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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Sray Audicundefined Sray Audic

    Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

    DirkRockfaceundefined Offline
    DirkRockfaceundefined Offline
    DirkRockface
    Contributor
    wrote on last edited by
    #26

    Sray Audic yes this can be done with gsc scripts with functions like:

                if(self actionslotonebuttonpressed())
                    self weapon_give( "galil_zm" );
                if(self actionslotthreebuttonpressed())
                    self weapon_give( "galil_upgraded_zm" );
                if(self actionslottwobuttonpressed())
                    self weapon_give( "raygun_mark2_zm" );
                if(self actionslotfourbuttonpressed())
                    self weapon_give( "raygun_mark2_upgraded_zm" );
    

    and

    if(self adsButtonPressed())
        powerup = level specific_powerup_drop("full_ammo", self.origin);
    

    (this is bo2 example)

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    • Sray Audicundefined Offline
      Sray Audicundefined Offline
      Sray Audic
      wrote on last edited by
      #27

      and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

      DirkRockfaceundefined 1 Reply Last reply
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      • Sray Audicundefined Sray Audic

        and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

        DirkRockfaceundefined Offline
        DirkRockfaceundefined Offline
        DirkRockface
        Contributor
        wrote on last edited by DirkRockface
        #28

        Sray Audic you can do that with something like this:

        self.PowerupSelected = whichPowerUp();
        
        if(self adsButtonPressed())
            powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
        
        whichPowerUp()
        {
            powerups[0] = "nuke";
            powerups[1] = "insta_kill";
            powerups[2] = "double_points";
            powerups[3] = "full_ammo";
            return powerups[ randomInt(powerups.size) ];
        }
        
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        • soda_toucher03undefined Offline
          soda_toucher03undefined Offline
          soda_toucher03
          wrote on last edited by
          #29

          everytime i load this mod it crashes my game when i try to use Mistry box

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          • Knitbyundefined Knitby referenced this topic on
          • DontStopMeGaLoundefined Offline
            DontStopMeGaLoundefined Offline
            DontStopMeGaLo
            wrote on last edited by
            #30

            Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

            Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

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            • oilpanbusterundefined Offline
              oilpanbusterundefined Offline
              oilpanbuster
              wrote on last edited by
              #31

              sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.

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              • B3ARSundefined Offline
                B3ARSundefined Offline
                B3ARS
                wrote on last edited by
                #32

                goat mod

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                • Nicolationsundefined Offline
                  Nicolationsundefined Offline
                  Nicolations
                  wrote on last edited by
                  #33

                  im given the error code EXE_CLIENT_FIELD_MISMATCH everytime i ty and start a match

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                  • Decundefined Offline
                    Decundefined Offline
                    Dec
                    Contributor
                    wrote on last edited by
                    #34

                    Goated ass mod ❤

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                    • carsmatic0undefined Offline
                      carsmatic0undefined Offline
                      carsmatic0
                      wrote last edited by
                      #35

                      Zombies tester here, individually, the mods function perfectly, but for the expanded version, all or the prementioned issues are present, including MOTD mule kick not working and whatnot, if you may upload an updated version combining the latest version of both mods

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