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  3. [Resource][Release][ZM] T5 Moon Hacker Equipment Port to T6

[Resource][Release][ZM] T5 Moon Hacker Equipment Port to T6

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
zombiesmod
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  • xXPatrickStarXxundefined Offline
    xXPatrickStarXxundefined Offline
    xXPatrickStarXx
    wrote last edited by
    #4

    this mod is cool and all but when i load it up i could not find the hacker anywhere (and when i used "give equip_hacker_zm" it gave it to me but did nothing)

    Hadi77KSAundefined 1 Reply Last reply
    0
    • xXPatrickStarXxundefined xXPatrickStarXx

      this mod is cool and all but when i load it up i could not find the hacker anywhere (and when i used "give equip_hacker_zm" it gave it to me but did nothing)

      Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA
      Contributor
      wrote last edited by
      #5

      xXPatrickStarXx it will be in the spawn area at a random location on the floor. Just keep looking.

      xXPatrickStarXxundefined 1 Reply Last reply
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      • Hadi77KSAundefined Hadi77KSA

        xXPatrickStarXx it will be in the spawn area at a random location on the floor. Just keep looking.

        xXPatrickStarXxundefined Offline
        xXPatrickStarXxundefined Offline
        xXPatrickStarXx
        wrote last edited by
        #6

        Hadi77KSA only on die rise?

        Hadi77KSAundefined 1 Reply Last reply
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        • xXPatrickStarXxundefined xXPatrickStarXx

          Hadi77KSA only on die rise?

          Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA
          Contributor
          wrote last edited by
          #7

          xXPatrickStarXx it spawns on all maps.

          xXPatrickStarXxundefined 1 Reply Last reply
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          • Hadi77KSAundefined Hadi77KSA

            xXPatrickStarXx it spawns on all maps.

            xXPatrickStarXxundefined Offline
            xXPatrickStarXxundefined Offline
            xXPatrickStarXx
            wrote last edited by
            #8

            Hadi77KSA oh

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            • GhostRider0125undefined Offline
              GhostRider0125undefined Offline
              GhostRider0125
              wrote last edited by
              #9

              Yo! Thats sick! Awesome port man its a bit op tho will you add a disadvantage or debuf of sort for the player thats using it😅

              Hadi77KSAundefined 1 Reply Last reply
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              • GhostRider0125undefined GhostRider0125

                Yo! Thats sick! Awesome port man its a bit op tho will you add a disadvantage or debuf of sort for the player thats using it😅

                Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA
                Contributor
                wrote last edited by
                #10

                GhostRider0125 thanks! I mainly wish for it to be used with other mods rather than be used as a standalone one. Therefore, I don’t plan on adding nor modifying any features beyond the existing behaviour for it from the games it exists in.

                xXPatrickStarXxundefined 1 Reply Last reply
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                • Hadi77KSAundefined Hadi77KSA

                  GhostRider0125 thanks! I mainly wish for it to be used with other mods rather than be used as a standalone one. Therefore, I don’t plan on adding nor modifying any features beyond the existing behaviour for it from the games it exists in.

                  xXPatrickStarXxundefined Offline
                  xXPatrickStarXxundefined Offline
                  xXPatrickStarXx
                  wrote last edited by
                  #11

                  Hadi77KSA i mean you could fix some glitches on the mod

                  Hadi77KSAundefined 1 Reply Last reply
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                  • xXPatrickStarXxundefined xXPatrickStarXx

                    Hadi77KSA i mean you could fix some glitches on the mod

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote last edited by
                    #12

                    xXPatrickStarXx if I’m made aware of glitches in the current implementation, yes, I would fix them. Bug reports are appreciated.

                    xXPatrickStarXxundefined 1 Reply Last reply
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                    • Hadi77KSAundefined Hadi77KSA

                      xXPatrickStarXx if I’m made aware of glitches in the current implementation, yes, I would fix them. Bug reports are appreciated.

                      xXPatrickStarXxundefined Offline
                      xXPatrickStarXxundefined Offline
                      xXPatrickStarXx
                      wrote last edited by
                      #13

                      Hadi77KSA sometimes when you build a buildable, the black bar with the "building" label gets stuck on the screen. the animation for when the player hacks, is broken and only plays as a "shooting" animation on certain terrain.
                      the beeping sound of the hacker is very quiet and always plays even not holding it. Here are some problems you could fix.

                      Hadi77KSAundefined 1 Reply Last reply
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                      • xXPatrickStarXxundefined xXPatrickStarXx

                        Hadi77KSA sometimes when you build a buildable, the black bar with the "building" label gets stuck on the screen. the animation for when the player hacks, is broken and only plays as a "shooting" animation on certain terrain.
                        the beeping sound of the hacker is very quiet and always plays even not holding it. Here are some problems you could fix.

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote last edited by Hadi77KSA
                        #14

                        xXPatrickStarXx thank you for the bug report! I will investigate the buildable black bar. The animation not playing while hacking is intended because it relies on the gsc function setlowready which doesn’t exist on BO2 ZM as supported by the absence of its calls in the vanilla BO2 ZM scripts and as supported by the BO2 DLC5 Moon footage where the animation doesn’t play, thus it won’t be fixed. Certain sounds being quiet is a known issue, but I doubt I’ll be able to solve it as it’s a complete mystery to me. My guess is it might be something to do with either the tools used or the game itself. All I can say is don’t expect it to be fixed. I’ll need more information or footage regarding the sound not stopping.

                        Update

                        Replicated the non-stopping sound. Couldn’t replicate buildable black bar, need video footage or more information.

                        Update2

                        Made the hacking sound behave similar BO1 and BO3 where if the sound gets bugged, it’ll get fixed upon starting another hack.

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