[Release] [ZM] Main Menu Custom Map
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Does the map currently support Co-Op? And if not, will it be supported in later versions of the map?
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yo can you explain how you did this?
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because when i compile it it says
Adding asset search path (Not found): C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod\raw\t6
Adding asset search path: C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\oat\raw\t6
Unable to find a compatible file for sound sound/evt/zombie_global/perksacola/bottle/open/openmn_00.LN65.pc.snd.wav
An error occurred writing the sound bank entries. Please check output.
Loaded sound bank for zm_frontend.all failed to generate. Please check your build files.
Could not load asset "zm_frontend.all" of type "soundbank"
Traceback (most recent call last):
File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 231, in <module>
main()
~~~~^^
File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 184, in main
link_zone("mod", mod_zones)
~~~~~~~~~^^^^^^^^^^^^^^^^^^
File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 103, in link_zone
subprocess.run(oat_command, cwd=CWD, universal_newlines=True, check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Famigliabennati\AppData\Local\Programs\Python\Python313\Lib\subprocess.py", line 577, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\oat\Linker.exe', '--base-folder', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\raw', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\devraw', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\english', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\common', '--add-source-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\zone_source', '--add-source-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\common\zone_source', '--output-folder', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\zone_out', 'mod', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\frontend_gump_sf_a.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\code_post_gfx.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\common.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\common_zm.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_nuked.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_highrise.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_highrise_patch.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_tomb.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_transit.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_transit_patch.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\so_zsurvival_zm_transit.ff']' returned non-zero exit status 1. -
AllahDurk figured out the same problem, you have to just update plutonium (don't load up plutonium launcher from steam, do it from the actual plutonium.exe launcher)
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very epic, one question tho. out of all the wonder weapons available in BO2 why choose to include the sliquifier?
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because when i compile it it says
Adding asset search path (Not found): C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod\raw\t6
Adding asset search path: C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\oat\raw\t6
Unable to find a compatible file for sound sound/evt/zombie_global/perksacola/bottle/open/openmn_00.LN65.pc.snd.wav
An error occurred writing the sound bank entries. Please check output.
Loaded sound bank for zm_frontend.all failed to generate. Please check your build files.
Could not load asset "zm_frontend.all" of type "soundbank"
Traceback (most recent call last):
File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 231, in <module>
main()
~~~~^^
File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 184, in main
link_zone("mod", mod_zones)
~~~~~~~~~^^^^^^^^^^^^^^^^^^
File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 103, in link_zone
subprocess.run(oat_command, cwd=CWD, universal_newlines=True, check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Famigliabennati\AppData\Local\Programs\Python\Python313\Lib\subprocess.py", line 577, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\oat\Linker.exe', '--base-folder', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\raw', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\devraw', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\english', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\common', '--add-source-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\zone_source', '--add-source-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\common\zone_source', '--output-folder', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\zone_out', 'mod', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\frontend_gump_sf_a.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\code_post_gfx.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\common.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\common_zm.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_nuked.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_highrise.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_highrise_patch.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_tomb.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_transit.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_transit_patch.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\so_zsurvival_zm_transit.ff']' returned non-zero exit status 1.AlexanderAlexis gotta have all the sound files in assets/sound, i personally extracted all of SP/MP/ZM because theres so many
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very epic, one question tho. out of all the wonder weapons available in BO2 why choose to include the sliquifier?
Tendan_F while i was working on the map, a friend gave me the idea of making a better version of the prepatch sliq, i just hope its not op since i removed the puddles and made it infinitely chain
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i knew the moment the simpsons custom map with gsc script was made, we wouldve eventually make actual custom maps outside of scripts from other maps, good work
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This post is deleted!
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I had the same problem, I fixed it by downloading the campaign files
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AlexanderAlexis gotta have all the sound files in assets/sound, i personally extracted all of SP/MP/ZM because theres so many
@EvelynYuki how do i extract them? with the audio tool thing it doesn't let me extract them all at once. btw, did you use https://forum.plutonium.pw/topic/42769/release-t6-custom-map-tool ?
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AllahDurk figured out the same problem, you have to just update plutonium (don't load up plutonium launcher from steam, do it from the actual plutonium.exe launcher)
chaodicc i love you so much
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Is there any way to play with friends/multiplayer?
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@EvelynYuki how do i extract them? with the audio tool thing it doesn't let me extract them all at once. btw, did you use https://forum.plutonium.pw/topic/42769/release-t6-custom-map-tool ?
AlexanderAlexis use this to extract them all at once (click yes on the "keep the path Treyarch used?" box): https://github.com/master131/Black-Ops-II-Sound-Studio
also no, we just used OpenAssetTools and combined the vanilla game files and the core zm assets from tranzit (and also die rise because of the sliquifier)
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the EE song being the main menu is cool af
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Since this is possible, do we think we might be able to port over the maps that were in the dlc5 leak?
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Are you able to play with people? or is that a work in progress to play with people in custom maps?
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Since this is possible, do we think we might be able to port over the maps that were in the dlc5 leak?
Sylthy in theory yes, but thats a whole other story on its own
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someone recreate old wounds with the horses, thats prolly possible.
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