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  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • sehteria sehteria

    xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

    xXPatrickStarXx Offline
    xXPatrickStarXx Offline
    xXPatrickStarXx
    wrote on last edited by
    #16

    sehteria its ported already

    1 Reply Last reply
    1
    • sehteria sehteria

      xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

      AdrX003 Offline
      AdrX003 Offline
      AdrX003
      wrote on last edited by
      #17
      This post is deleted!
      1 Reply Last reply
      0
      • Ramirez501st Offline
        Ramirez501st Offline
        Ramirez501st
        wrote on last edited by
        #18
        This post is deleted!
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        0
        • Juanchi1899 Offline
          Juanchi1899 Offline
          Juanchi1899
          wrote on last edited by
          #19

          A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

          1 Reply Last reply
          4
          • ToruUzumaki Offline
            ToruUzumaki Offline
            ToruUzumaki
            wrote on last edited by ToruUzumaki
            #20

            Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

            sehteria 1 Reply Last reply
            0
            • Maximizer Blake Offline
              Maximizer Blake Offline
              Maximizer Blake
              wrote on last edited by
              #21

              Please add campaign and multiplayer weapons.

              1 Reply Last reply
              2
              • ToruUzumaki ToruUzumaki

                Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                sehteria Offline
                sehteria Offline
                sehteria
                wrote on last edited by
                #22

                ToruUzumaki No

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                0
                • SavoyHp Offline
                  SavoyHp Offline
                  SavoyHp
                  wrote on last edited by
                  #23

                  is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

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                  • kanadianborn1 Offline
                    kanadianborn1 Offline
                    kanadianborn1
                    wrote on last edited by
                    #24

                    awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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                    • Sray Audic Offline
                      Sray Audic Offline
                      Sray Audic
                      wrote on last edited by
                      #25

                      Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                      DirkRockface 1 Reply Last reply
                      0
                      • Sray Audic Sray Audic

                        Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                        DirkRockface Offline
                        DirkRockface Offline
                        DirkRockface
                        Contributor
                        wrote on last edited by
                        #26

                        Sray Audic yes this can be done with gsc scripts with functions like:

                                    if(self actionslotonebuttonpressed())
                                        self weapon_give( "galil_zm" );
                                    if(self actionslotthreebuttonpressed())
                                        self weapon_give( "galil_upgraded_zm" );
                                    if(self actionslottwobuttonpressed())
                                        self weapon_give( "raygun_mark2_zm" );
                                    if(self actionslotfourbuttonpressed())
                                        self weapon_give( "raygun_mark2_upgraded_zm" );
                        

                        and

                        if(self adsButtonPressed())
                            powerup = level specific_powerup_drop("full_ammo", self.origin);
                        

                        (this is bo2 example)

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                        1
                        • Sray Audic Offline
                          Sray Audic Offline
                          Sray Audic
                          wrote on last edited by
                          #27

                          and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                          DirkRockface 1 Reply Last reply
                          0
                          • Sray Audic Sray Audic

                            and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                            DirkRockface Offline
                            DirkRockface Offline
                            DirkRockface
                            Contributor
                            wrote on last edited by DirkRockface
                            #28

                            Sray Audic you can do that with something like this:

                            self.PowerupSelected = whichPowerUp();
                            
                            if(self adsButtonPressed())
                                powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                            
                            whichPowerUp()
                            {
                                powerups[0] = "nuke";
                                powerups[1] = "insta_kill";
                                powerups[2] = "double_points";
                                powerups[3] = "full_ammo";
                                return powerups[ randomInt(powerups.size) ];
                            }
                            
                            1 Reply Last reply
                            1
                            • soda_toucher03 Offline
                              soda_toucher03 Offline
                              soda_toucher03
                              wrote on last edited by
                              #29

                              everytime i load this mod it crashes my game when i try to use Mistry box

                              1 Reply Last reply
                              0
                              • Knitby Knitby referenced this topic on
                              • DontStopMeGaLo Offline
                                DontStopMeGaLo Offline
                                DontStopMeGaLo
                                wrote on last edited by
                                #30

                                Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

                                Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

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                                1
                                • oilpanbuster Offline
                                  oilpanbuster Offline
                                  oilpanbuster
                                  wrote on last edited by
                                  #31

                                  sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.

                                  1 Reply Last reply
                                  1
                                  • B3ARS Offline
                                    B3ARS Offline
                                    B3ARS
                                    wrote on last edited by
                                    #32

                                    goat mod

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                                    1
                                    • Nicolations Offline
                                      Nicolations Offline
                                      Nicolations
                                      wrote on last edited by
                                      #33

                                      im given the error code EXE_CLIENT_FIELD_MISMATCH everytime i ty and start a match

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                                      0
                                      • Dec Offline
                                        Dec Offline
                                        Dec
                                        Contributor
                                        wrote on last edited by
                                        #34

                                        Goated ass mod ❤

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                                        0
                                        • carsmatic0 Offline
                                          carsmatic0 Offline
                                          carsmatic0
                                          wrote on last edited by
                                          #35

                                          Zombies tester here, individually, the mods function perfectly, but for the expanded version, all or the prementioned issues are present, including MOTD mule kick not working and whatnot, if you may upload an updated version combining the latest version of both mods

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