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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ezes
    Ezes
    Ezes
    wrote on last edited by
    #7

    Pls add Spas12 and Titus6

    master_monster69 1 Reply Last reply
    5
    • _pro7
      _pro7
      _pro7
      wrote on last edited by
      #8

      Omg 😶 This is Very insane bro.

      1 Reply Last reply
      1
      • Ezes Ezes

        Pls add Spas12 and Titus6

        master_monster69
        master_monster69
        master_monster69
        wrote on last edited by
        #9

        Ezes that would be great mate

        Lemon 1 Reply Last reply
        2
        • master_monster69 master_monster69

          Ezes that would be great mate

          Lemon
          Lemon
          Lemon
          Contributor
          wrote on last edited by
          #10

          master_monster69 yeah id add the storm psr too

          AdrX003 1 Reply Last reply
          2
          • Lemon Lemon

            master_monster69 yeah id add the storm psr too

            AdrX003
            AdrX003
            AdrX003
            wrote on last edited by AdrX003
            #11

            Lemon at least for me, i gave up on doing a mod with all these+ all the leftover SP+MP weapons exacltly cause i couldnt find a way to make both crossbow and storm work as they should, plus it was better to wait sehteria himself to release this one even if just combining both of his sources was simple ig.

            sehteria 1 Reply Last reply
            2
            • AdrX003 AdrX003

              Lemon at least for me, i gave up on doing a mod with all these+ all the leftover SP+MP weapons exacltly cause i couldnt find a way to make both crossbow and storm work as they should, plus it was better to wait sehteria himself to release this one even if just combining both of his sources was simple ig.

              sehteria
              sehteria
              sehteria
              wrote on last edited by
              #12

              AdrX003 Currently working on multiplayer weapons to zombies, I'll add campaign probably too and I hope to make everything work and feel natural to the Zombies mode (Damage, PAP Camo, PAP Attachments etc.)

              xXPatrickStarXx 1 Reply Last reply
              2
              • sehteria sehteria

                AdrX003 Currently working on multiplayer weapons to zombies, I'll add campaign probably too and I hope to make everything work and feel natural to the Zombies mode (Damage, PAP Camo, PAP Attachments etc.)

                xXPatrickStarXx
                xXPatrickStarXx
                xXPatrickStarXx
                wrote on last edited by
                #13

                sehteria I have an custom weapon on bo2 multiplayer that I would like to be added to that, the l96a1 port from bo1. Could you add it to the mod?

                sehteria 1 Reply Last reply
                2
                • Jeezuz
                  Jeezuz
                  Jeezuz
                  wrote on last edited by
                  #14

                  so you actually did it

                  1 Reply Last reply
                  1
                  • xXPatrickStarXx xXPatrickStarXx

                    sehteria I have an custom weapon on bo2 multiplayer that I would like to be added to that, the l96a1 port from bo1. Could you add it to the mod?

                    sehteria
                    sehteria
                    sehteria
                    wrote on last edited by sehteria
                    #15

                    xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

                    xXPatrickStarXx AdrX003 2 Replies Last reply
                    1
                    • sehteria sehteria

                      xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

                      xXPatrickStarXx
                      xXPatrickStarXx
                      xXPatrickStarXx
                      wrote on last edited by
                      #16

                      sehteria its ported already

                      1 Reply Last reply
                      1
                      • sehteria sehteria

                        xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

                        AdrX003
                        AdrX003
                        AdrX003
                        wrote on last edited by
                        #17
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Ramirez501st
                          Ramirez501st
                          Ramirez501st
                          wrote on last edited by
                          #18
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • Juanchi1899
                            Juanchi1899
                            Juanchi1899
                            wrote on last edited by
                            #19

                            A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

                            1 Reply Last reply
                            4
                            • ToruUzumaki
                              ToruUzumaki
                              ToruUzumaki
                              wrote on last edited by ToruUzumaki
                              #20

                              Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                              sehteria HermasMora 2 Replies Last reply
                              0
                              • Maximizer Blake
                                Maximizer Blake
                                Maximizer Blake
                                wrote on last edited by
                                #21

                                Please add campaign and multiplayer weapons.

                                1 Reply Last reply
                                2
                                • ToruUzumaki ToruUzumaki

                                  Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                                  sehteria
                                  sehteria
                                  sehteria
                                  wrote on last edited by
                                  #22

                                  ToruUzumaki No

                                  1 Reply Last reply
                                  0
                                  • SavoyHp
                                    SavoyHp
                                    SavoyHp
                                    wrote on last edited by
                                    #23

                                    is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

                                    1 Reply Last reply
                                    0
                                    • kanadianborn1
                                      kanadianborn1
                                      kanadianborn1
                                      wrote on last edited by
                                      #24

                                      awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

                                      1 Reply Last reply
                                      1
                                      • Sray Audic
                                        Sray Audic
                                        Sray Audic
                                        wrote on last edited by
                                        #25

                                        Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                                        DirkRockface 1 Reply Last reply
                                        0
                                        • Sray Audic Sray Audic

                                          Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                                          DirkRockface
                                          DirkRockface
                                          DirkRockface
                                          Contributor
                                          wrote on last edited by
                                          #26

                                          Sray Audic yes this can be done with gsc scripts with functions like:

                                                      if(self actionslotonebuttonpressed())
                                                          self weapon_give( "galil_zm" );
                                                      if(self actionslotthreebuttonpressed())
                                                          self weapon_give( "galil_upgraded_zm" );
                                                      if(self actionslottwobuttonpressed())
                                                          self weapon_give( "raygun_mark2_zm" );
                                                      if(self actionslotfourbuttonpressed())
                                                          self weapon_give( "raygun_mark2_upgraded_zm" );
                                          

                                          and

                                          if(self adsButtonPressed())
                                              powerup = level specific_powerup_drop("full_ammo", self.origin);
                                          

                                          (this is bo2 example)

                                          1 Reply Last reply
                                          1

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