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  3. [Release] [ZM] Main Menu Custom Map

[Release] [ZM] Main Menu Custom Map

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  • AlexanderAlexisundefined AlexanderAlexis

    EvelynYuki how do i extract them? with the audio tool thing it doesn't let me extract them all at once. btw, did you use https://forum.plutonium.pw/topic/42769/release-t6-custom-map-tool ?

    EvelynYukiundefined Offline
    EvelynYukiundefined Offline
    EvelynYuki
    wrote on last edited by
    #50

    AlexanderAlexis use this to extract them all at once (click yes on the "keep the path Treyarch used?" box): https://github.com/master131/Black-Ops-II-Sound-Studio

    also no, we just used OpenAssetTools and combined the vanilla game files and the core zm assets from tranzit (and also die rise because of the sliquifier)

    AlexanderAlexisundefined 1 Reply Last reply
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    • ThemeBeowulfundefined Offline
      ThemeBeowulfundefined Offline
      ThemeBeowulf
      wrote last edited by
      #51

      the EE song being the main menu is cool af

      1 Reply Last reply
      1
      • Sylthyundefined Offline
        Sylthyundefined Offline
        Sylthy
        Contributor
        wrote last edited by
        #52

        Since this is possible, do we think we might be able to port over the maps that were in the dlc5 leak?

        EvelynYukiundefined 1 Reply Last reply
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        • ProfessorFalafelundefined Offline
          ProfessorFalafelundefined Offline
          ProfessorFalafel
          wrote last edited by
          #53

          Are you able to play with people? or is that a work in progress to play with people in custom maps?

          1 Reply Last reply
          0
          • Sylthyundefined Sylthy

            Since this is possible, do we think we might be able to port over the maps that were in the dlc5 leak?

            EvelynYukiundefined Offline
            EvelynYukiundefined Offline
            EvelynYuki
            wrote last edited by
            #54

            Sylthy in theory yes, but thats a whole other story on its own

            1 Reply Last reply
            0
            • spc.1undefined Offline
              spc.1undefined Offline
              spc.1
              wrote last edited by
              #55

              someone recreate old wounds with the horses, thats prolly possible.

              1 Reply Last reply
              0
              • EvelynYukiundefined EvelynYuki

                Main Menu (Zombies Edition)

                This is the first custom map release for Black Ops II Zombies, this one takes place in the main menu from the campaign.

                loadscreen_frontend.png

                Installing

                1. Download zm_frontend.zip from this github release.
                2. Navigate to the %LocalAppData%\Plutonium\storage\t6\mods folder, if the mods folder doesn't exist you will have to create it.
                3. Extract the contents of zm_frontend.zip into your mods folder.
                4. Load the mod from the main menu.
                5. To play, there is a new button above the Server Browser button that will take you straight into the map.

                Disclaimer

                Since this map uses a lot of campaign assets, it might not work properly if you do not have the Campaign installed on Steam.

                Also, make sure you are on Plutonium r5140+ as the map will not work on older versions.

                esal1107undefined Offline
                esal1107undefined Offline
                esal1107
                wrote last edited by
                #56

                EvelynYuki Amazing map, please keep this up. You've clearly got a talent for this : )

                1 Reply Last reply
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                • EvelynYukiundefined EvelynYuki

                  AlexanderAlexis use this to extract them all at once (click yes on the "keep the path Treyarch used?" box): https://github.com/master131/Black-Ops-II-Sound-Studio

                  also no, we just used OpenAssetTools and combined the vanilla game files and the core zm assets from tranzit (and also die rise because of the sliquifier)

                  AlexanderAlexisundefined Offline
                  AlexanderAlexisundefined Offline
                  AlexanderAlexis
                  wrote last edited by
                  #57

                  EvelynYuki DOESN'T LETM E EXTRACT THEM ALL ONCE

                  EvelynYukiundefined 1 Reply Last reply
                  0
                  • _pro7undefined Offline
                    _pro7undefined Offline
                    _pro7
                    wrote last edited by
                    #58

                    Wow, that's incredible!

                    1 Reply Last reply
                    0
                    • AlexanderAlexisundefined AlexanderAlexis

                      EvelynYuki DOESN'T LETM E EXTRACT THEM ALL ONCE

                      EvelynYukiundefined Offline
                      EvelynYukiundefined Offline
                      EvelynYuki
                      wrote last edited by
                      #59

                      AlexanderAlexis you can for each sabl and sabs, unfortunately you have to go through them all

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