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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • sehteria sehteria

    xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

    AdrX003 Offline
    AdrX003 Offline
    AdrX003
    wrote on last edited by
    #17
    This post is deleted!
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    0
    • Ramirez501st Offline
      Ramirez501st Offline
      Ramirez501st
      wrote on last edited by
      #18
      This post is deleted!
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      0
      • Juanchi1899 Offline
        Juanchi1899 Offline
        Juanchi1899
        wrote on last edited by
        #19

        A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

        1 Reply Last reply
        4
        • ToruUzumaki Offline
          ToruUzumaki Offline
          ToruUzumaki
          wrote on last edited by ToruUzumaki
          #20

          Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

          sehteria 1 Reply Last reply
          0
          • Maximizer Blake Offline
            Maximizer Blake Offline
            Maximizer Blake
            wrote on last edited by
            #21

            Please add campaign and multiplayer weapons.

            1 Reply Last reply
            2
            • ToruUzumaki ToruUzumaki

              Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

              sehteria Offline
              sehteria Offline
              sehteria
              wrote on last edited by
              #22

              ToruUzumaki No

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              • SavoyHp Offline
                SavoyHp Offline
                SavoyHp
                wrote on last edited by
                #23

                is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

                1 Reply Last reply
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                • kanadianborn1 Offline
                  kanadianborn1 Offline
                  kanadianborn1
                  wrote on last edited by
                  #24

                  awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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                  • Sray Audic Offline
                    Sray Audic Offline
                    Sray Audic
                    wrote on last edited by
                    #25

                    Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                    DirkRockface 1 Reply Last reply
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                    • Sray Audic Sray Audic

                      Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                      DirkRockface Offline
                      DirkRockface Offline
                      DirkRockface
                      Contributor
                      wrote on last edited by
                      #26

                      Sray Audic yes this can be done with gsc scripts with functions like:

                                  if(self actionslotonebuttonpressed())
                                      self weapon_give( "galil_zm" );
                                  if(self actionslotthreebuttonpressed())
                                      self weapon_give( "galil_upgraded_zm" );
                                  if(self actionslottwobuttonpressed())
                                      self weapon_give( "raygun_mark2_zm" );
                                  if(self actionslotfourbuttonpressed())
                                      self weapon_give( "raygun_mark2_upgraded_zm" );
                      

                      and

                      if(self adsButtonPressed())
                          powerup = level specific_powerup_drop("full_ammo", self.origin);
                      

                      (this is bo2 example)

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                      1
                      • Sray Audic Offline
                        Sray Audic Offline
                        Sray Audic
                        wrote on last edited by
                        #27

                        and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                        DirkRockface 1 Reply Last reply
                        0
                        • Sray Audic Sray Audic

                          and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                          DirkRockface Offline
                          DirkRockface Offline
                          DirkRockface
                          Contributor
                          wrote on last edited by DirkRockface
                          #28

                          Sray Audic you can do that with something like this:

                          self.PowerupSelected = whichPowerUp();
                          
                          if(self adsButtonPressed())
                              powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                          
                          whichPowerUp()
                          {
                              powerups[0] = "nuke";
                              powerups[1] = "insta_kill";
                              powerups[2] = "double_points";
                              powerups[3] = "full_ammo";
                              return powerups[ randomInt(powerups.size) ];
                          }
                          
                          1 Reply Last reply
                          1
                          • soda_toucher03 Offline
                            soda_toucher03 Offline
                            soda_toucher03
                            wrote on last edited by
                            #29

                            everytime i load this mod it crashes my game when i try to use Mistry box

                            1 Reply Last reply
                            0
                            • Knitby Knitby referenced this topic on
                            • DontStopMeGaLo Offline
                              DontStopMeGaLo Offline
                              DontStopMeGaLo
                              wrote on last edited by
                              #30

                              Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

                              Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

                              1 Reply Last reply
                              1
                              • oilpanbuster Offline
                                oilpanbuster Offline
                                oilpanbuster
                                wrote on last edited by
                                #31

                                sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.

                                1 Reply Last reply
                                1
                                • B3ARS Offline
                                  B3ARS Offline
                                  B3ARS
                                  wrote on last edited by
                                  #32

                                  goat mod

                                  1 Reply Last reply
                                  1
                                  • Nicolations Offline
                                    Nicolations Offline
                                    Nicolations
                                    wrote on last edited by
                                    #33

                                    im given the error code EXE_CLIENT_FIELD_MISMATCH everytime i ty and start a match

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                                    0
                                    • Dec Offline
                                      Dec Offline
                                      Dec
                                      Contributor
                                      wrote on last edited by
                                      #34

                                      Goated ass mod ❤

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                                      0
                                      • carsmatic0 Offline
                                        carsmatic0 Offline
                                        carsmatic0
                                        wrote on last edited by
                                        #35

                                        Zombies tester here, individually, the mods function perfectly, but for the expanded version, all or the prementioned issues are present, including MOTD mule kick not working and whatnot, if you may upload an updated version combining the latest version of both mods

                                        1 Reply Last reply
                                        1
                                        • PrismSCP Offline
                                          PrismSCP Offline
                                          PrismSCP
                                          wrote on last edited by
                                          #36

                                          I tried getting this and i did everything you said, i downloaded the .zip then extracted then drug it to the mods folder for T6 but when in game i hit load mod then try to play a game and it tells me exe_client_field_mismatch what could be causing that?
                                          thanks

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