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  3. [ZM] WAW Weapons mod for bo1 maps v2.9

[ZM] WAW Weapons mod for bo1 maps v2.9

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  • Brigeezy123undefined Brigeezy123

    HomerJay42 honestly, i think five doesnt need a wonderweapon, just because thats kind of what made it unique and more challenging. though the flamethrower is fine. and waffe on verruckt was needed lmao

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by
    #81

    Brigeezy123 yea sorry, I've gotten like 1000 opinions about what weapons I should add or remove from this mod. I added the thundergun to five and the waffe to verruckt because of a suggestion I got when I first made this mod. I don't just blindly make changes to my mods based on suggestions I get but I thought it was a valid idea and I liked it. some people will like it, and some won't
    however I still appreciate it when I do get feedback like this and I see what you mean by the thundergun making five too easy since it's notorious for it's difficulty and having no good wonder weapons

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    • Brigeezy123undefined Offline
      Brigeezy123undefined Offline
      Brigeezy123
      wrote last edited by
      #82

      and heres a higher res reticle for the thundergun/flamethrower
      hud_flamethrower_reticle.png

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      • Brigeezy123undefined Offline
        Brigeezy123undefined Offline
        Brigeezy123
        wrote last edited by Brigeezy123
        #83

        u can add the teleporter and mainframe textures i made if u want also. and the black waffe vacuum tubes from my better waffe textures mod to resemble waw more.

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