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  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • sehteriaundefined sehteria

    AdrX003 Currently working on multiplayer weapons to zombies, I'll add campaign probably too and I hope to make everything work and feel natural to the Zombies mode (Damage, PAP Camo, PAP Attachments etc.)

    xXPatrickStarXxundefined Offline
    xXPatrickStarXxundefined Offline
    xXPatrickStarXx
    wrote on last edited by
    #13

    sehteria I have an custom weapon on bo2 multiplayer that I would like to be added to that, the l96a1 port from bo1. Could you add it to the mod?

    sehteriaundefined 1 Reply Last reply
    2
    • Jeezuzundefined Offline
      Jeezuzundefined Offline
      Jeezuz
      wrote on last edited by
      #14

      so you actually did it

      1 Reply Last reply
      1
      • xXPatrickStarXxundefined xXPatrickStarXx

        sehteria I have an custom weapon on bo2 multiplayer that I would like to be added to that, the l96a1 port from bo1. Could you add it to the mod?

        sehteriaundefined Offline
        sehteriaundefined Offline
        sehteria
        wrote on last edited by sehteria
        #15

        xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

        xXPatrickStarXxundefined AdrX003undefined 2 Replies Last reply
        1
        • sehteriaundefined sehteria

          xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

          xXPatrickStarXxundefined Offline
          xXPatrickStarXxundefined Offline
          xXPatrickStarXx
          wrote on last edited by
          #16

          sehteria its ported already

          1 Reply Last reply
          1
          • sehteriaundefined sehteria

            xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

            AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            wrote on last edited by
            #17
            This post is deleted!
            1 Reply Last reply
            0
            • Ramirez501stundefined Offline
              Ramirez501stundefined Offline
              Ramirez501st
              wrote on last edited by
              #18
              This post is deleted!
              1 Reply Last reply
              0
              • Juanchi1899undefined Offline
                Juanchi1899undefined Offline
                Juanchi1899
                wrote on last edited by
                #19

                A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

                1 Reply Last reply
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                • ToruUzumakiundefined Offline
                  ToruUzumakiundefined Offline
                  ToruUzumaki
                  wrote on last edited by ToruUzumaki
                  #20

                  Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                  sehteriaundefined 1 Reply Last reply
                  0
                  • Maximizer Blakeundefined Offline
                    Maximizer Blakeundefined Offline
                    Maximizer Blake
                    wrote on last edited by
                    #21

                    Please add campaign and multiplayer weapons.

                    1 Reply Last reply
                    2
                    • ToruUzumakiundefined ToruUzumaki

                      Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                      sehteriaundefined Offline
                      sehteriaundefined Offline
                      sehteria
                      wrote on last edited by
                      #22

                      ToruUzumaki No

                      1 Reply Last reply
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                      • SavoyHpundefined Offline
                        SavoyHpundefined Offline
                        SavoyHp
                        wrote on last edited by
                        #23

                        is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

                        1 Reply Last reply
                        0
                        • kanadianborn1undefined Offline
                          kanadianborn1undefined Offline
                          kanadianborn1
                          wrote on last edited by
                          #24

                          awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

                          1 Reply Last reply
                          0
                          • Sray Audicundefined Offline
                            Sray Audicundefined Offline
                            Sray Audic
                            wrote on last edited by
                            #25

                            Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                            DirkRockfaceundefined 1 Reply Last reply
                            0
                            • Sray Audicundefined Sray Audic

                              Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                              DirkRockfaceundefined Offline
                              DirkRockfaceundefined Offline
                              DirkRockface
                              Contributor
                              wrote on last edited by
                              #26

                              Sray Audic yes this can be done with gsc scripts with functions like:

                                          if(self actionslotonebuttonpressed())
                                              self weapon_give( "galil_zm" );
                                          if(self actionslotthreebuttonpressed())
                                              self weapon_give( "galil_upgraded_zm" );
                                          if(self actionslottwobuttonpressed())
                                              self weapon_give( "raygun_mark2_zm" );
                                          if(self actionslotfourbuttonpressed())
                                              self weapon_give( "raygun_mark2_upgraded_zm" );
                              

                              and

                              if(self adsButtonPressed())
                                  powerup = level specific_powerup_drop("full_ammo", self.origin);
                              

                              (this is bo2 example)

                              1 Reply Last reply
                              1
                              • Sray Audicundefined Offline
                                Sray Audicundefined Offline
                                Sray Audic
                                wrote on last edited by
                                #27

                                and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                                DirkRockfaceundefined 1 Reply Last reply
                                0
                                • Sray Audicundefined Sray Audic

                                  and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                                  DirkRockfaceundefined Offline
                                  DirkRockfaceundefined Offline
                                  DirkRockface
                                  Contributor
                                  wrote on last edited by DirkRockface
                                  #28

                                  Sray Audic you can do that with something like this:

                                  self.PowerupSelected = whichPowerUp();
                                  
                                  if(self adsButtonPressed())
                                      powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                                  
                                  whichPowerUp()
                                  {
                                      powerups[0] = "nuke";
                                      powerups[1] = "insta_kill";
                                      powerups[2] = "double_points";
                                      powerups[3] = "full_ammo";
                                      return powerups[ randomInt(powerups.size) ];
                                  }
                                  
                                  1 Reply Last reply
                                  1
                                  • soda_toucher03undefined Offline
                                    soda_toucher03undefined Offline
                                    soda_toucher03
                                    wrote on last edited by
                                    #29

                                    everytime i load this mod it crashes my game when i try to use Mistry box

                                    1 Reply Last reply
                                    0
                                    • Knitbyundefined Knitby referenced this topic on
                                    • DontStopMeGaLoundefined Offline
                                      DontStopMeGaLoundefined Offline
                                      DontStopMeGaLo
                                      wrote on last edited by
                                      #30

                                      Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

                                      Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

                                      1 Reply Last reply
                                      1
                                      • oilpanbusterundefined Offline
                                        oilpanbusterundefined Offline
                                        oilpanbuster
                                        wrote on last edited by
                                        #31

                                        sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.

                                        1 Reply Last reply
                                        1
                                        • B3ARSundefined Offline
                                          B3ARSundefined Offline
                                          B3ARS
                                          wrote on last edited by
                                          #32

                                          goat mod

                                          1 Reply Last reply
                                          1

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