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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • sehteriaundefined sehteria

    xXPatrickStarXx I could look into it for an addition or an idea for a later mod, I haven’t really looked into the current state of OAT about what is & isn’t possible. You can message me on my Discord (sehteria) and we’ll see from there! 🙂

    AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    wrote last edited by
    #17
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    • Ramirez501stundefined Offline
      Ramirez501stundefined Offline
      Ramirez501st
      wrote last edited by
      #18
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      • Juanchi1899undefined Offline
        Juanchi1899undefined Offline
        Juanchi1899
        wrote last edited by
        #19

        A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

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        • ToruUzumakiundefined Offline
          ToruUzumakiundefined Offline
          ToruUzumaki
          wrote last edited by ToruUzumaki
          #20

          Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

          sehteriaundefined 1 Reply Last reply
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          • Maximizer Blakeundefined Offline
            Maximizer Blakeundefined Offline
            Maximizer Blake
            wrote last edited by
            #21

            Please add campaign and multiplayer weapons.

            1 Reply Last reply
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            • ToruUzumakiundefined ToruUzumaki

              Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

              sehteriaundefined Offline
              sehteriaundefined Offline
              sehteria
              wrote last edited by
              #22

              ToruUzumaki No

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              • SavoyHpundefined Offline
                SavoyHpundefined Offline
                SavoyHp
                wrote last edited by
                #23

                is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

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                • kanadianborn1undefined Offline
                  kanadianborn1undefined Offline
                  kanadianborn1
                  wrote last edited by
                  #24

                  awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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                  • Sray Audicundefined Offline
                    Sray Audicundefined Offline
                    Sray Audic
                    wrote last edited by
                    #25

                    Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                    DirkRockfaceundefined 1 Reply Last reply
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                    • Sray Audicundefined Sray Audic

                      Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                      DirkRockfaceundefined Offline
                      DirkRockfaceundefined Offline
                      DirkRockface
                      Contributor
                      wrote last edited by
                      #26

                      Sray Audic yes this can be done with gsc scripts with functions like:

                                  if(self actionslotonebuttonpressed())
                                      self weapon_give( "galil_zm" );
                                  if(self actionslotthreebuttonpressed())
                                      self weapon_give( "galil_upgraded_zm" );
                                  if(self actionslottwobuttonpressed())
                                      self weapon_give( "raygun_mark2_zm" );
                                  if(self actionslotfourbuttonpressed())
                                      self weapon_give( "raygun_mark2_upgraded_zm" );
                      

                      and

                      if(self adsButtonPressed())
                          powerup = level specific_powerup_drop("full_ammo", self.origin);
                      

                      (this is bo2 example)

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                      • Sray Audicundefined Offline
                        Sray Audicundefined Offline
                        Sray Audic
                        wrote last edited by
                        #27

                        and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                        DirkRockfaceundefined 1 Reply Last reply
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                        • Sray Audicundefined Sray Audic

                          and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                          DirkRockfaceundefined Offline
                          DirkRockfaceundefined Offline
                          DirkRockface
                          Contributor
                          wrote last edited by DirkRockface
                          #28

                          Sray Audic you can do that with something like this:

                          self.PowerupSelected = whichPowerUp();
                          
                          if(self adsButtonPressed())
                              powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                          
                          whichPowerUp()
                          {
                              powerups[0] = "nuke";
                              powerups[1] = "insta_kill";
                              powerups[2] = "double_points";
                              powerups[3] = "full_ammo";
                              return powerups[ randomInt(powerups.size) ];
                          }
                          
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