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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ramirez501stundefined Offline
    Ramirez501stundefined Offline
    Ramirez501st
    wrote last edited by
    #18
    This post is deleted!
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    • Juanchi1899undefined Offline
      Juanchi1899undefined Offline
      Juanchi1899
      wrote last edited by
      #19

      A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

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      • ToruUzumakiundefined Offline
        ToruUzumakiundefined Offline
        ToruUzumaki
        wrote last edited by ToruUzumaki
        #20

        Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

        sehteriaundefined 1 Reply Last reply
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        • Maximizer Blakeundefined Offline
          Maximizer Blakeundefined Offline
          Maximizer Blake
          wrote last edited by
          #21

          Please add campaign and multiplayer weapons.

          1 Reply Last reply
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          • ToruUzumakiundefined ToruUzumaki

            Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

            sehteriaundefined Offline
            sehteriaundefined Offline
            sehteria
            wrote last edited by
            #22

            ToruUzumaki No

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            • SavoyHpundefined Offline
              SavoyHpundefined Offline
              SavoyHp
              wrote last edited by
              #23

              is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

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              • kanadianborn1undefined Offline
                kanadianborn1undefined Offline
                kanadianborn1
                wrote last edited by
                #24

                awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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                • Sray Audicundefined Offline
                  Sray Audicundefined Offline
                  Sray Audic
                  wrote last edited by
                  #25

                  Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                  DirkRockfaceundefined 1 Reply Last reply
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                  • Sray Audicundefined Sray Audic

                    Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                    DirkRockfaceundefined Online
                    DirkRockfaceundefined Online
                    DirkRockface
                    Contributor
                    wrote last edited by
                    #26

                    Sray Audic yes this can be done with gsc scripts with functions like:

                                if(self actionslotonebuttonpressed())
                                    self weapon_give( "galil_zm" );
                                if(self actionslotthreebuttonpressed())
                                    self weapon_give( "galil_upgraded_zm" );
                                if(self actionslottwobuttonpressed())
                                    self weapon_give( "raygun_mark2_zm" );
                                if(self actionslotfourbuttonpressed())
                                    self weapon_give( "raygun_mark2_upgraded_zm" );
                    

                    and

                    if(self adsButtonPressed())
                        powerup = level specific_powerup_drop("full_ammo", self.origin);
                    

                    (this is bo2 example)

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                    • Sray Audicundefined Offline
                      Sray Audicundefined Offline
                      Sray Audic
                      wrote last edited by
                      #27

                      and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                      DirkRockfaceundefined 1 Reply Last reply
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                      • Sray Audicundefined Sray Audic

                        and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                        DirkRockfaceundefined Online
                        DirkRockfaceundefined Online
                        DirkRockface
                        Contributor
                        wrote last edited by DirkRockface
                        #28

                        Sray Audic you can do that with something like this:

                        self.PowerupSelected = whichPowerUp();
                        
                        if(self adsButtonPressed())
                            powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                        
                        whichPowerUp()
                        {
                            powerups[0] = "nuke";
                            powerups[1] = "insta_kill";
                            powerups[2] = "double_points";
                            powerups[3] = "full_ammo";
                            return powerups[ randomInt(powerups.size) ];
                        }
                        
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