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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Sray Audicundefined Sray Audic

    and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

    DirkRockfaceundefined Offline
    DirkRockfaceundefined Offline
    DirkRockface
    Contributor
    wrote on last edited by DirkRockface
    #28

    Sray Audic you can do that with something like this:

    self.PowerupSelected = whichPowerUp();
    
    if(self adsButtonPressed())
        powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
    
    whichPowerUp()
    {
        powerups[0] = "nuke";
        powerups[1] = "insta_kill";
        powerups[2] = "double_points";
        powerups[3] = "full_ammo";
        return powerups[ randomInt(powerups.size) ];
    }
    
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    • soda_toucher03undefined Offline
      soda_toucher03undefined Offline
      soda_toucher03
      wrote on last edited by
      #29

      everytime i load this mod it crashes my game when i try to use Mistry box

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      • Knitbyundefined Knitby referenced this topic on
      • DontStopMeGaLoundefined Offline
        DontStopMeGaLoundefined Offline
        DontStopMeGaLo
        wrote on last edited by
        #30

        Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

        Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

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        • oilpanbusterundefined Offline
          oilpanbusterundefined Offline
          oilpanbuster
          wrote on last edited by
          #31

          sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.

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          • B3ARSundefined Offline
            B3ARSundefined Offline
            B3ARS
            wrote on last edited by
            #32

            goat mod

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            • Nicolationsundefined Offline
              Nicolationsundefined Offline
              Nicolations
              wrote on last edited by
              #33

              im given the error code EXE_CLIENT_FIELD_MISMATCH everytime i ty and start a match

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              0
              • Decundefined Offline
                Decundefined Offline
                Dec
                Contributor
                wrote on last edited by
                #34

                Goated ass mod ❤

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                • carsmatic0undefined Offline
                  carsmatic0undefined Offline
                  carsmatic0
                  wrote on last edited by
                  #35

                  Zombies tester here, individually, the mods function perfectly, but for the expanded version, all or the prementioned issues are present, including MOTD mule kick not working and whatnot, if you may upload an updated version combining the latest version of both mods

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                  • PrismSCPundefined Offline
                    PrismSCPundefined Offline
                    PrismSCP
                    wrote last edited by
                    #36

                    I tried getting this and i did everything you said, i downloaded the .zip then extracted then drug it to the mods folder for T6 but when in game i hit load mod then try to play a game and it tells me exe_client_field_mismatch what could be causing that?
                    thanks

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                    • hcaesundefined Offline
                      hcaesundefined Offline
                      hcaes
                      wrote last edited by
                      #37

                      my mate downloaded it and its giving him weapons not all?

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