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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • ToruUzumakiundefined Offline
    ToruUzumakiundefined Offline
    ToruUzumaki
    wrote on last edited by ToruUzumaki
    #20

    Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

    sehteriaundefined 1 Reply Last reply
    0
    • Maximizer Blakeundefined Offline
      Maximizer Blakeundefined Offline
      Maximizer Blake
      wrote on last edited by
      #21

      Please add campaign and multiplayer weapons.

      1 Reply Last reply
      2
      • ToruUzumakiundefined ToruUzumaki

        Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

        sehteriaundefined Offline
        sehteriaundefined Offline
        sehteria
        wrote on last edited by
        #22

        ToruUzumaki No

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        • SavoyHpundefined Offline
          SavoyHpundefined Offline
          SavoyHp
          wrote on last edited by
          #23

          is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

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          • kanadianborn1undefined Offline
            kanadianborn1undefined Offline
            kanadianborn1
            wrote on last edited by
            #24

            awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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            0
            • Sray Audicundefined Offline
              Sray Audicundefined Offline
              Sray Audic
              wrote on last edited by
              #25

              Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

              DirkRockfaceundefined 1 Reply Last reply
              0
              • Sray Audicundefined Sray Audic

                Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                DirkRockfaceundefined Offline
                DirkRockfaceundefined Offline
                DirkRockface
                Contributor
                wrote on last edited by
                #26

                Sray Audic yes this can be done with gsc scripts with functions like:

                            if(self actionslotonebuttonpressed())
                                self weapon_give( "galil_zm" );
                            if(self actionslotthreebuttonpressed())
                                self weapon_give( "galil_upgraded_zm" );
                            if(self actionslottwobuttonpressed())
                                self weapon_give( "raygun_mark2_zm" );
                            if(self actionslotfourbuttonpressed())
                                self weapon_give( "raygun_mark2_upgraded_zm" );
                

                and

                if(self adsButtonPressed())
                    powerup = level specific_powerup_drop("full_ammo", self.origin);
                

                (this is bo2 example)

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                • Sray Audicundefined Offline
                  Sray Audicundefined Offline
                  Sray Audic
                  wrote on last edited by
                  #27

                  and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                  DirkRockfaceundefined 1 Reply Last reply
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                  • Sray Audicundefined Sray Audic

                    and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                    DirkRockfaceundefined Offline
                    DirkRockfaceundefined Offline
                    DirkRockface
                    Contributor
                    wrote on last edited by DirkRockface
                    #28

                    Sray Audic you can do that with something like this:

                    self.PowerupSelected = whichPowerUp();
                    
                    if(self adsButtonPressed())
                        powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                    
                    whichPowerUp()
                    {
                        powerups[0] = "nuke";
                        powerups[1] = "insta_kill";
                        powerups[2] = "double_points";
                        powerups[3] = "full_ammo";
                        return powerups[ randomInt(powerups.size) ];
                    }
                    
                    1 Reply Last reply
                    1
                    • soda_toucher03undefined Offline
                      soda_toucher03undefined Offline
                      soda_toucher03
                      wrote on last edited by
                      #29

                      everytime i load this mod it crashes my game when i try to use Mistry box

                      1 Reply Last reply
                      0
                      • Knitbyundefined Knitby referenced this topic on
                      • DontStopMeGaLoundefined Offline
                        DontStopMeGaLoundefined Offline
                        DontStopMeGaLo
                        wrote last edited by
                        #30

                        Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

                        Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

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