Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Support & Discussion
  3. does anyone have a black ops 2 mod that lets me do the victis maps solo?

does anyone have a black ops 2 mod that lets me do the victis maps solo?

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
27 Posts 2 Posters 323 Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • stabbygirl275undefined Offline
    stabbygirl275undefined Offline
    stabbygirl275
    wrote last edited by
    #13

    the list is too long for one screenshot so i just copy and pasted it below

    ]scriptHashes; flashScriptHashes
    codescripts/delete.gsc (common_zm): 0x0B4E32EE
    codescripts/struct.gsc (common_zm): 0x5A0C849E
    common_scripts/utility.gsc (patch_zm): 0x1447FBB5
    maps/mp/_script_gen.gsc (patch_zm): 0xE3828D0B
    maps/mp/_fx.gsc (patch_zm): 0xCF0DC190
    maps/mp/_createfxmenu.gsc (patch_zm): 0x875AF4D1
    maps/mp/_createfxundo.gsc (patch_zm): 0xED3BDE6C
    maps/mp/_createfx.gsc (patch_zm): 0x2B78DD0D
    common_scripts/default (): 0xA3CC035D
    maps/mp/_utility.gsc (patch_zm): 0xD2E0DC40
    maps/mp/_visionset_mgr.gsc (patch_zm): 0x676C5540
    maps/mp/gametypes_zm/_hud.gsc (patch_zm): 0x28AE1ACB
    maps/mp/_music.gsc (patch_zm): 0xA3DAE7A9
    maps/mp/zombies/_zm_clone.gsc (patch_zm): 0xFBCF59DE
    maps/mp/zombies/_zm_weap_cymbal_monkey.gsc (patch_zm): 0x95859954
    maps/mp/_demo.gsc (patch_zm): 0xD9D0103E
    maps/mp/zombies/_zm_zonemgr.gsc (patch_zm): 0x04516729
    maps/mp/zombies/_zm_unitrigger.gsc (patch_zm): 0x5F8CE624
    maps/mp/zombies/_zm_magicbox_lock.gsc (patch_zm): 0x1FF12AF9
    maps/mp/zombies/_zm_magicbox.gsc (patch_zm): 0x0427D94E
    maps/mp/zombies/_zm_melee_weapon.gsc (zm_transit_patch): 0x8EB1A02E
    maps/mp/gametypes_zm/_hud_util.gsc (patch_zm): 0x7E3C551B
    maps/mp/animscripts/utility.gsc (patch_zm): 0x7556206F
    maps/mp/animscripts/shared.gsc (patch_zm): 0xDFCF35AA
    maps/mp/animscripts/zm_utility.gsc (patch_zm): 0x162B17FA
    maps/mp/animscripts/zm_shared.gsc (patch_zm): 0x7E09B3D2
    maps/mp/animscripts/zm_death.gsc (patch_zm): 0x75C9A29F
    maps/mp/zombies/_zm_net.gsc (patch_zm): 0x9B60217C
    maps/mp/zombies/_zm_blockers.gsc (patch_zm): 0xE5B98C54
    maps/mp/zombies/_zm_pers_upgrades_system.gsc (patch_zm): 0x359D5A86
    maps/mp/zombies/_zm_pers_upgrades.gsc (patch_zm): 0x3C4E3EDA
    maps/mp/zombies/_zm_powerups.gsc (patch_zm): 0xC4689549
    maps/mp/gametypes_zm/_globallogic_audio.gsc (patch_zm): 0x6D66D8BA
    maps/mp/gametypes_zm/_hud_message.gsc (patch_zm): 0x387492EE
    maps/mp/gametypes_zm/_globallogic_utils.gsc (patch_zm): 0xC114211C
    maps/mp/_challenges.gsc (patch_zm): 0x29FE7852
    maps/mp/_bb.gsc (patch_zm): 0x32A9EFDD
    maps/mp/gametypes_zm/_globallogic_score.gsc (patch_zm): 0x28F6B956
    maps/mp/zombies/_zm_pers_upgrades_functions.gsc (patch_zm): 0x3F8546EE
    maps/mp/zombies/_zm_score.gsc (patch_zm): 0xB7F0FF55
    maps/mp/zombies/_zm_weap_ballistic_knife.gsc (zm_transit_patch): 0x3FC6FC78
    maps/mp/gametypes_zm/_damagefeedback.gsc (patch_zm): 0x06EDD55D
    maps/mp/gametypes_zm/_tweakables.gsc (patch_zm): 0x94B9FA64
    maps/mp/gametypes_zm/_shellshock.gsc (patch_zm): 0x897067A1
    maps/mp/_sticky_grenade.gsc (patch_zm): 0x8F6B52CA
    maps/mp/gametypes_zm/_weapon_utils.gsc (patch_zm): 0x80C753E4
    maps/mp/gametypes_zm/_weapons.gsc (patch_zm): 0xB252E3BC
    maps/mp/gametypes_zm/_gameobjects.gsc (patch_zm): 0x2D670E94
    maps/mp/gametypes_zm/_globallogic_actor.gsc (patch_zm): 0x2697751C
    maps/mp/_audio.gsc (patch_zm): 0x250F2D68
    maps/mp/gametypes_zm/_callbacksetup.gsc (patch_zm): 0xB1A1AFF2
    maps/mp/gametypes_zm/_spawnlogic.gsc (patch_zm): 0xF97275E9
    maps/mp/gametypes_zm/_spawning.gsc (patch_zm): 0x23D4F8F2
    maps/mp/gametypes_zm/_spectating.gsc (patch_zm): 0xDD0B05AD
    maps/mp/gametypes_zm/_globallogic_defaults.gsc (patch_zm): 0x7DBCB4BE
    maps/mp/gametypes_zm/_globallogic_ui.gsc (patch_zm): 0xF49CDDEF
    maps/mp/gametypes_zm/_globallogic_spawn.gsc (patch_zm): 0xE6AF1E5F
    maps/mp/gametypes_zm/_globallogic_player.gsc (patch_zm): 0x2D892659
    maps/mp/_ballistic_knife.gsc (patch_zm): 0x89A2A500
    maps/mp/gametypes_zm/_weaponobjects.gsc (patch_zm): 0xA894146B
    maps/mp/zombies/_zm_weap_claymore.gsc (zm_transit_patch): 0x6D8D5C97
    maps/mp/zombies/_zm_weapons.gsc (patch_zm): 0x679E9863
    maps/mp/zombies/_zm_audio_announcer.gsc (patch_zm): 0x960208B6
    maps/mp/zombies/_zm_audio.gsc (patch_zm): 0x5468B987
    maps/mp/animscripts/zm_run.gsc (patch_zm): 0x6B710D74
    maps/mp/zombies/_zm_ai_basic.gsc (patch_zm): 0x5C836E20
    maps/mp/zombies/_zm_power.gsc (patch_zm): 0x40CB6619
    maps/mp/zombies/_zm_buildables.gsc (patch_zm): 0xF79BBE2B
    maps/mp/zombies/_zm_server_throttle.gsc (patch_zm): 0xFC6FCB49
    maps/mp/zombies/_zm_utility.gsc (patch_zm): 0x30CBE92C
    maps/mp/gametypes_zm/_hostmigration.gsc (patch_zm): 0xE8829BE3
    maps/mp/gametypes_zm/_dev.gsc (patch_zm): 0x8C66471A
    maps/mp/gametypes_zm/_scoreboard.gsc (patch_zm): 0x56B8A566
    maps/mp/gametypes_zm/_clientids.gsc (patch_zm): 0xE61B2861
    maps/mp/gametypes_zm/_serversettings.gsc (patch_zm): 0x028EDC7B
    maps/mp/_busing.gsc (patch_zm): 0x6C026E66
    maps/mp/gametypes_zm/_globallogic.gsc (ffotd_tu17_zm_147): 0xDAD67DBB
    maps/mp/zombies/_zm_stats.gsc (patch_zm): 0x41F04E2A
    maps/mp/zombies/_zm_equipment.gsc (patch_zm): 0x27362014
    maps/mp/zombies/_zm_chugabud.gsc (patch_zm): 0xFE537B92
    maps/mp/zombies/_zm_perks.gsc (patch_zm): 0xAC0DA798
    maps/mp/zombies/_zm_laststand.gsc (patch_zm): 0x376F31A2
    maps/mp/zombies/_zm_ai_faller.gsc (patch_zm): 0x0C74E4AE
    maps/mp/zombies/_zm_spawner.gsc (patch_zm): 0x42742571
    maps/mp/gametypes_zm/_zm_gametype.gsc (patch_zm): 0x76D10DF1
    maps/mp/zombies/_zm_game_module.gsc (patch_zm): 0x232AFF7C
    maps/mp/zombies/_zm_ai_dogs.gsc (patch_zm): 0x32454412
    maps/mp/zombies/_zm_tombstone.gsc (patch_zm): 0xA194EAAE
    maps/mp/zombies/_zm_traps.gsc (patch_zm): 0xF3710739
    maps/mp/zombies/_zm_timer.gsc (patch_zm): 0x9E6EA542
    maps/mp/zombies/_zm_gump.gsc (patch_zm): 0x0D6B03C6
    maps/mp/zombies/_zm_playerhealth.gsc (patch_zm): 0x9E8AC3AF
    maps/mp/zombies/_zm_bot.gsc (patch_zm): 0x1F4B5BAA
    maps/mp/zombies/_zm_turned.gsc (patch_zm): 0x6039DF32
    maps/mp/zombies/_zm_devgui.gsc (patch_zm): 0xF1E7632C
    maps/mp/zombies/_zm_ffotd.gsc (patch_zm): 0x757FD63E
    maps/mp/zombies/_zm.gsc (patch_zm): 0x5515DA37
    maps/mp/animscripts/zm_melee.gsc (patch_zm): 0xA6FC03BF
    maps/mp/animscripts/zm_combat.gsc (patch_zm): 0xEE76BD65
    maps/mp/animscripts/zm_init.gsc (patch_zm): 0x620EE666
    maps/mp/animscripts/zm_pain.gsc (patch_zm): 0xA7865F71
    maps/mp/animscripts/zm_move.gsc (patch_zm): 0x05300108
    maps/mp/animscripts/zm_scripted.gsc (patch_zm): 0x165D5328
    maps/mp/animscripts/zm_stop.gsc (patch_zm): 0x31EED563
    maps/mp/animscripts/zm_flashed.gsc (patch_zm): 0xFC54E6DB
    maps/mp/animscripts/zm_jump.gsc (patch_zm): 0x79E0314E
    maps/mp/animscripts/zm_turn.gsc (patch_zm): 0x903125D1
    maps/mp/animscripts/dog_stop.gsc (patch_zm): 0x21CB6FCB
    maps/mp/animscripts/zm_dog_combat.gsc (patch_zm): 0x98B2B4B0
    maps/mp/animscripts/zm_dog_death.gsc (patch_zm): 0x28175CFB
    maps/mp/animscripts/dog_move.gsc (patch_zm): 0xD81FEDF6
    maps/mp/animscripts/zm_dog_init.gsc (patch_zm): 0x4B8C8518
    maps/mp/animscripts/zm_dog_pain.gsc (patch_zm): 0xD30254EB
    maps/mp/animscripts/zm_dog_move.gsc (patch_zm): 0x8BD35B59
    maps/mp/animscripts/zm_dog_stop.gsc (patch_zm): 0x691A1E03
    maps/mp/animscripts/zm_dog_flashed.gsc (patch_zm): 0xD0A61924
    maps/mp/animscripts/zm_dog_jump.gsc (patch_zm): 0x70D25363
    maps/mp/animscripts/zm_dog_turn.gsc (patch_zm): 0x0E9EF1A5
    character/c_zom_screecher.gsc (so_zclassic_zm_transit): 0xD98E7F48
    aitype/zm_transit_screecher.gsc (so_zclassic_zm_transit): 0x9AEAB14D
    character/c_zom_avogadro.gsc (so_zclassic_zm_transit): 0x60BA0D91
    aitype/zm_transit_avogadro.gsc (so_zclassic_zm_transit): 0x0A1A3AD4
    xmodelalias/c_zom_zombie_head_als.gsc (so_zclassic_zm_transit): 0x6D000837
    codescripts/character.gsc (common_zm): 0x958922C6
    character/c_zom_zombie1_02.gsc (so_zclassic_zm_transit): 0x96EE112C
    character/c_zom_zombie1_01.gsc (so_zclassic_zm_transit): 0xBCA99F79
    aitype/zm_transit_basic_01.gsc (so_zclassic_zm_transit): 0xB0F17E07
    character/c_zom_zombie2_03.gsc (so_zclassic_zm_transit): 0x07657F11
    character/c_zom_zombie2_02.gsc (so_zclassic_zm_transit): 0x8F3E3058
    character/c_zom_zombie2_01.gsc (so_zclassic_zm_transit): 0xCCA2E7C2
    aitype/zm_transit_basic_02.gsc (so_zclassic_zm_transit): 0x342FA31D
    character/c_zom_zombie3_05.gsc (so_zclassic_zm_transit): 0x5CB49E56
    character/c_zom_zombie3_04.gsc (so_zclassic_zm_transit): 0x2FDD6F4E
    character/c_zom_zombie3_03.gsc (so_zclassic_zm_transit): 0xACB1BE47
    character/c_zom_zombie3_02.gsc (so_zclassic_zm_transit): 0xDFD84F5F
    character/c_zom_zombie3_01.gsc (so_zclassic_zm_transit): 0x4A625C77
    aitype/zm_transit_basic_03.gsc (so_zclassic_zm_transit): 0xB7F3F87D
    maps/mp/gametypes_zm/zclassic.gsc (patch_zm): 0x2029AA99
    maps/mp/_imcsx_gsc_studio.gsc (raw (source)): 0xBBE516EA (0xD6A7E400)
    scripts/zm/ranked.gsc (raw (source)): 0x3259FE7E (0xA923C127)
    maps/mp/zombies/_zm_sidequests.gsc (patch_zm): 0xE12391AD
    maps/mp/zm_transit_distance_tracking.gsc (zm_transit_patch): 0xE004340A
    maps/mp/_compass.gsc (patch_zm): 0x708747E9
    maps/mp/zm_transit_utility.gsc (zm_transit_patch): 0x1AB93A38
    maps/mp/zm_transit_sq.gsc (zm_transit_patch): 0xA24CFE61
    maps/mp/zm_transit_cling.gsc (zm_transit_patch): 0x6A0081E0
    character/c_transit_player_reporter.gsc (so_zclassic_zm_transit): 0xFED25825
    character/c_transit_player_engineer.gsc (so_zclassic_zm_transit): 0x39700FA2
    character/c_transit_player_oldman.gsc (so_zclassic_zm_transit): 0x33082806
    character/c_transit_player_farmgirl.gsc (so_zclassic_zm_transit): 0xA980D9C0
    maps/mp/zm_transit_lava.gsc (zm_transit_patch): 0x9D5120A9
    maps/mp/zombies/_zm_weap_emp_bomb.gsc (zm_transit_patch): 0x23F4640C
    maps/mp/zm_transit_ambush.gsc (zm_transit_patch): 0x4B154407
    maps/mp/zm_transit_automaton.gsc (zm_transit_patch): 0xC9B7396A
    maps/mp/zm_transit_bus.gsc (zm_transit_patch): 0x5E449073
    maps/mp/zm_transit_openings.gsc (zm_transit_patch): 0x5A0A2037
    maps/mp/zm_transit_achievement.gsc (zm_transit_patch): 0x8B22A8C1
    maps/mp/zombies/_zm_weap_bowie.gsc (zm_transit_patch): 0x03E0382D
    maps/mp/zombies/_zm_weap_tazer_knuckles.gsc (zm_transit_patch): 0xD1934A1D
    maps/mp/zombies/_zm_weap_jetgun.gsc (zm_transit_patch): 0xFD8A3AE3
    maps/mp/zombies/_zm_riotshield.gsc (zm_transit_patch): 0xE2835CD7
    maps/mp/zombies/_zm_weap_riotshield.gsc (zm_transit_patch): 0x5CD2E569
    maps/mp/zm_transit_power.gsc (zm_transit_patch): 0x3AD16CAD
    maps/mp/zombies/_zm_ai_screecher.gsc (zm_transit_patch): 0x6E8747E2
    maps/mp/zm_transit_ai_screecher.gsc (zm_transit_patch): 0x109C3732
    maps/mp/animscripts/traverse/shared.gsc (patch_zm): 0x7913AF97
    maps/mp/_global_fx.gsc (patch_zm): 0x7CF025D9
    maps/mp/_art.gsc (patch_zm): 0x2297F2F9
    maps/mp/_serverfaceanim_mp.gsc (patch_zm): 0xEFBD9845
    maps/mp/_fxanim.gsc (patch_zm): 0x5BF76E75
    maps/mp/_interactive_objects.gsc (patch_zm): 0xA58AE7CE
    maps/mp/zombies/_load.gsc (patch_zm): 0x4A63C73D
    maps/mp/teams/_teamset_cdc.gsc (zm_transit): 0x297874E1
    maps/mp/createart/zm_transit_art.gsc (zm_transit_patch): 0xAC443DEC
    maps/mp/createfx/zm_transit_fx.gsc (zm_transit_patch): 0x2A12E62D
    maps/mp/zm_transit_fx.gsc (zm_transit_patch): 0xB30D1793
    maps/mp/zombies/_zm_equip_turbine.gsc (patch_zm): 0x09F3B933
    maps/mp/zm_transit_ffotd.gsc (zm_transit_patch): 0x2313C57D
    maps/mp/zombies/_zm_banking.gsc (zm_transit_patch): 0x38A0A6AF
    maps/mp/zombies/_zm_game_module_meat.gsc (zm_transit_patch): 0x28B15DCF
    maps/mp/zombies/_zm_game_module_utility.gsc (zm_transit_patch): 0x249004EB
    maps/mp/zombies/_zm_game_module_meat_utility.gsc (zm_transit_patch): 0xAD8CC859
    maps/mp/gametypes_zm/zmeat.gsc (zm_transit_patch): 0x9E6CED51
    maps/mp/zm_transit_grief_town.gsc (zm_transit_patch): 0x003E9246
    maps/mp/zm_transit_grief_farm.gsc (zm_transit_patch): 0xFCF9B031
    maps/mp/zm_transit_grief_station.gsc (zm_transit_patch): 0xBE160B47
    maps/mp/zm_transit_standard_town.gsc (zm_transit_patch): 0xA31189ED
    maps/mp/zm_transit_standard_farm.gsc (zm_transit_patch): 0x45AB720D
    maps/mp/zm_transit_standard_station.gsc (zm_transit_patch): 0xCDF4E3EB
    maps/mp/zombies/_zm_weapon_locker.gsc (zm_transit_patch): 0x9DD6664E
    maps/mp/zombies/_zm_equip_electrictrap.gsc (zm_transit_patch): 0x2AFFDC54
    maps/mp/zombies/_zm_mgturret.gsc (patch_zm): 0xEA67B6B9
    maps/mp/zombies/_zm_equip_turret.gsc (zm_transit_patch): 0x1C120323
    maps/mp/zm_transit_buildables.gsc (zm_transit_patch): 0x29469925
    maps/mp/zombies/_zm_ai_avogadro.gsc (zm_transit_patch): 0xB79B1949
    maps/mp/zm_transit_classic.gsc (zm_transit_patch): 0x7288B112
    maps/mp/zm_transit_gamemodes.gsc (zm_transit_patch): 0xA4D588D3
    maps/mp/zm_transit.gsc (zm_transit_patch): 0x53AB0BF6
    maps/mp/animscripts/traverse/zm_shared.gsc (patch_zm): 0x25E8CB69
    maps/mp/animscripts/traverse/zm_jump_down_127.gsc (zm_transit_patch): 0x40BB32ED
    maps/mp/animscripts/traverse/zm_mantle_over_40.gsc (patch_zm): 0x4A233FA3
    maps/mp/animscripts/traverse/zm_jump_down_48.gsc (zm_transit_patch): 0xF8AD0F97
    maps/mp/animscripts/traverse/zm_jump_down_190.gsc (zm_transit_patch): 0x9B6B38F8
    maps/mp/animscripts/traverse/zm_jump_up_127.gsc (zm_transit_patch): 0x502CE9B1
    maps/mp/animscripts/traverse/zm_climb_up_pothole.gsc (zm_transit_patch): 0xFFA33F1E
    maps/mp/animscripts/traverse/zm_climb_down_pothole.gsc (zm_transit_patch): 0xF1CC828A
    maps/mp/animscripts/traverse/zm_jump_down_222.gsc (zm_transit_patch): 0x5AC385A9
    maps/mp/animscripts/traverse/zm_traverse_car.gsc (zm_transit_patch): 0x84BEA2AF
    maps/mp/animscripts/traverse/zm_traverse_car_reverse.gsc (zm_transit_patch): 0x70472B90
    maps/mp/animscripts/traverse/zm_jump_down_96.gsc (zm_transit_patch): 0x0E7FA270
    maps/mp/animscripts/traverse/zm_traverse_diner_roof_hatch_up.gsc (zm_transit_patch): 0x84770B3D
    maps/mp/animscripts/traverse/zm_jump_up_222.gsc (zm_transit_patch): 0x4A545EF5
    maps/mp/animscripts/traverse/zm_traverse_diner_roof.gsc (zm_transit_patch): 0x7D6C8116
    maps/mp/animscripts/traverse/zm_traverse_diner_roof_up.gsc (zm_transit_patch): 0x3D97B80D
    maps/mp/animscripts/traverse/zm_traverse_diner_counter.gsc (zm_transit_patch): 0x6874D76D
    maps/mp/animscripts/traverse/zm_traverse_diner_counter_reverse.gsc (zm_transit_patch): 0x402F7AB0
    maps/mp/animscripts/traverse/zm_jump_across_120.gsc (zm_transit_patch): 0xB0FF1EA2
    maps/mp/animscripts/traverse/zm_traverse_garage_door.gsc (zm_transit_patch): 0xF1481003
    code_pre_gfx_zm: 0x5530E87F
    patch_zm: 0x399FE096
    en_patch_zm: 0x9CB25882
    code_post_gfx_zm: 0x083D166C
    en_code_post_gfx_zm: 0x98198423
    zm_transit_patch: 0xA5E81AF4
    zm_transit: 0x2FE9B787
    en_zm_transit: 0xD5F10CA5
    ffotd_tu17_zm_147: 0x36697A76
    common_zm: 0x032AE269
    en_common_zm: 0x749E3F05
    dlczm0_load_zm: 0x30225CE8
    dlc1_load_zm: 0x530E435C
    dlc2_load_zm: 0x016DE34F
    dlc3_load_zm: 0x863AF1C1
    dlc4_load_zm: 0xC371CDF3
    en_dlc1_load_zm: 0x32B8087E
    en_dlc2_load_zm: 0x00E9E5E0
    en_dlc3_load_zm: 0xBE4A4F08
    en_dlc4_load_zm: 0xFCDA666C
    so_zclassic_zm_transit: 0xBCC07F24
    en_so_zclassic_zm_transit: 0xCE4FAEE4
    zm_transit_gump_forest: 0xE837D7CF
    ]scriptHashes; flashScriptHashes
    codescripts/delete.gsc (common_zm): 0x0B4E32EE
    codescripts/struct.gsc (common_zm): 0x5A0C849E
    common_scripts/utility.gsc (patch_zm): 0x1447FBB5
    maps/mp/_script_gen.gsc (patch_zm): 0xE3828D0B
    maps/mp/_fx.gsc (patch_zm): 0xCF0DC190
    maps/mp/_createfxmenu.gsc (patch_zm): 0x875AF4D1
    maps/mp/_createfxundo.gsc (patch_zm): 0xED3BDE6C
    maps/mp/_createfx.gsc (patch_zm): 0x2B78DD0D
    common_scripts/default (): 0xA3CC035D
    maps/mp/_utility.gsc (patch_zm): 0xD2E0DC40
    maps/mp/_visionset_mgr.gsc (patch_zm): 0x676C5540
    maps/mp/gametypes_zm/_hud.gsc (patch_zm): 0x28AE1ACB
    maps/mp/_music.gsc (patch_zm): 0xA3DAE7A9
    maps/mp/zombies/_zm_clone.gsc (patch_zm): 0xFBCF59DE
    maps/mp/zombies/_zm_weap_cymbal_monkey.gsc (patch_zm): 0x95859954
    maps/mp/_demo.gsc (patch_zm): 0xD9D0103E
    maps/mp/zombies/_zm_zonemgr.gsc (patch_zm): 0x04516729
    maps/mp/zombies/_zm_unitrigger.gsc (patch_zm): 0x5F8CE624
    maps/mp/zombies/_zm_magicbox_lock.gsc (patch_zm): 0x1FF12AF9
    maps/mp/zombies/_zm_magicbox.gsc (patch_zm): 0x0427D94E
    maps/mp/zombies/_zm_melee_weapon.gsc (zm_transit_patch): 0x8EB1A02E
    maps/mp/gametypes_zm/_hud_util.gsc (patch_zm): 0x7E3C551B
    maps/mp/animscripts/utility.gsc (patch_zm): 0x7556206F
    maps/mp/animscripts/shared.gsc (patch_zm): 0xDFCF35AA
    maps/mp/animscripts/zm_utility.gsc (patch_zm): 0x162B17FA
    maps/mp/animscripts/zm_shared.gsc (patch_zm): 0x7E09B3D2
    maps/mp/animscripts/zm_death.gsc (patch_zm): 0x75C9A29F
    maps/mp/zombies/_zm_net.gsc (patch_zm): 0x9B60217C
    maps/mp/zombies/_zm_blockers.gsc (patch_zm): 0xE5B98C54
    maps/mp/zombies/_zm_pers_upgrades_system.gsc (patch_zm): 0x359D5A86
    maps/mp/zombies/_zm_pers_upgrades.gsc (patch_zm): 0x3C4E3EDA
    maps/mp/zombies/_zm_powerups.gsc (patch_zm): 0xC4689549
    maps/mp/gametypes_zm/_globallogic_audio.gsc (patch_zm): 0x6D66D8BA
    maps/mp/gametypes_zm/_hud_message.gsc (patch_zm): 0x387492EE
    maps/mp/gametypes_zm/_globallogic_utils.gsc (patch_zm): 0xC114211C
    maps/mp/_challenges.gsc (patch_zm): 0x29FE7852
    maps/mp/_bb.gsc (patch_zm): 0x32A9EFDD
    maps/mp/gametypes_zm/_globallogic_score.gsc (patch_zm): 0x28F6B956
    maps/mp/zombies/_zm_pers_upgrades_functions.gsc (patch_zm): 0x3F8546EE
    maps/mp/zombies/_zm_score.gsc (patch_zm): 0xB7F0FF55
    maps/mp/zombies/_zm_weap_ballistic_knife.gsc (zm_transit_patch): 0x3FC6FC78
    maps/mp/gametypes_zm/_damagefeedback.gsc (patch_zm): 0x06EDD55D
    maps/mp/gametypes_zm/_tweakables.gsc (patch_zm): 0x94B9FA64
    maps/mp/gametypes_zm/_shellshock.gsc (patch_zm): 0x897067A1
    maps/mp/_sticky_grenade.gsc (patch_zm): 0x8F6B52CA
    maps/mp/gametypes_zm/_weapon_utils.gsc (patch_zm): 0x80C753E4
    maps/mp/gametypes_zm/_weapons.gsc (patch_zm): 0xB252E3BC
    maps/mp/gametypes_zm/_gameobjects.gsc (patch_zm): 0x2D670E94
    maps/mp/gametypes_zm/_globallogic_actor.gsc (patch_zm): 0x2697751C
    maps/mp/_audio.gsc (patch_zm): 0x250F2D68
    maps/mp/gametypes_zm/_callbacksetup.gsc (patch_zm): 0xB1A1AFF2
    maps/mp/gametypes_zm/_spawnlogic.gsc (patch_zm): 0xF97275E9
    maps/mp/gametypes_zm/_spawning.gsc (patch_zm): 0x23D4F8F2
    maps/mp/gametypes_zm/_spectating.gsc (patch_zm): 0xDD0B05AD
    maps/mp/gametypes_zm/_globallogic_defaults.gsc (patch_zm): 0x7DBCB4BE
    maps/mp/gametypes_zm/_globallogic_ui.gsc (patch_zm): 0xF49CDDEF
    maps/mp/gametypes_zm/_globallogic_spawn.gsc (patch_zm): 0xE6AF1E5F
    maps/mp/gametypes_zm/_globallogic_player.gsc (patch_zm): 0x2D892659
    maps/mp/_ballistic_knife.gsc (patch_zm): 0x89A2A500
    maps/mp/gametypes_zm/_weaponobjects.gsc (patch_zm): 0xA894146B
    maps/mp/zombies/_zm_weap_claymore.gsc (zm_transit_patch): 0x6D8D5C97
    maps/mp/zombies/_zm_weapons.gsc (patch_zm): 0x679E9863
    maps/mp/zombies/_zm_audio_announcer.gsc (patch_zm): 0x960208B6
    maps/mp/zombies/_zm_audio.gsc (patch_zm): 0x5468B987
    maps/mp/animscripts/zm_run.gsc (patch_zm): 0x6B710D74
    maps/mp/zombies/_zm_ai_basic.gsc (patch_zm): 0x5C836E20
    maps/mp/zombies/_zm_power.gsc (patch_zm): 0x40CB6619
    maps/mp/zombies/_zm_buildables.gsc (patch_zm): 0xF79BBE2B
    maps/mp/zombies/_zm_server_throttle.gsc (patch_zm): 0xFC6FCB49
    maps/mp/zombies/_zm_utility.gsc (patch_zm): 0x30CBE92C
    maps/mp/gametypes_zm/_hostmigration.gsc (patch_zm): 0xE8829BE3
    maps/mp/gametypes_zm/_dev.gsc (patch_zm): 0x8C66471A
    maps/mp/gametypes_zm/_scoreboard.gsc (patch_zm): 0x56B8A566
    maps/mp/gametypes_zm/_clientids.gsc (patch_zm): 0xE61B2861
    maps/mp/gametypes_zm/_serversettings.gsc (patch_zm): 0x028EDC7B
    maps/mp/_busing.gsc (patch_zm): 0x6C026E66
    maps/mp/gametypes_zm/_globallogic.gsc (ffotd_tu17_zm_147): 0xDAD67DBB
    maps/mp/zombies/_zm_stats.gsc (patch_zm): 0x41F04E2A
    maps/mp/zombies/_zm_equipment.gsc (patch_zm): 0x27362014
    maps/mp/zombies/_zm_chugabud.gsc (patch_zm): 0xFE537B92
    maps/mp/zombies/_zm_perks.gsc (patch_zm): 0xAC0DA798
    maps/mp/zombies/_zm_laststand.gsc (patch_zm): 0x376F31A2
    maps/mp/zombies/_zm_ai_faller.gsc (patch_zm): 0x0C74E4AE
    maps/mp/zombies/_zm_spawner.gsc (patch_zm): 0x42742571
    maps/mp/gametypes_zm/_zm_gametype.gsc (patch_zm): 0x76D10DF1
    maps/mp/zombies/_zm_game_module.gsc (patch_zm): 0x232AFF7C
    maps/mp/zombies/_zm_ai_dogs.gsc (patch_zm): 0x32454412
    maps/mp/zombies/_zm_tombstone.gsc (patch_zm): 0xA194EAAE
    maps/mp/zombies/_zm_traps.gsc (patch_zm): 0xF3710739
    maps/mp/zombies/_zm_timer.gsc (patch_zm): 0x9E6EA542
    maps/mp/zombies/_zm_gump.gsc (patch_zm): 0x0D6B03C6
    maps/mp/zombies/_zm_playerhealth.gsc (patch_zm): 0x9E8AC3AF
    maps/mp/zombies/_zm_bot.gsc (patch_zm): 0x1F4B5BAA
    maps/mp/zombies/_zm_turned.gsc (patch_zm): 0x6039DF32
    maps/mp/zombies/_zm_devgui.gsc (patch_zm): 0xF1E7632C
    maps/mp/zombies/_zm_ffotd.gsc (patch_zm): 0x757FD63E
    maps/mp/zombies/_zm.gsc (patch_zm): 0x5515DA37
    maps/mp/animscripts/zm_melee.gsc (patch_zm): 0xA6FC03BF
    maps/mp/animscripts/zm_combat.gsc (patch_zm): 0xEE76BD65
    maps/mp/animscripts/zm_init.gsc (patch_zm): 0x620EE666
    maps/mp/animscripts/zm_pain.gsc (patch_zm): 0xA7865F71
    maps/mp/animscripts/zm_move.gsc (patch_zm): 0x05300108
    maps/mp/animscripts/zm_scripted.gsc (patch_zm): 0x165D5328
    maps/mp/animscripts/zm_stop.gsc (patch_zm): 0x31EED563
    maps/mp/animscripts/zm_flashed.gsc (patch_zm): 0xFC54E6DB
    maps/mp/animscripts/zm_jump.gsc (patch_zm): 0x79E0314E
    maps/mp/animscripts/zm_turn.gsc (patch_zm): 0x903125D1
    maps/mp/animscripts/dog_stop.gsc (patch_zm): 0x21CB6FCB
    maps/mp/animscripts/zm_dog_combat.gsc (patch_zm): 0x98B2B4B0
    maps/mp/animscripts/zm_dog_death.gsc (patch_zm): 0x28175CFB
    maps/mp/animscripts/dog_move.gsc (patch_zm): 0xD81FEDF6
    maps/mp/animscripts/zm_dog_init.gsc (patch_zm): 0x4B8C8518
    maps/mp/animscripts/zm_dog_pain.gsc (patch_zm): 0xD30254EB
    maps/mp/animscripts/zm_dog_move.gsc (patch_zm): 0x8BD35B59
    maps/mp/animscripts/zm_dog_stop.gsc (patch_zm): 0x691A1E03
    maps/mp/animscripts/zm_dog_flashed.gsc (patch_zm): 0xD0A61924
    maps/mp/animscripts/zm_dog_jump.gsc (patch_zm): 0x70D25363
    maps/mp/animscripts/zm_dog_turn.gsc (patch_zm): 0x0E9EF1A5
    character/c_zom_screecher.gsc (so_zclassic_zm_transit): 0xD98E7F48
    aitype/zm_transit_screecher.gsc (so_zclassic_zm_transit): 0x9AEAB14D
    character/c_zom_avogadro.gsc (so_zclassic_zm_transit): 0x60BA0D91
    aitype/zm_transit_avogadro.gsc (so_zclassic_zm_transit): 0x0A1A3AD4
    xmodelalias/c_zom_zombie_head_als.gsc (so_zclassic_zm_transit): 0x6D000837
    codescripts/character.gsc (common_zm): 0x958922C6
    character/c_zom_zombie1_02.gsc (so_zclassic_zm_transit): 0x96EE112C
    character/c_zom_zombie1_01.gsc (so_zclassic_zm_transit): 0xBCA99F79
    aitype/zm_transit_basic_01.gsc (so_zclassic_zm_transit): 0xB0F17E07
    character/c_zom_zombie2_03.gsc (so_zclassic_zm_transit): 0x07657F11
    character/c_zom_zombie2_02.gsc (so_zclassic_zm_transit): 0x8F3E3058
    character/c_zom_zombie2_01.gsc (so_zclassic_zm_transit): 0xCCA2E7C2
    aitype/zm_transit_basic_02.gsc (so_zclassic_zm_transit): 0x342FA31D
    character/c_zom_zombie3_05.gsc (so_zclassic_zm_transit): 0x5CB49E56
    character/c_zom_zombie3_04.gsc (so_zclassic_zm_transit): 0x2FDD6F4E
    character/c_zom_zombie3_03.gsc (so_zclassic_zm_transit): 0xACB1BE47
    character/c_zom_zombie3_02.gsc (so_zclassic_zm_transit): 0xDFD84F5F
    character/c_zom_zombie3_01.gsc (so_zclassic_zm_transit): 0x4A625C77
    aitype/zm_transit_basic_03.gsc (so_zclassic_zm_transit): 0xB7F3F87D
    maps/mp/gametypes_zm/zclassic.gsc (patch_zm): 0x2029AA99
    maps/mp/_imcsx_gsc_studio.gsc (raw (source)): 0xBBE516EA (0xD6A7E400)
    scripts/zm/ranked.gsc (raw (source)): 0x3259FE7E (0xA923C127)
    maps/mp/zombies/_zm_sidequests.gsc (patch_zm): 0xE12391AD
    maps/mp/zm_transit_distance_tracking.gsc (zm_transit_patch): 0xE004340A
    maps/mp/_compass.gsc (patch_zm): 0x708747E9
    maps/mp/zm_transit_utility.gsc (zm_transit_patch): 0x1AB93A38
    maps/mp/zm_transit_sq.gsc (zm_transit_patch): 0xA24CFE61
    maps/mp/zm_transit_cling.gsc (zm_transit_patch): 0x6A0081E0
    character/c_transit_player_reporter.gsc (so_zclassic_zm_transit): 0xFED25825
    character/c_transit_player_engineer.gsc (so_zclassic_zm_transit): 0x39700FA2
    character/c_transit_player_oldman.gsc (so_zclassic_zm_transit): 0x33082806
    character/c_transit_player_farmgirl.gsc (so_zclassic_zm_transit): 0xA980D9C0
    maps/mp/zm_transit_lava.gsc (zm_transit_patch): 0x9D5120A9
    maps/mp/zombies/_zm_weap_emp_bomb.gsc (zm_transit_patch): 0x23F4640C
    maps/mp/zm_transit_ambush.gsc (zm_transit_patch): 0x4B154407
    maps/mp/zm_transit_automaton.gsc (zm_transit_patch): 0xC9B7396A
    maps/mp/zm_transit_bus.gsc (zm_transit_patch): 0x5E449073
    maps/mp/zm_transit_openings.gsc (zm_transit_patch): 0x5A0A2037
    maps/mp/zm_transit_achievement.gsc (zm_transit_patch): 0x8B22A8C1
    maps/mp/zombies/_zm_weap_bowie.gsc (zm_transit_patch): 0x03E0382D
    maps/mp/zombies/_zm_weap_tazer_knuckles.gsc (zm_transit_patch): 0xD1934A1D
    maps/mp/zombies/_zm_weap_jetgun.gsc (zm_transit_patch): 0xFD8A3AE3
    maps/mp/zombies/_zm_riotshield.gsc (zm_transit_patch): 0xE2835CD7
    maps/mp/zombies/_zm_weap_riotshield.gsc (zm_transit_patch): 0x5CD2E569
    maps/mp/zm_transit_power.gsc (zm_transit_patch): 0x3AD16CAD
    maps/mp/zombies/_zm_ai_screecher.gsc (zm_transit_patch): 0x6E8747E2
    maps/mp/zm_transit_ai_screecher.gsc (zm_transit_patch): 0x109C3732
    maps/mp/animscripts/traverse/shared.gsc (patch_zm): 0x7913AF97
    maps/mp/_global_fx.gsc (patch_zm): 0x7CF025D9
    maps/mp/_art.gsc (patch_zm): 0x2297F2F9
    maps/mp/_serverfaceanim_mp.gsc (patch_zm): 0xEFBD9845
    maps/mp/_fxanim.gsc (patch_zm): 0x5BF76E75
    maps/mp/_interactive_objects.gsc (patch_zm): 0xA58AE7CE
    maps/mp/zombies/_load.gsc (patch_zm): 0x4A63C73D
    maps/mp/teams/_teamset_cdc.gsc (zm_transit): 0x297874E1
    maps/mp/createart/zm_transit_art.gsc (zm_transit_patch): 0xAC443DEC
    maps/mp/createfx/zm_transit_fx.gsc (zm_transit_patch): 0x2A12E62D
    maps/mp/zm_transit_fx.gsc (zm_transit_patch): 0xB30D1793
    maps/mp/zombies/_zm_equip_turbine.gsc (patch_zm): 0x09F3B933
    maps/mp/zm_transit_ffotd.gsc (zm_transit_patch): 0x2313C57D
    maps/mp/zombies/_zm_banking.gsc (zm_transit_patch): 0x38A0A6AF
    maps/mp/zombies/_zm_game_module_meat.gsc (zm_transit_patch): 0x28B15DCF
    maps/mp/zombies/_zm_game_module_utility.gsc (zm_transit_patch): 0x249004EB
    maps/mp/zombies/_zm_game_module_meat_utility.gsc (zm_transit_patch): 0xAD8CC859
    maps/mp/gametypes_zm/zmeat.gsc (zm_transit_patch): 0x9E6CED51
    maps/mp/zm_transit_grief_town.gsc (zm_transit_patch): 0x003E9246
    maps/mp/zm_transit_grief_farm.gsc (zm_transit_patch): 0xFCF9B031
    maps/mp/zm_transit_grief_station.gsc (zm_transit_patch): 0xBE160B47
    maps/mp/zm_transit_standard_town.gsc (zm_transit_patch): 0xA31189ED
    maps/mp/zm_transit_standard_farm.gsc (zm_transit_patch): 0x45AB720D
    maps/mp/zm_transit_standard_station.gsc (zm_transit_patch): 0xCDF4E3EB
    maps/mp/zombies/_zm_weapon_locker.gsc (zm_transit_patch): 0x9DD6664E
    maps/mp/zombies/_zm_equip_electrictrap.gsc (zm_transit_patch): 0x2AFFDC54
    maps/mp/zombies/_zm_mgturret.gsc (patch_zm): 0xEA67B6B9
    maps/mp/zombies/_zm_equip_turret.gsc (zm_transit_patch): 0x1C120323
    maps/mp/zm_transit_buildables.gsc (zm_transit_patch): 0x29469925
    maps/mp/zombies/_zm_ai_avogadro.gsc (zm_transit_patch): 0xB79B1949
    maps/mp/zm_transit_classic.gsc (zm_transit_patch): 0x7288B112
    maps/mp/zm_transit_gamemodes.gsc (zm_transit_patch): 0xA4D588D3
    maps/mp/zm_transit.gsc (zm_transit_patch): 0x53AB0BF6
    maps/mp/animscripts/traverse/zm_shared.gsc (patch_zm): 0x25E8CB69
    maps/mp/animscripts/traverse/zm_jump_down_127.gsc (zm_transit_patch): 0x40BB32ED
    maps/mp/animscripts/traverse/zm_mantle_over_40.gsc (patch_zm): 0x4A233FA3
    maps/mp/animscripts/traverse/zm_jump_down_48.gsc (zm_transit_patch): 0xF8AD0F97
    maps/mp/animscripts/traverse/zm_jump_down_190.gsc (zm_transit_patch): 0x9B6B38F8
    maps/mp/animscripts/traverse/zm_jump_up_127.gsc (zm_transit_patch): 0x502CE9B1
    maps/mp/animscripts/traverse/zm_climb_up_pothole.gsc (zm_transit_patch): 0xFFA33F1E
    maps/mp/animscripts/traverse/zm_climb_down_pothole.gsc (zm_transit_patch): 0xF1CC828A
    maps/mp/animscripts/traverse/zm_jump_down_222.gsc (zm_transit_patch): 0x5AC385A9
    maps/mp/animscripts/traverse/zm_traverse_car.gsc (zm_transit_patch): 0x84BEA2AF
    maps/mp/animscripts/traverse/zm_traverse_car_reverse.gsc (zm_transit_patch): 0x70472B90
    maps/mp/animscripts/traverse/zm_jump_down_96.gsc (zm_transit_patch): 0x0E7FA270
    maps/mp/animscripts/traverse/zm_traverse_diner_roof_hatch_up.gsc (zm_transit_patch): 0x84770B3D
    maps/mp/animscripts/traverse/zm_jump_up_222.gsc (zm_transit_patch): 0x4A545EF5
    maps/mp/animscripts/traverse/zm_traverse_diner_roof.gsc (zm_transit_patch): 0x7D6C8116
    maps/mp/animscripts/traverse/zm_traverse_diner_roof_up.gsc (zm_transit_patch): 0x3D97B80D
    maps/mp/animscripts/traverse/zm_traverse_diner_counter.gsc (zm_transit_patch): 0x6874D76D
    maps/mp/animscripts/traverse/zm_traverse_diner_counter_reverse.gsc (zm_transit_patch): 0x402F7AB0
    maps/mp/animscripts/traverse/zm_jump_across_120.gsc (zm_transit_patch): 0xB0FF1EA2
    maps/mp/animscripts/traverse/zm_traverse_garage_door.gsc (zm_transit_patch): 0xF1481003
    code_pre_gfx_zm: 0x5530E87F
    patch_zm: 0x399FE096
    en_patch_zm: 0x9CB25882
    code_post_gfx_zm: 0x083D166C
    en_code_post_gfx_zm: 0x98198423
    zm_transit_patch: 0xA5E81AF4
    zm_transit: 0x2FE9B787
    en_zm_transit: 0xD5F10CA5
    ffotd_tu17_zm_147: 0x36697A76
    common_zm: 0x032AE269
    en_common_zm: 0x749E3F05
    dlczm0_load_zm: 0x30225CE8
    dlc1_load_zm: 0x530E435C
    dlc2_load_zm: 0x016DE34F
    dlc3_load_zm: 0x863AF1C1
    dlc4_load_zm: 0xC371CDF3
    en_dlc1_load_zm: 0x32B8087E
    en_dlc2_load_zm: 0x00E9E5E0
    en_dlc3_load_zm: 0xBE4A4F08
    en_dlc4_load_zm: 0xFCDA666C
    so_zclassic_zm_transit: 0xBCC07F24
    en_so_zclassic_zm_transit: 0xCE4FAEE4
    zm_transit_gump_forest: 0xE837D7CF
    Hitch warning: 530 msec frame time on main thread

    1 Reply Last reply
    0
    • Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA
      Contributor
      wrote last edited by
      #14

      stabbygirl275 there’s no indication of tranzit_extra_richtofen_solo.gsc

      1 Reply Last reply
      0
      • stabbygirl275undefined Offline
        stabbygirl275undefined Offline
        stabbygirl275
        wrote last edited by stabbygirl275
        #15

        i had noticed that but i DEFENTLY have it in the mod folder
        Capture.PNG

        i have defently installed it the exact way you have told me to and i even just went over to make sure

        Hadi77KSAundefined 1 Reply Last reply
        0
        • stabbygirl275undefined stabbygirl275

          i had noticed that but i DEFENTLY have it in the mod folder
          Capture.PNG

          i have defently installed it the exact way you have told me to and i even just went over to make sure

          Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA
          Contributor
          wrote last edited by
          #16

          stabbygirl275 you don’t have the mod installed correctly. Please follow the installation instructions.

          stabbygirl275undefined 1 Reply Last reply
          0
          • Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA
            Contributor
            wrote last edited by
            #17

            Delete the mod folder and follow the installation again.

            1 Reply Last reply
            0
            • Hadi77KSAundefined Hadi77KSA

              stabbygirl275 you don’t have the mod installed correctly. Please follow the installation instructions.

              stabbygirl275undefined Offline
              stabbygirl275undefined Offline
              stabbygirl275
              wrote last edited by stabbygirl275
              #18

              Hadi77KSA how would i do that becasue i have defently (and i have triple checked) fallowed exactly what your guide said.
              is there a diffrent way im ment to do it?

              ill try that now but i did try that before previously and it didnt work.
              also i have to add back the richtofen thing into the tranzit folder right?

              Hadi77KSAundefined 1 Reply Last reply
              0
              • stabbygirl275undefined stabbygirl275

                Hadi77KSA how would i do that becasue i have defently (and i have triple checked) fallowed exactly what your guide said.
                is there a diffrent way im ment to do it?

                ill try that now but i did try that before previously and it didnt work.
                also i have to add back the richtofen thing into the tranzit folder right?

                Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA
                Contributor
                wrote last edited by
                #19

                stabbygirl275 if you refer to the address bar, you’d notice a difference between the one you provided and the one in my post.
                For the Extra script, yes, you’d have to reinstall it.

                1 Reply Last reply
                0
                • stabbygirl275undefined Offline
                  stabbygirl275undefined Offline
                  stabbygirl275
                  wrote last edited by
                  #20

                  i dont see waht you mean by the adress bar being diffrent but i have reinstalled the rictofen one and have re added it back in. also should i put these in scripts instead of mods to see if that changes it?

                  Hadi77KSAundefined 1 Reply Last reply
                  0
                  • stabbygirl275undefined stabbygirl275

                    i dont see waht you mean by the adress bar being diffrent but i have reinstalled the rictofen one and have re added it back in. also should i put these in scripts instead of mods to see if that changes it?

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote last edited by Hadi77KSA
                    #21

                    stabbygirl275 keep it in the mods folder. You should see this message when you spawn in if you installed it correctly: "Any Player EE Mod TranZit XXXXX". If you don’t, remove the mod folder and start again with the release.zip

                    1 Reply Last reply
                    1
                    • stabbygirl275undefined Offline
                      stabbygirl275undefined Offline
                      stabbygirl275
                      wrote last edited by stabbygirl275
                      #22

                      what is release.zip? and also the thing doesnt show up on any of the victus maps when i spawn in

                      i have now deleated the whole mod folder and remade it then i went and put the release.zip into it then i put the tranzit_extra_rictofen_solo into the zm_tranzit folder.

                      and the "Any Player EE Mod TranZit XXXXX" message when i spawn in still isnt showing

                      Hadi77KSAundefined 1 Reply Last reply
                      0
                      • stabbygirl275undefined stabbygirl275

                        what is release.zip? and also the thing doesnt show up on any of the victus maps when i spawn in

                        i have now deleated the whole mod folder and remade it then i went and put the release.zip into it then i put the tranzit_extra_rictofen_solo into the zm_tranzit folder.

                        and the "Any Player EE Mod TranZit XXXXX" message when i spawn in still isnt showing

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote last edited by
                        #23

                        stabbygirl275 the file that gets downloaded if you follow the installation instructions again.

                        1 Reply Last reply
                        1
                        • Hadi77KSAundefined Offline
                          Hadi77KSAundefined Offline
                          Hadi77KSA
                          Contributor
                          wrote last edited by Hadi77KSA
                          #24

                          stabbygirl275 If you’re still not seeing the message I mentioned earlier, show where you installed the script.
                          Also, compare what the mod folder name with the one from this:
                          img

                          1 Reply Last reply
                          1
                          • stabbygirl275undefined Offline
                            stabbygirl275undefined Offline
                            stabbygirl275
                            wrote last edited by stabbygirl275
                            #25

                            Capture.PNG
                            i called the proper one backup for t6 and it is defently the one that the game checks for when looking for mods

                            and i know this because when i press win + r then type in the whole thing including t6 at the end it brings me to that folder

                            also my custom perk icons are in that folder and they only worked when put in that folder (the one labeled backup for t6

                            Hadi77KSAundefined 1 Reply Last reply
                            0
                            • stabbygirl275undefined stabbygirl275

                              Capture.PNG
                              i called the proper one backup for t6 and it is defently the one that the game checks for when looking for mods

                              and i know this because when i press win + r then type in the whole thing including t6 at the end it brings me to that folder

                              also my custom perk icons are in that folder and they only worked when put in that folder (the one labeled backup for t6

                              Hadi77KSAundefined Offline
                              Hadi77KSAundefined Offline
                              Hadi77KSA
                              Contributor
                              wrote last edited by
                              #26

                              stabbygirl275 press Win+R, paste this: %localappdata%\Plutonium\storage\t6\mods\zm_any_player_ee\scripts then press Enter.
                              If you get an error, you need to delete everything related to the mod and start over from step 1 because you didn’t install my mod correctly. If you don’t get an error, it’s installed correctly. Follow each step exactly to the letter, and refer to the images for references. This is as far as I can help you.

                              1 Reply Last reply
                              1
                              • stabbygirl275undefined Offline
                                stabbygirl275undefined Offline
                                stabbygirl275
                                wrote last edited by
                                #27

                                i have found that because i just pasted in the Plutonium-T6-Any-Player-EE-Scripts-current into the mod folder instead of going into it and takeing the zm_any_player_ee and pasting THAT into the mods folder it wasnt working previously. so thank you so much for helping me as this has been a problem ive had for a VERY long time now

                                1 Reply Last reply
                                0
                                Reply
                                • Reply as topic
                                Log in to reply
                                • Oldest to Newest
                                • Newest to Oldest
                                • Most Votes


                                • 1
                                • 2
                                • Login

                                • Don't have an account? Register

                                • Login or register to search.
                                • First post
                                  Last post
                                0
                                • Recent
                                • Tags
                                • Popular
                                • Users
                                • Groups
                                • Donate