[Release] [ZM] Main Menu Custom Map
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because when i compile it it says
Adding asset search path (Not found): C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod\raw\t6
Adding asset search path: C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\oat\raw\t6
Unable to find a compatible file for sound sound/evt/zombie_global/perksacola/bottle/open/openmn_00.LN65.pc.snd.wav
An error occurred writing the sound bank entries. Please check output.
Loaded sound bank for zm_frontend.all failed to generate. Please check your build files.
Could not load asset "zm_frontend.all" of type "soundbank"
Traceback (most recent call last):
File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 231, in <module>
main()
~~~~^^
File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 184, in main
link_zone("mod", mod_zones)
~~~~~~~~~^^^^^^^^^^^^^^^^^^
File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 103, in link_zone
subprocess.run(oat_command, cwd=CWD, universal_newlines=True, check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Famigliabennati\AppData\Local\Programs\Python\Python313\Lib\subprocess.py", line 577, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\oat\Linker.exe', '--base-folder', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\raw', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\devraw', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\english', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\common', '--add-source-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\zone_source', '--add-source-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\common\zone_source', '--output-folder', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\zone_out', 'mod', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\frontend_gump_sf_a.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\code_post_gfx.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\common.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\common_zm.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_nuked.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_highrise.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_highrise_patch.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_tomb.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_transit.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_transit_patch.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\so_zsurvival_zm_transit.ff']' returned non-zero exit status 1.AlexanderAlexis gotta have all the sound files in assets/sound, i personally extracted all of SP/MP/ZM because theres so many
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very epic, one question tho. out of all the wonder weapons available in BO2 why choose to include the sliquifier?
Tendan_F while i was working on the map, a friend gave me the idea of making a better version of the prepatch sliq, i just hope its not op since i removed the puddles and made it infinitely chain
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i knew the moment the simpsons custom map with gsc script was made, we wouldve eventually make actual custom maps outside of scripts from other maps, good work
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This post is deleted!
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I had the same problem, I fixed it by downloading the campaign files
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AlexanderAlexis gotta have all the sound files in assets/sound, i personally extracted all of SP/MP/ZM because theres so many
EvelynYuki how do i extract them? with the audio tool thing it doesn't let me extract them all at once. btw, did you use https://forum.plutonium.pw/topic/42769/release-t6-custom-map-tool ?
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AllahDurk figured out the same problem, you have to just update plutonium (don't load up plutonium launcher from steam, do it from the actual plutonium.exe launcher)
chaodicc i love you so much
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Is there any way to play with friends/multiplayer?
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EvelynYuki how do i extract them? with the audio tool thing it doesn't let me extract them all at once. btw, did you use https://forum.plutonium.pw/topic/42769/release-t6-custom-map-tool ?
AlexanderAlexis use this to extract them all at once (click yes on the "keep the path Treyarch used?" box): https://github.com/master131/Black-Ops-II-Sound-Studio
also no, we just used OpenAssetTools and combined the vanilla game files and the core zm assets from tranzit (and also die rise because of the sliquifier)
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the EE song being the main menu is cool af
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Since this is possible, do we think we might be able to port over the maps that were in the dlc5 leak?
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Are you able to play with people? or is that a work in progress to play with people in custom maps?
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Since this is possible, do we think we might be able to port over the maps that were in the dlc5 leak?
Sylthy in theory yes, but thats a whole other story on its own
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someone recreate old wounds with the horses, thats prolly possible.
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Main Menu (Zombies Edition)
This is the first custom map release for Black Ops II Zombies, this one takes place in the main menu from the campaign.

Installing
- Download
zm_frontend.zipfrom this github release. - Navigate to the
%LocalAppData%\Plutonium\storage\t6\modsfolder, if themodsfolder doesn't exist you will have to create it. - Extract the contents of
zm_frontend.zipinto your mods folder. - Load the mod from the main menu.
- To play, there is a new button above the Server Browser button that will take you straight into the map.
Disclaimer
Since this map uses a lot of campaign assets, it might not work properly if you do not have the Campaign installed on Steam.
Also, make sure you are on Plutonium r5140+ as the map will not work on older versions.
EvelynYuki Amazing map, please keep this up. You've clearly got a talent for this : )
- Download
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AlexanderAlexis use this to extract them all at once (click yes on the "keep the path Treyarch used?" box): https://github.com/master131/Black-Ops-II-Sound-Studio
also no, we just used OpenAssetTools and combined the vanilla game files and the core zm assets from tranzit (and also die rise because of the sliquifier)
EvelynYuki DOESN'T LETM E EXTRACT THEM ALL ONCE
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Wow, that's incredible!
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EvelynYuki DOESN'T LETM E EXTRACT THEM ALL ONCE
AlexanderAlexis you can for each sabl and sabs, unfortunately you have to go through them all