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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • sehteriaundefined sehteria

    xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

    xXPatrickStarXxundefined Offline
    xXPatrickStarXxundefined Offline
    xXPatrickStarXx
    wrote last edited by
    #16

    sehteria its ported already

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    • sehteriaundefined sehteria

      xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

      AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote last edited by
      #17
      This post is deleted!
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      • Ramirez501stundefined Offline
        Ramirez501stundefined Offline
        Ramirez501st
        wrote last edited by
        #18
        This post is deleted!
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        • Juanchi1899undefined Offline
          Juanchi1899undefined Offline
          Juanchi1899
          wrote last edited by
          #19

          A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

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          • ToruUzumakiundefined Offline
            ToruUzumakiundefined Offline
            ToruUzumaki
            wrote last edited by ToruUzumaki
            #20

            Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

            sehteriaundefined 1 Reply Last reply
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            • Maximizer Blakeundefined Offline
              Maximizer Blakeundefined Offline
              Maximizer Blake
              wrote last edited by
              #21

              Please add campaign and multiplayer weapons.

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              • ToruUzumakiundefined ToruUzumaki

                Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                sehteriaundefined Offline
                sehteriaundefined Offline
                sehteria
                wrote last edited by
                #22

                ToruUzumaki No

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                • SavoyHpundefined Offline
                  SavoyHpundefined Offline
                  SavoyHp
                  wrote last edited by
                  #23

                  is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

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                  • kanadianborn1undefined Offline
                    kanadianborn1undefined Offline
                    kanadianborn1
                    wrote last edited by
                    #24

                    awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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                    • Sray Audicundefined Offline
                      Sray Audicundefined Offline
                      Sray Audic
                      wrote last edited by
                      #25

                      Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                      DirkRockfaceundefined 1 Reply Last reply
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                      • Sray Audicundefined Sray Audic

                        Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                        DirkRockfaceundefined Offline
                        DirkRockfaceundefined Offline
                        DirkRockface
                        Contributor
                        wrote last edited by
                        #26

                        Sray Audic yes this can be done with gsc scripts with functions like:

                                    if(self actionslotonebuttonpressed())
                                        self weapon_give( "galil_zm" );
                                    if(self actionslotthreebuttonpressed())
                                        self weapon_give( "galil_upgraded_zm" );
                                    if(self actionslottwobuttonpressed())
                                        self weapon_give( "raygun_mark2_zm" );
                                    if(self actionslotfourbuttonpressed())
                                        self weapon_give( "raygun_mark2_upgraded_zm" );
                        

                        and

                        if(self adsButtonPressed())
                            powerup = level specific_powerup_drop("full_ammo", self.origin);
                        

                        (this is bo2 example)

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                        • Sray Audicundefined Offline
                          Sray Audicundefined Offline
                          Sray Audic
                          wrote last edited by
                          #27

                          and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                          DirkRockfaceundefined 1 Reply Last reply
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                          • Sray Audicundefined Sray Audic

                            and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                            DirkRockfaceundefined Offline
                            DirkRockfaceundefined Offline
                            DirkRockface
                            Contributor
                            wrote last edited by DirkRockface
                            #28

                            Sray Audic you can do that with something like this:

                            self.PowerupSelected = whichPowerUp();
                            
                            if(self adsButtonPressed())
                                powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                            
                            whichPowerUp()
                            {
                                powerups[0] = "nuke";
                                powerups[1] = "insta_kill";
                                powerups[2] = "double_points";
                                powerups[3] = "full_ammo";
                                return powerups[ randomInt(powerups.size) ];
                            }
                            
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