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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • xXPatrickStarXxundefined xXPatrickStarXx

    sehteria I have an custom weapon on bo2 multiplayer that I would like to be added to that, the l96a1 port from bo1. Could you add it to the mod?

    sehteriaundefined Offline
    sehteriaundefined Offline
    sehteria
    wrote last edited by sehteria
    #15

    xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

    xXPatrickStarXxundefined AdrX003undefined 2 Replies Last reply
    1
    • sehteriaundefined sehteria

      xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

      xXPatrickStarXxundefined Offline
      xXPatrickStarXxundefined Offline
      xXPatrickStarXx
      wrote last edited by
      #16

      sehteria its ported already

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      • sehteriaundefined sehteria

        xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote last edited by
        #17
        This post is deleted!
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        • Ramirez501stundefined Offline
          Ramirez501stundefined Offline
          Ramirez501st
          wrote last edited by
          #18
          This post is deleted!
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          • Juanchi1899undefined Offline
            Juanchi1899undefined Offline
            Juanchi1899
            wrote last edited by
            #19

            A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

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            • ToruUzumakiundefined Offline
              ToruUzumakiundefined Offline
              ToruUzumaki
              wrote last edited by ToruUzumaki
              #20

              Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

              sehteriaundefined 1 Reply Last reply
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              • Maximizer Blakeundefined Offline
                Maximizer Blakeundefined Offline
                Maximizer Blake
                wrote last edited by
                #21

                Please add campaign and multiplayer weapons.

                1 Reply Last reply
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                • ToruUzumakiundefined ToruUzumaki

                  Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                  sehteriaundefined Offline
                  sehteriaundefined Offline
                  sehteria
                  wrote last edited by
                  #22

                  ToruUzumaki No

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                  • SavoyHpundefined Offline
                    SavoyHpundefined Offline
                    SavoyHp
                    wrote last edited by
                    #23

                    is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

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                    • kanadianborn1undefined Offline
                      kanadianborn1undefined Offline
                      kanadianborn1
                      wrote last edited by
                      #24

                      awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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                      • Sray Audicundefined Offline
                        Sray Audicundefined Offline
                        Sray Audic
                        wrote last edited by
                        #25

                        Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                        DirkRockfaceundefined 1 Reply Last reply
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                        • Sray Audicundefined Sray Audic

                          Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                          DirkRockfaceundefined Online
                          DirkRockfaceundefined Online
                          DirkRockface
                          Contributor
                          wrote last edited by
                          #26

                          Sray Audic yes this can be done with gsc scripts with functions like:

                                      if(self actionslotonebuttonpressed())
                                          self weapon_give( "galil_zm" );
                                      if(self actionslotthreebuttonpressed())
                                          self weapon_give( "galil_upgraded_zm" );
                                      if(self actionslottwobuttonpressed())
                                          self weapon_give( "raygun_mark2_zm" );
                                      if(self actionslotfourbuttonpressed())
                                          self weapon_give( "raygun_mark2_upgraded_zm" );
                          

                          and

                          if(self adsButtonPressed())
                              powerup = level specific_powerup_drop("full_ammo", self.origin);
                          

                          (this is bo2 example)

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                          • Sray Audicundefined Offline
                            Sray Audicundefined Offline
                            Sray Audic
                            wrote last edited by
                            #27

                            and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                            DirkRockfaceundefined 1 Reply Last reply
                            0
                            • Sray Audicundefined Sray Audic

                              and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                              DirkRockfaceundefined Online
                              DirkRockfaceundefined Online
                              DirkRockface
                              Contributor
                              wrote last edited by DirkRockface
                              #28

                              Sray Audic you can do that with something like this:

                              self.PowerupSelected = whichPowerUp();
                              
                              if(self adsButtonPressed())
                                  powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                              
                              whichPowerUp()
                              {
                                  powerups[0] = "nuke";
                                  powerups[1] = "insta_kill";
                                  powerups[2] = "double_points";
                                  powerups[3] = "full_ammo";
                                  return powerups[ randomInt(powerups.size) ];
                              }
                              
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