[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod
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and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.
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and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.
Sray Audic you can do that with something like this:
self.PowerupSelected = whichPowerUp(); if(self adsButtonPressed()) powerup = level specific_powerup_drop(self.PowerupSelected, self.origin); whichPowerUp() { powerups[0] = "nuke"; powerups[1] = "insta_kill"; powerups[2] = "double_points"; powerups[3] = "full_ammo"; return powerups[ randomInt(powerups.size) ]; } -
everytime i load this mod it crashes my game when i try to use Mistry box
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undefined Knitby referenced this topic on
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Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(
Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?
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sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.
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goat mod
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im given the error code EXE_CLIENT_FIELD_MISMATCH everytime i ty and start a match
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Goated ass mod

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Zombies tester here, individually, the mods function perfectly, but for the expanded version, all or the prementioned issues are present, including MOTD mule kick not working and whatnot, if you may upload an updated version combining the latest version of both mods
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I tried getting this and i did everything you said, i downloaded the .zip then extracted then drug it to the mods folder for T6 but when in game i hit load mod then try to play a game and it tells me exe_client_field_mismatch what could be causing that?
thanks
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