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  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ramirez501stundefined Offline
    Ramirez501stundefined Offline
    Ramirez501st
    wrote on last edited by
    #18
    This post is deleted!
    1 Reply Last reply
    0
    • Juanchi1899undefined Offline
      Juanchi1899undefined Offline
      Juanchi1899
      wrote on last edited by
      #19

      A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

      1 Reply Last reply
      3
      • ToruUzumakiundefined Offline
        ToruUzumakiundefined Offline
        ToruUzumaki
        wrote on last edited by ToruUzumaki
        #20

        Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

        sehteriaundefined 1 Reply Last reply
        0
        • Maximizer Blakeundefined Offline
          Maximizer Blakeundefined Offline
          Maximizer Blake
          wrote on last edited by
          #21

          Please add campaign and multiplayer weapons.

          1 Reply Last reply
          2
          • ToruUzumakiundefined ToruUzumaki

            Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

            sehteriaundefined Offline
            sehteriaundefined Offline
            sehteria
            wrote on last edited by
            #22

            ToruUzumaki No

            1 Reply Last reply
            0
            • SavoyHpundefined Offline
              SavoyHpundefined Offline
              SavoyHp
              wrote on last edited by
              #23

              is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

              1 Reply Last reply
              0
              • kanadianborn1undefined Offline
                kanadianborn1undefined Offline
                kanadianborn1
                wrote on last edited by
                #24

                awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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                0
                • Sray Audicundefined Offline
                  Sray Audicundefined Offline
                  Sray Audic
                  wrote on last edited by
                  #25

                  Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                  DirkRockfaceundefined 1 Reply Last reply
                  0
                  • Sray Audicundefined Sray Audic

                    Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                    DirkRockfaceundefined Offline
                    DirkRockfaceundefined Offline
                    DirkRockface
                    Contributor
                    wrote on last edited by
                    #26

                    Sray Audic yes this can be done with gsc scripts with functions like:

                                if(self actionslotonebuttonpressed())
                                    self weapon_give( "galil_zm" );
                                if(self actionslotthreebuttonpressed())
                                    self weapon_give( "galil_upgraded_zm" );
                                if(self actionslottwobuttonpressed())
                                    self weapon_give( "raygun_mark2_zm" );
                                if(self actionslotfourbuttonpressed())
                                    self weapon_give( "raygun_mark2_upgraded_zm" );
                    

                    and

                    if(self adsButtonPressed())
                        powerup = level specific_powerup_drop("full_ammo", self.origin);
                    

                    (this is bo2 example)

                    1 Reply Last reply
                    1
                    • Sray Audicundefined Offline
                      Sray Audicundefined Offline
                      Sray Audic
                      wrote on last edited by
                      #27

                      and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                      DirkRockfaceundefined 1 Reply Last reply
                      0
                      • Sray Audicundefined Sray Audic

                        and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                        DirkRockfaceundefined Offline
                        DirkRockfaceundefined Offline
                        DirkRockface
                        Contributor
                        wrote on last edited by DirkRockface
                        #28

                        Sray Audic you can do that with something like this:

                        self.PowerupSelected = whichPowerUp();
                        
                        if(self adsButtonPressed())
                            powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                        
                        whichPowerUp()
                        {
                            powerups[0] = "nuke";
                            powerups[1] = "insta_kill";
                            powerups[2] = "double_points";
                            powerups[3] = "full_ammo";
                            return powerups[ randomInt(powerups.size) ];
                        }
                        
                        1 Reply Last reply
                        1
                        • soda_toucher03undefined Offline
                          soda_toucher03undefined Offline
                          soda_toucher03
                          wrote on last edited by
                          #29

                          everytime i load this mod it crashes my game when i try to use Mistry box

                          1 Reply Last reply
                          0
                          • Knitbyundefined Knitby referenced this topic on
                          • DontStopMeGaLoundefined Offline
                            DontStopMeGaLoundefined Offline
                            DontStopMeGaLo
                            wrote on last edited by
                            #30

                            Awesome mod, but unfortunately, it's conflicting with Gerard's Custom Survival Maps, so I can only use the weapons mod(

                            Btw, do you plan to add all BO2 wonder weapons to zm_weapons mod?

                            1 Reply Last reply
                            1
                            • oilpanbusterundefined Offline
                              oilpanbusterundefined Offline
                              oilpanbuster
                              wrote on last edited by
                              #31

                              sehteria Are there any plans to make the extra perks work with grief? I've noticed none of the perk machines show up on the grief mode.

                              1 Reply Last reply
                              1
                              • B3ARSundefined Offline
                                B3ARSundefined Offline
                                B3ARS
                                wrote on last edited by
                                #32

                                goat mod

                                1 Reply Last reply
                                1
                                • Nicolationsundefined Offline
                                  Nicolationsundefined Offline
                                  Nicolations
                                  wrote on last edited by
                                  #33

                                  im given the error code EXE_CLIENT_FIELD_MISMATCH everytime i ty and start a match

                                  1 Reply Last reply
                                  0
                                  • Decundefined Offline
                                    Decundefined Offline
                                    Dec
                                    Contributor
                                    wrote on last edited by
                                    #34

                                    Goated ass mod ❤

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                                    0
                                    • carsmatic0undefined Offline
                                      carsmatic0undefined Offline
                                      carsmatic0
                                      wrote last edited by
                                      #35

                                      Zombies tester here, individually, the mods function perfectly, but for the expanded version, all or the prementioned issues are present, including MOTD mule kick not working and whatnot, if you may upload an updated version combining the latest version of both mods

                                      1 Reply Last reply
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