Decompiler for custom zombie map .ff file?
WAW Modding Support & Discussion
2
Posts
2
Posters
48
Views
1
Watching
-
Hello everyone,
I'm looking for a working .ff decompiler for a Call of Duty World at War custom zombie map.
The issue I'm having is that whenever I try to use "noclip" or any other developer commands, the game immediately crashes. I suspect this might be due to some code restrictions implemented in the map.
Could anyone confirm if this type of crash is typically caused by custom code limitations? And if so, could you please share a reliable .ff decompiler that actually works?
The tool I currently have ("Fast File Tool") only creates corrupted/unreadable output files.
Thanks in advance for any help!
-
Use the "dump_assets" dvar to dump the scripts and investigate the scripts that check for the noclip "dvar".