Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
35 Posts 27 Posters 12.5k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • kanadianborn1undefined Offline
    kanadianborn1undefined Offline
    kanadianborn1
    wrote on last edited by
    #24

    awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

    1 Reply Last reply
    0
    • Sray Audicundefined Offline
      Sray Audicundefined Offline
      Sray Audic
      wrote on last edited by
      #25

      Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

      DirkRockfaceundefined 1 Reply Last reply
      0
      • Sray Audicundefined Sray Audic

        Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

        DirkRockfaceundefined Offline
        DirkRockfaceundefined Offline
        DirkRockface
        Contributor
        wrote on last edited by
        #26

        Sray Audic yes this can be done with gsc scripts with functions like:

                    if(self actionslotonebuttonpressed())
                        self weapon_give( "galil_zm" );
                    if(self actionslotthreebuttonpressed())
                        self weapon_give( "galil_upgraded_zm" );
                    if(self actionslottwobuttonpressed())
                        self weapon_give( "raygun_mark2_zm" );
                    if(self actionslotfourbuttonpressed())
                        self weapon_give( "raygun_mark2_upgraded_zm" );
        

        and

        if(self adsButtonPressed())
            powerup = level specific_powerup_drop("full_ammo", self.origin);
        

        (this is bo2 example)

        1 Reply Last reply
        1
        • Sray Audicundefined Offline
          Sray Audicundefined Offline
          Sray Audic
          wrote on last edited by
          #27

          and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

          DirkRockfaceundefined 1 Reply Last reply
          0
          • Sray Audicundefined Sray Audic

            and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

            DirkRockfaceundefined Offline
            DirkRockfaceundefined Offline
            DirkRockface
            Contributor
            wrote on last edited by DirkRockface
            #28

            Sray Audic you can do that with something like this:

            self.PowerupSelected = whichPowerUp();
            
            if(self adsButtonPressed())
                powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
            
            whichPowerUp()
            {
                powerups[0] = "nuke";
                powerups[1] = "insta_kill";
                powerups[2] = "double_points";
                powerups[3] = "full_ammo";
                return powerups[ randomInt(powerups.size) ];
            }
            
            1 Reply Last reply
            1
            • soda_toucher03undefined Offline
              soda_toucher03undefined Offline
              soda_toucher03
              wrote on last edited by
              #29

              everytime i load this mod it crashes my game when i try to use Mistry box

              1 Reply Last reply
              0
              • Knitbyundefined Knitby referenced this topic on
              • DontStopMeGaLoundefined Offline
                DontStopMeGaLoundefined Offline
                DontStopMeGaLo
                wrote on last edited by
                #30

                Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

                Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

                1 Reply Last reply
                1
                • oilpanbusterundefined Offline
                  oilpanbusterundefined Offline
                  oilpanbuster
                  wrote on last edited by
                  #31

                  sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.

                  1 Reply Last reply
                  1
                  • B3ARSundefined Offline
                    B3ARSundefined Offline
                    B3ARS
                    wrote on last edited by
                    #32

                    goat mod

                    1 Reply Last reply
                    1
                    • Nicolationsundefined Offline
                      Nicolationsundefined Offline
                      Nicolations
                      wrote on last edited by
                      #33

                      im given the error code EXE_CLIENT_FIELD_MISMATCH everytime i ty and start a match

                      1 Reply Last reply
                      0
                      • Decundefined Offline
                        Decundefined Offline
                        Dec
                        Contributor
                        wrote on last edited by
                        #34

                        Goated ass mod ❤

                        1 Reply Last reply
                        0
                        • carsmatic0undefined Offline
                          carsmatic0undefined Offline
                          carsmatic0
                          wrote last edited by
                          #35

                          Zombies tester here, individually, the mods function perfectly, but for the expanded version, all or the prementioned issues are present, including MOTD mule kick not working and whatnot, if you may upload an updated version combining the latest version of both mods

                          1 Reply Last reply
                          1
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • 1
                          • 2
                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Donate