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  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Maximizer Blakeundefined Offline
    Maximizer Blakeundefined Offline
    Maximizer Blake
    wrote on last edited by
    #21

    Please add campaign and multiplayer weapons.

    1 Reply Last reply
    2
    • ToruUzumakiundefined ToruUzumaki

      Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

      sehteriaundefined Offline
      sehteriaundefined Offline
      sehteria
      wrote on last edited by
      #22

      ToruUzumaki No

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      0
      • SavoyHpundefined Offline
        SavoyHpundefined Offline
        SavoyHp
        wrote on last edited by
        #23

        is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

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        0
        • kanadianborn1undefined Offline
          kanadianborn1undefined Offline
          kanadianborn1
          wrote on last edited by
          #24

          awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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          0
          • Sray Audicundefined Offline
            Sray Audicundefined Offline
            Sray Audic
            wrote on last edited by
            #25

            Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

            DirkRockfaceundefined 1 Reply Last reply
            0
            • Sray Audicundefined Sray Audic

              Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

              DirkRockfaceundefined Offline
              DirkRockfaceundefined Offline
              DirkRockface
              Contributor
              wrote on last edited by
              #26

              Sray Audic yes this can be done with gsc scripts with functions like:

                          if(self actionslotonebuttonpressed())
                              self weapon_give( "galil_zm" );
                          if(self actionslotthreebuttonpressed())
                              self weapon_give( "galil_upgraded_zm" );
                          if(self actionslottwobuttonpressed())
                              self weapon_give( "raygun_mark2_zm" );
                          if(self actionslotfourbuttonpressed())
                              self weapon_give( "raygun_mark2_upgraded_zm" );
              

              and

              if(self adsButtonPressed())
                  powerup = level specific_powerup_drop("full_ammo", self.origin);
              

              (this is bo2 example)

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              1
              • Sray Audicundefined Offline
                Sray Audicundefined Offline
                Sray Audic
                wrote on last edited by
                #27

                and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                DirkRockfaceundefined 1 Reply Last reply
                0
                • Sray Audicundefined Sray Audic

                  and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                  DirkRockfaceundefined Offline
                  DirkRockfaceundefined Offline
                  DirkRockface
                  Contributor
                  wrote on last edited by DirkRockface
                  #28

                  Sray Audic you can do that with something like this:

                  self.PowerupSelected = whichPowerUp();
                  
                  if(self adsButtonPressed())
                      powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                  
                  whichPowerUp()
                  {
                      powerups[0] = "nuke";
                      powerups[1] = "insta_kill";
                      powerups[2] = "double_points";
                      powerups[3] = "full_ammo";
                      return powerups[ randomInt(powerups.size) ];
                  }
                  
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                  1
                  • soda_toucher03undefined Offline
                    soda_toucher03undefined Offline
                    soda_toucher03
                    wrote on last edited by
                    #29

                    everytime i load this mod it crashes my game when i try to use Mistry box

                    1 Reply Last reply
                    0
                    • Knitbyundefined Knitby referenced this topic on
                    • DontStopMeGaLoundefined Offline
                      DontStopMeGaLoundefined Offline
                      DontStopMeGaLo
                      wrote on last edited by
                      #30

                      Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

                      Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

                      1 Reply Last reply
                      1
                      • oilpanbusterundefined Offline
                        oilpanbusterundefined Offline
                        oilpanbuster
                        wrote on last edited by
                        #31

                        sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.

                        1 Reply Last reply
                        1
                        • B3ARSundefined Offline
                          B3ARSundefined Offline
                          B3ARS
                          wrote on last edited by
                          #32

                          goat mod

                          1 Reply Last reply
                          1
                          • Nicolationsundefined Offline
                            Nicolationsundefined Offline
                            Nicolations
                            wrote on last edited by
                            #33

                            im given the error code EXE_CLIENT_FIELD_MISMATCH everytime i ty and start a match

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                            0
                            • Decundefined Offline
                              Decundefined Offline
                              Dec
                              Contributor
                              wrote on last edited by
                              #34

                              Goated ass mod ❤

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                              0
                              • carsmatic0undefined Offline
                                carsmatic0undefined Offline
                                carsmatic0
                                wrote last edited by
                                #35

                                Zombies tester here, individually, the mods function perfectly, but for the expanded version, all or the prementioned issues are present, including MOTD mule kick not working and whatnot, if you may upload an updated version combining the latest version of both mods

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