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  3. [Release] [ZM] Main Menu Custom Map

[Release] [ZM] Main Menu Custom Map

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • AllahDurkundefined AllahDurk

    i also verified all of my steam files and still no luck

    chaodiccundefined Offline
    chaodiccundefined Offline
    chaodicc
    wrote on last edited by
    #39

    AllahDurk figured out the same problem, you have to just update plutonium (don't load up plutonium launcher from steam, do it from the actual plutonium.exe launcher)

    AllahDurkundefined 1 Reply Last reply
    1
    • Tendan_Fundefined Offline
      Tendan_Fundefined Offline
      Tendan_F
      wrote on last edited by
      #40

      very epic, one question tho. out of all the wonder weapons available in BO2 why choose to include the sliquifier?

      EvelynYukiundefined 1 Reply Last reply
      0
      • AlexanderAlexisundefined AlexanderAlexis

        because when i compile it it says
        Adding asset search path (Not found): C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod\raw\t6
        Adding asset search path: C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\oat\raw\t6
        Unable to find a compatible file for sound sound/evt/zombie_global/perksacola/bottle/open/openmn_00.LN65.pc.snd.wav
        An error occurred writing the sound bank entries. Please check output.
        Loaded sound bank for zm_frontend.all failed to generate. Please check your build files.
        Could not load asset "zm_frontend.all" of type "soundbank"
        Traceback (most recent call last):
        File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 231, in <module>
        main()
        ~~~~^^
        File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 184, in main
        link_zone("mod", mod_zones)
        ~~~~~~~~~^^^^^^^^^^^^^^^^^^
        File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 103, in link_zone
        subprocess.run(oat_command, cwd=CWD, universal_newlines=True, check=True)
        ~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
        File "C:\Users\Famigliabennati\AppData\Local\Programs\Python\Python313\Lib\subprocess.py", line 577, in run
        raise CalledProcessError(retcode, process.args,
        output=stdout, stderr=stderr)
        subprocess.CalledProcessError: Command '['C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\oat\Linker.exe', '--base-folder', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\raw', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\devraw', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\english', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\common', '--add-source-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\zone_source', '--add-source-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\common\zone_source', '--output-folder', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\zone_out', 'mod', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\frontend_gump_sf_a.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\code_post_gfx.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\common.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\common_zm.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_nuked.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_highrise.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_highrise_patch.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_tomb.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_transit.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_transit_patch.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\so_zsurvival_zm_transit.ff']' returned non-zero exit status 1.

        EvelynYukiundefined Offline
        EvelynYukiundefined Offline
        EvelynYuki
        wrote on last edited by
        #41

        AlexanderAlexis gotta have all the sound files in assets/sound, i personally extracted all of SP/MP/ZM because theres so many

        AlexanderAlexisundefined 1 Reply Last reply
        0
        • Tendan_Fundefined Tendan_F

          very epic, one question tho. out of all the wonder weapons available in BO2 why choose to include the sliquifier?

          EvelynYukiundefined Offline
          EvelynYukiundefined Offline
          EvelynYuki
          wrote on last edited by
          #42

          Tendan_F while i was working on the map, a friend gave me the idea of making a better version of the prepatch sliq, i just hope its not op since i removed the puddles and made it infinitely chain

          1 Reply Last reply
          0
          • embracenewlifeundefined Offline
            embracenewlifeundefined Offline
            embracenewlife
            wrote on last edited by
            #43

            i knew the moment the simpsons custom map with gsc script was made, we wouldve eventually make actual custom maps outside of scripts from other maps, good work

            1 Reply Last reply
            1
            • Bex0_0undefined Offline
              Bex0_0undefined Offline
              Bex0_0
              wrote on last edited by
              #44
              This post is deleted!
              1 Reply Last reply
              0
              • darkjhon_1203undefined Offline
                darkjhon_1203undefined Offline
                darkjhon_1203
                wrote on last edited by
                #45

                I had the same problem, I fixed it by downloading the campaign files

                Bex0_0undefined 1 Reply Last reply
                0
                • EvelynYukiundefined EvelynYuki

                  AlexanderAlexis gotta have all the sound files in assets/sound, i personally extracted all of SP/MP/ZM because theres so many

                  AlexanderAlexisundefined Offline
                  AlexanderAlexisundefined Offline
                  AlexanderAlexis
                  wrote on last edited by
                  #46

                  EvelynYuki how do i extract them? with the audio tool thing it doesn't let me extract them all at once. btw, did you use https://forum.plutonium.pw/topic/42769/release-t6-custom-map-tool ?

                  EvelynYukiundefined 1 Reply Last reply
                  0
                  • chaodiccundefined chaodicc

                    AllahDurk figured out the same problem, you have to just update plutonium (don't load up plutonium launcher from steam, do it from the actual plutonium.exe launcher)

                    AllahDurkundefined Offline
                    AllahDurkundefined Offline
                    AllahDurk
                    wrote on last edited by
                    #47

                    chaodicc i love you so much

                    1 Reply Last reply
                    0
                    • JimmyCapRxundefined Offline
                      JimmyCapRxundefined Offline
                      JimmyCapRx
                      wrote on last edited by
                      #48

                      Bex0_0 https://store.steampowered.com/app/202970/Call_of_Duty_Black_Ops_II/

                      1 Reply Last reply
                      1
                      • emppundefined Offline
                        emppundefined Offline
                        empp
                        wrote on last edited by
                        #49

                        Is there any way to play with friends/multiplayer?

                        1 Reply Last reply
                        0
                        • AlexanderAlexisundefined AlexanderAlexis

                          EvelynYuki how do i extract them? with the audio tool thing it doesn't let me extract them all at once. btw, did you use https://forum.plutonium.pw/topic/42769/release-t6-custom-map-tool ?

                          EvelynYukiundefined Offline
                          EvelynYukiundefined Offline
                          EvelynYuki
                          wrote on last edited by
                          #50

                          AlexanderAlexis use this to extract them all at once (click yes on the "keep the path Treyarch used?" box): https://github.com/master131/Black-Ops-II-Sound-Studio

                          also no, we just used OpenAssetTools and combined the vanilla game files and the core zm assets from tranzit (and also die rise because of the sliquifier)

                          AlexanderAlexisundefined 1 Reply Last reply
                          1
                          • ThemeBeowulfundefined Offline
                            ThemeBeowulfundefined Offline
                            ThemeBeowulf
                            wrote on last edited by
                            #51

                            the EE song being the main menu is cool af

                            1 Reply Last reply
                            1
                            • Sylthyundefined Offline
                              Sylthyundefined Offline
                              Sylthy
                              Contributor
                              wrote on last edited by
                              #52

                              Since this is possible, do we think we might be able to port over the maps that were in the dlc5 leak?

                              EvelynYukiundefined 1 Reply Last reply
                              1
                              • ProfessorFalafelundefined Offline
                                ProfessorFalafelundefined Offline
                                ProfessorFalafel
                                wrote last edited by
                                #53

                                Are you able to play with people? or is that a work in progress to play with people in custom maps?

                                1 Reply Last reply
                                0
                                • Sylthyundefined Sylthy

                                  Since this is possible, do we think we might be able to port over the maps that were in the dlc5 leak?

                                  EvelynYukiundefined Offline
                                  EvelynYukiundefined Offline
                                  EvelynYuki
                                  wrote last edited by
                                  #54

                                  Sylthy in theory yes, but thats a whole other story on its own

                                  1 Reply Last reply
                                  0
                                  • spc.1undefined Offline
                                    spc.1undefined Offline
                                    spc.1
                                    wrote last edited by
                                    #55

                                    someone recreate old wounds with the horses, thats prolly possible.

                                    1 Reply Last reply
                                    0
                                    • EvelynYukiundefined EvelynYuki

                                      Main Menu (Zombies Edition)

                                      This is the first custom map release for Black Ops II Zombies, this one takes place in the main menu from the campaign.

                                      loadscreen_frontend.png

                                      Installing

                                      1. Download zm_frontend.zip from this github release.
                                      2. Navigate to the %LocalAppData%\Plutonium\storage\t6\mods folder, if the mods folder doesn't exist you will have to create it.
                                      3. Extract the contents of zm_frontend.zip into your mods folder.
                                      4. Load the mod from the main menu.
                                      5. To play, there is a new button above the Server Browser button that will take you straight into the map.

                                      Disclaimer

                                      Since this map uses a lot of campaign assets, it might not work properly if you do not have the Campaign installed on Steam.

                                      Also, make sure you are on Plutonium r5140+ as the map will not work on older versions.

                                      esal1107undefined Offline
                                      esal1107undefined Offline
                                      esal1107
                                      wrote last edited by
                                      #56

                                      EvelynYuki Amazing map, please keep this up. You've clearly got a talent for this : )

                                      1 Reply Last reply
                                      1
                                      • EvelynYukiundefined EvelynYuki

                                        AlexanderAlexis use this to extract them all at once (click yes on the "keep the path Treyarch used?" box): https://github.com/master131/Black-Ops-II-Sound-Studio

                                        also no, we just used OpenAssetTools and combined the vanilla game files and the core zm assets from tranzit (and also die rise because of the sliquifier)

                                        AlexanderAlexisundefined Offline
                                        AlexanderAlexisundefined Offline
                                        AlexanderAlexis
                                        wrote last edited by
                                        #57

                                        EvelynYuki DOESN'T LETM E EXTRACT THEM ALL ONCE

                                        EvelynYukiundefined 1 Reply Last reply
                                        0
                                        • _pro7undefined Offline
                                          _pro7undefined Offline
                                          _pro7
                                          wrote last edited by
                                          #58

                                          Wow, that's incredible!

                                          1 Reply Last reply
                                          0
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