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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • sehteriaundefined sehteria

    xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

    AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    wrote on last edited by
    #17
    This post is deleted!
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    • Ramirez501stundefined Offline
      Ramirez501stundefined Offline
      Ramirez501st
      wrote on last edited by
      #18
      This post is deleted!
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      • Juanchi1899undefined Offline
        Juanchi1899undefined Offline
        Juanchi1899
        wrote on last edited by
        #19

        A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

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        • ToruUzumakiundefined Offline
          ToruUzumakiundefined Offline
          ToruUzumaki
          wrote on last edited by ToruUzumaki
          #20

          Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

          sehteriaundefined 1 Reply Last reply
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          • Maximizer Blakeundefined Offline
            Maximizer Blakeundefined Offline
            Maximizer Blake
            wrote on last edited by
            #21

            Please add campaign and multiplayer weapons.

            1 Reply Last reply
            2
            • ToruUzumakiundefined ToruUzumaki

              Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

              sehteriaundefined Offline
              sehteriaundefined Offline
              sehteria
              wrote on last edited by
              #22

              ToruUzumaki No

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              • SavoyHpundefined Offline
                SavoyHpundefined Offline
                SavoyHp
                wrote on last edited by
                #23

                is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

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                • kanadianborn1undefined Offline
                  kanadianborn1undefined Offline
                  kanadianborn1
                  wrote on last edited by
                  #24

                  awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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                  • Sray Audicundefined Offline
                    Sray Audicundefined Offline
                    Sray Audic
                    wrote on last edited by
                    #25

                    Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                    DirkRockfaceundefined 1 Reply Last reply
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                    • Sray Audicundefined Sray Audic

                      Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                      DirkRockfaceundefined Offline
                      DirkRockfaceundefined Offline
                      DirkRockface
                      Contributor
                      wrote on last edited by
                      #26

                      Sray Audic yes this can be done with gsc scripts with functions like:

                                  if(self actionslotonebuttonpressed())
                                      self weapon_give( "galil_zm" );
                                  if(self actionslotthreebuttonpressed())
                                      self weapon_give( "galil_upgraded_zm" );
                                  if(self actionslottwobuttonpressed())
                                      self weapon_give( "raygun_mark2_zm" );
                                  if(self actionslotfourbuttonpressed())
                                      self weapon_give( "raygun_mark2_upgraded_zm" );
                      

                      and

                      if(self adsButtonPressed())
                          powerup = level specific_powerup_drop("full_ammo", self.origin);
                      

                      (this is bo2 example)

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                      • Sray Audicundefined Offline
                        Sray Audicundefined Offline
                        Sray Audic
                        wrote on last edited by
                        #27

                        and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                        DirkRockfaceundefined 1 Reply Last reply
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                        • Sray Audicundefined Sray Audic

                          and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                          DirkRockfaceundefined Offline
                          DirkRockfaceundefined Offline
                          DirkRockface
                          Contributor
                          wrote on last edited by DirkRockface
                          #28

                          Sray Audic you can do that with something like this:

                          self.PowerupSelected = whichPowerUp();
                          
                          if(self adsButtonPressed())
                              powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                          
                          whichPowerUp()
                          {
                              powerups[0] = "nuke";
                              powerups[1] = "insta_kill";
                              powerups[2] = "double_points";
                              powerups[3] = "full_ammo";
                              return powerups[ randomInt(powerups.size) ];
                          }
                          
                          1 Reply Last reply
                          1
                          • soda_toucher03undefined Offline
                            soda_toucher03undefined Offline
                            soda_toucher03
                            wrote on last edited by
                            #29

                            everytime i load this mod it crashes my game when i try to use Mistry box

                            1 Reply Last reply
                            0
                            • Knitbyundefined Knitby referenced this topic on
                            • DontStopMeGaLoundefined Offline
                              DontStopMeGaLoundefined Offline
                              DontStopMeGaLo
                              wrote on last edited by
                              #30

                              Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

                              Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

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                              1
                              • oilpanbusterundefined Offline
                                oilpanbusterundefined Offline
                                oilpanbuster
                                wrote on last edited by
                                #31

                                sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.

                                1 Reply Last reply
                                1
                                • B3ARSundefined Offline
                                  B3ARSundefined Offline
                                  B3ARS
                                  wrote on last edited by
                                  #32

                                  goat mod

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                                  1
                                  • Nicolationsundefined Offline
                                    Nicolationsundefined Offline
                                    Nicolations
                                    wrote on last edited by
                                    #33

                                    im given the error code EXE_CLIENT_FIELD_MISMATCH everytime i ty and start a match

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                                    • Decundefined Offline
                                      Decundefined Offline
                                      Dec
                                      Contributor
                                      wrote on last edited by
                                      #34

                                      Goated ass mod ❤

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                                      • carsmatic0undefined Offline
                                        carsmatic0undefined Offline
                                        carsmatic0
                                        wrote last edited by
                                        #35

                                        Zombies tester here, individually, the mods function perfectly, but for the expanded version, all or the prementioned issues are present, including MOTD mule kick not working and whatnot, if you may upload an updated version combining the latest version of both mods

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