[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod
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Please add campaign and multiplayer weapons.
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Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format
ToruUzumaki No
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is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding
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awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6
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Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?
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Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?
Sray Audic yes this can be done with gsc scripts with functions like:
if(self actionslotonebuttonpressed()) self weapon_give( "galil_zm" ); if(self actionslotthreebuttonpressed()) self weapon_give( "galil_upgraded_zm" ); if(self actionslottwobuttonpressed()) self weapon_give( "raygun_mark2_zm" ); if(self actionslotfourbuttonpressed()) self weapon_give( "raygun_mark2_upgraded_zm" );and
if(self adsButtonPressed()) powerup = level specific_powerup_drop("full_ammo", self.origin);(this is bo2 example)
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and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.
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and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.
Sray Audic you can do that with something like this:
self.PowerupSelected = whichPowerUp(); if(self adsButtonPressed()) powerup = level specific_powerup_drop(self.PowerupSelected, self.origin); whichPowerUp() { powerups[0] = "nuke"; powerups[1] = "insta_kill"; powerups[2] = "double_points"; powerups[3] = "full_ammo"; return powerups[ randomInt(powerups.size) ]; } -
everytime i load this mod it crashes my game when i try to use Mistry box
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undefined Knitby referenced this topic on
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Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(
Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?
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sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.
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goat mod
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im given the error code EXE_CLIENT_FIELD_MISMATCH everytime i ty and start a match
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Goated ass mod

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Zombies tester here, individually, the mods function perfectly, but for the expanded version, all or the prementioned issues are present, including MOTD mule kick not working and whatnot, if you may upload an updated version combining the latest version of both mods
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I tried getting this and i did everything you said, i downloaded the .zip then extracted then drug it to the mods folder for T6 but when in game i hit load mod then try to play a game and it tells me exe_client_field_mismatch what could be causing that?
thanks
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