[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod
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This post is deleted!
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A question, do you plan to add more perks to the town map? because I have seen that more perks can be added
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Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format
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Please add campaign and multiplayer weapons.
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Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format
ToruUzumaki No
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is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding
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awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6
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Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?
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Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?
Sray Audic yes this can be done with gsc scripts with functions like:
if(self actionslotonebuttonpressed()) self weapon_give( "galil_zm" ); if(self actionslotthreebuttonpressed()) self weapon_give( "galil_upgraded_zm" ); if(self actionslottwobuttonpressed()) self weapon_give( "raygun_mark2_zm" ); if(self actionslotfourbuttonpressed()) self weapon_give( "raygun_mark2_upgraded_zm" );
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if(self adsButtonPressed()) powerup = level specific_powerup_drop("full_ammo", self.origin);
(this is bo2 example)
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and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.
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and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.
Sray Audic you can do that with something like this:
self.PowerupSelected = whichPowerUp(); if(self adsButtonPressed()) powerup = level specific_powerup_drop(self.PowerupSelected, self.origin); whichPowerUp() { powerups[0] = "nuke"; powerups[1] = "insta_kill"; powerups[2] = "double_points"; powerups[3] = "full_ammo"; return powerups[ randomInt(powerups.size) ]; }