, or any limit/error for that matter, will be thrown in your face by the game immediately and will not come in the form of a hidden bug. so the box rng is either a coincidence or u may have messed with the weight functions for guns. its definitely not related to weapon limit tho

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                    • HomerJay42undefined HomerJay42

                      Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit

                      Richiem32undefined Offline
                      Richiem32undefined Offline
                      Richiem32
                      wrote last edited by
                      #50

                      Ah Okay I see it's still pretty cool what you're doing here I was wondering if you could maybe make a similar mod for the multiplayer obviously that one would require to replace weapon since adding new weapons to the create a class it's from what I've heard pretty tedious but I would like to see World at War weapons on the Black Ops multiplayer maps either way the mods coming up splendidly I hope you continue improving this mod this is a really great mod.

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