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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • SavoyHpundefined Offline
    SavoyHpundefined Offline
    SavoyHp
    wrote on last edited by
    #23

    is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

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    • kanadianborn1undefined Offline
      kanadianborn1undefined Offline
      kanadianborn1
      wrote on last edited by
      #24

      awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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      • Sray Audicundefined Offline
        Sray Audicundefined Offline
        Sray Audic
        wrote on last edited by
        #25

        Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

        DirkRockfaceundefined 1 Reply Last reply
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        • Sray Audicundefined Sray Audic

          Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

          DirkRockfaceundefined Online
          DirkRockfaceundefined Online
          DirkRockface
          Contributor
          wrote on last edited by
          #26

          Sray Audic yes this can be done with gsc scripts with functions like:

                      if(self actionslotonebuttonpressed())
                          self weapon_give( "galil_zm" );
                      if(self actionslotthreebuttonpressed())
                          self weapon_give( "galil_upgraded_zm" );
                      if(self actionslottwobuttonpressed())
                          self weapon_give( "raygun_mark2_zm" );
                      if(self actionslotfourbuttonpressed())
                          self weapon_give( "raygun_mark2_upgraded_zm" );
          

          and

          if(self adsButtonPressed())
              powerup = level specific_powerup_drop("full_ammo", self.origin);
          

          (this is bo2 example)

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          • Sray Audicundefined Offline
            Sray Audicundefined Offline
            Sray Audic
            wrote on last edited by
            #27

            and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

            DirkRockfaceundefined 1 Reply Last reply
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            • Sray Audicundefined Sray Audic

              and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

              DirkRockfaceundefined Online
              DirkRockfaceundefined Online
              DirkRockface
              Contributor
              wrote on last edited by DirkRockface
              #28

              Sray Audic you can do that with something like this:

              self.PowerupSelected = whichPowerUp();
              
              if(self adsButtonPressed())
                  powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
              
              whichPowerUp()
              {
                  powerups[0] = "nuke";
                  powerups[1] = "insta_kill";
                  powerups[2] = "double_points";
                  powerups[3] = "full_ammo";
                  return powerups[ randomInt(powerups.size) ];
              }
              
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              • soda_toucher03undefined Offline
                soda_toucher03undefined Offline
                soda_toucher03
                wrote on last edited by
                #29

                everytime i load this mod it crashes my game when i try to use Mistry box

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                0
                • Knitbyundefined Knitby referenced this topic on
                • DontStopMeGaLoundefined Offline
                  DontStopMeGaLoundefined Offline
                  DontStopMeGaLo
                  wrote on last edited by
                  #30

                  Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

                  Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

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                  • oilpanbusterundefined Offline
                    oilpanbusterundefined Offline
                    oilpanbuster
                    wrote on last edited by
                    #31

                    sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.

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                    1
                    • B3ARSundefined Offline
                      B3ARSundefined Offline
                      B3ARS
                      wrote on last edited by
                      #32

                      goat mod

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                      1
                      • Nicolationsundefined Offline
                        Nicolationsundefined Offline
                        Nicolations
                        wrote on last edited by
                        #33

                        im given the error code EXE_CLIENT_FIELD_MISMATCH everytime i ty and start a match

                        1 Reply Last reply
                        0
                        • Decundefined Offline
                          Decundefined Offline
                          Dec
                          Contributor
                          wrote on last edited by
                          #34

                          Goated ass mod ❤

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                          0
                          • carsmatic0undefined Offline
                            carsmatic0undefined Offline
                            carsmatic0
                            wrote on last edited by
                            #35

                            Zombies tester here, individually, the mods function perfectly, but for the expanded version, all or the prementioned issues are present, including MOTD mule kick not working and whatnot, if you may upload an updated version combining the latest version of both mods

                            1 Reply Last reply
                            1
                            • PrismSCPundefined Offline
                              PrismSCPundefined Offline
                              PrismSCP
                              wrote last edited by
                              #36

                              I tried getting this and i did everything you said, i downloaded the .zip then extracted then drug it to the mods folder for T6 but when in game i hit load mod then try to play a game and it tells me exe_client_field_mismatch what could be causing that?
                              thanks

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                              0
                              • hcaesundefined Offline
                                hcaesundefined Offline
                                hcaes
                                wrote last edited by
                                #37

                                my mate downloaded it and its giving him weapons not all?

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