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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • AdrX003 AdrX003

    Lemon at least for me, i gave up on doing a mod with all these+ all the leftover SP+MP weapons exacltly cause i couldnt find a way to make both crossbow and storm work as they should, plus it was better to wait sehteria himself to release this one even if just combining both of his sources was simple ig.

    sehteria
    sehteria
    sehteria
    wrote on last edited by
    #12

    AdrX003 Currently working on multiplayer weapons to zombies, I'll add campaign probably too and I hope to make everything work and feel natural to the Zombies mode (Damage, PAP Camo, PAP Attachments etc.)

    xXPatrickStarXx 1 Reply Last reply
    2
    • sehteria sehteria

      AdrX003 Currently working on multiplayer weapons to zombies, I'll add campaign probably too and I hope to make everything work and feel natural to the Zombies mode (Damage, PAP Camo, PAP Attachments etc.)

      xXPatrickStarXx
      xXPatrickStarXx
      xXPatrickStarXx
      wrote on last edited by
      #13

      sehteria I have an custom weapon on bo2 multiplayer that I would like to be added to that, the l96a1 port from bo1. Could you add it to the mod?

      sehteria 1 Reply Last reply
      2
      • Jeezuz
        Jeezuz
        Jeezuz
        wrote on last edited by
        #14

        so you actually did it

        1 Reply Last reply
        1
        • xXPatrickStarXx xXPatrickStarXx

          sehteria I have an custom weapon on bo2 multiplayer that I would like to be added to that, the l96a1 port from bo1. Could you add it to the mod?

          sehteria
          sehteria
          sehteria
          wrote on last edited by sehteria
          #15

          xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

          xXPatrickStarXx AdrX003 2 Replies Last reply
          1
          • sehteria sehteria

            xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

            xXPatrickStarXx
            xXPatrickStarXx
            xXPatrickStarXx
            wrote on last edited by
            #16

            sehteria its ported already

            1 Reply Last reply
            1
            • sehteria sehteria

              xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

              AdrX003
              AdrX003
              AdrX003
              wrote on last edited by
              #17
              This post is deleted!
              1 Reply Last reply
              0
              • Ramirez501st
                Ramirez501st
                Ramirez501st
                wrote on last edited by
                #18
                This post is deleted!
                1 Reply Last reply
                0
                • Juanchi1899
                  Juanchi1899
                  Juanchi1899
                  wrote on last edited by
                  #19

                  A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

                  1 Reply Last reply
                  4
                  • ToruUzumaki
                    ToruUzumaki
                    ToruUzumaki
                    wrote on last edited by ToruUzumaki
                    #20

                    Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                    sehteria HermasMora 2 Replies Last reply
                    0
                    • Maximizer Blake
                      Maximizer Blake
                      Maximizer Blake
                      wrote on last edited by
                      #21

                      Please add campaign and multiplayer weapons.

                      1 Reply Last reply
                      2
                      • ToruUzumaki ToruUzumaki

                        Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

                        sehteria
                        sehteria
                        sehteria
                        wrote on last edited by
                        #22

                        ToruUzumaki No

                        1 Reply Last reply
                        0
                        • SavoyHp
                          SavoyHp
                          SavoyHp
                          wrote on last edited by
                          #23

                          is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

                          1 Reply Last reply
                          0
                          • kanadianborn1
                            kanadianborn1
                            kanadianborn1
                            wrote on last edited by
                            #24

                            awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

                            1 Reply Last reply
                            1
                            • Sray Audic
                              Sray Audic
                              Sray Audic
                              wrote on last edited by
                              #25

                              Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                              DirkRockface 1 Reply Last reply
                              0
                              • Sray Audic Sray Audic

                                Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                                DirkRockface
                                DirkRockface
                                DirkRockface
                                Contributor
                                wrote on last edited by
                                #26

                                Sray Audic yes this can be done with gsc scripts with functions like:

                                            if(self actionslotonebuttonpressed())
                                                self weapon_give( "galil_zm" );
                                            if(self actionslotthreebuttonpressed())
                                                self weapon_give( "galil_upgraded_zm" );
                                            if(self actionslottwobuttonpressed())
                                                self weapon_give( "raygun_mark2_zm" );
                                            if(self actionslotfourbuttonpressed())
                                                self weapon_give( "raygun_mark2_upgraded_zm" );
                                

                                and

                                if(self adsButtonPressed())
                                    powerup = level specific_powerup_drop("full_ammo", self.origin);
                                

                                (this is bo2 example)

                                1 Reply Last reply
                                1
                                • Sray Audic
                                  Sray Audic
                                  Sray Audic
                                  wrote on last edited by
                                  #27

                                  and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                                  DirkRockface 1 Reply Last reply
                                  0
                                  • Sray Audic Sray Audic

                                    and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                                    DirkRockface
                                    DirkRockface
                                    DirkRockface
                                    Contributor
                                    wrote on last edited by DirkRockface
                                    #28

                                    Sray Audic you can do that with something like this:

                                    self.PowerupSelected = whichPowerUp();
                                    
                                    if(self adsButtonPressed())
                                        powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                                    
                                    whichPowerUp()
                                    {
                                        powerups[0] = "nuke";
                                        powerups[1] = "insta_kill";
                                        powerups[2] = "double_points";
                                        powerups[3] = "full_ammo";
                                        return powerups[ randomInt(powerups.size) ];
                                    }
                                    
                                    1 Reply Last reply
                                    1
                                    • soda_toucher03
                                      soda_toucher03
                                      soda_toucher03
                                      wrote on last edited by
                                      #29

                                      everytime i load this mod it crashes my game when i try to use Mistry box

                                      1 Reply Last reply
                                      0
                                      • Knitby Knitby referenced this topic on
                                      • DontStopMeGaLo
                                        DontStopMeGaLo
                                        DontStopMeGaLo
                                        wrote on last edited by
                                        #30

                                        Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

                                        Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

                                        1 Reply Last reply
                                        1
                                        • oilpanbuster
                                          oilpanbuster
                                          oilpanbuster
                                          wrote on last edited by
                                          #31

                                          sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.

                                          1 Reply Last reply
                                          1

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