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  3. [Release] [ZM] Main Menu Custom Map

[Release] [ZM] Main Menu Custom Map

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Tendan_Fundefined Offline
    Tendan_Fundefined Offline
    Tendan_F
    wrote on last edited by
    #40

    very epic, one question tho. out of all the wonder weapons available in BO2 why choose to include the sliquifier?

    EvelynYukiundefined 1 Reply Last reply
    0
    • AlexanderAlexisundefined AlexanderAlexis

      because when i compile it it says
      Adding asset search path (Not found): C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod\raw\t6
      Adding asset search path: C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\oat\raw\t6
      Unable to find a compatible file for sound sound/evt/zombie_global/perksacola/bottle/open/openmn_00.LN65.pc.snd.wav
      An error occurred writing the sound bank entries. Please check output.
      Loaded sound bank for zm_frontend.all failed to generate. Please check your build files.
      Could not load asset "zm_frontend.all" of type "soundbank"
      Traceback (most recent call last):
      File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 231, in <module>
      main()
      ~~~~^^
      File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 184, in main
      link_zone("mod", mod_zones)
      ~~~~~~~~~^^^^^^^^^^^^^^^^^^
      File "C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\compile.py", line 103, in link_zone
      subprocess.run(oat_command, cwd=CWD, universal_newlines=True, check=True)
      ~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
      File "C:\Users\Famigliabennati\AppData\Local\Programs\Python\Python313\Lib\subprocess.py", line 577, in run
      raise CalledProcessError(retcode, process.args,
      output=stdout, stderr=stderr)
      subprocess.CalledProcessError: Command '['C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\oat\Linker.exe', '--base-folder', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\mod', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\raw', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\devraw', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\sound\english', '--add-asset-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\common', '--add-source-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\zone_source', '--add-source-search-path', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\common\zone_source', '--output-folder', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\zone_out', 'mod', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\frontend_gump_sf_a.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\code_post_gfx.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\common.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\common_zm.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_nuked.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_highrise.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_highrise_patch.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_tomb.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_transit.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\zm_transit_patch.ff', '--load', 'C:\Users\Famigliabennati\Downloads\t6-map-templates-main\t6-map-templates-main\zm_templates\zm_frontend\..\assets\zone\so_zsurvival_zm_transit.ff']' returned non-zero exit status 1.

      EvelynYukiundefined Offline
      EvelynYukiundefined Offline
      EvelynYuki
      wrote on last edited by
      #41

      AlexanderAlexis gotta have all the sound files in assets/sound, i personally extracted all of SP/MP/ZM because theres so many

      AlexanderAlexisundefined 1 Reply Last reply
      0
      • Tendan_Fundefined Tendan_F

        very epic, one question tho. out of all the wonder weapons available in BO2 why choose to include the sliquifier?

        EvelynYukiundefined Offline
        EvelynYukiundefined Offline
        EvelynYuki
        wrote on last edited by
        #42

        Tendan_F while i was working on the map, a friend gave me the idea of making a better version of the prepatch sliq, i just hope its not op since i removed the puddles and made it infinitely chain

        1 Reply Last reply
        0
        • embracenewlifeundefined Offline
          embracenewlifeundefined Offline
          embracenewlife
          wrote on last edited by
          #43

          i knew the moment the simpsons custom map with gsc script was made, we wouldve eventually make actual custom maps outside of scripts from other maps, good work

          1 Reply Last reply
          1
          • Bex0_0undefined Offline
            Bex0_0undefined Offline
            Bex0_0
            wrote on last edited by
            #44
            This post is deleted!
            1 Reply Last reply
            0
            • darkjhon_1203undefined Offline
              darkjhon_1203undefined Offline
              darkjhon_1203
              wrote on last edited by
              #45

              I had the same problem, I fixed it by downloading the campaign files

              Bex0_0undefined 1 Reply Last reply
              0
              • EvelynYukiundefined EvelynYuki

                AlexanderAlexis gotta have all the sound files in assets/sound, i personally extracted all of SP/MP/ZM because theres so many

                AlexanderAlexisundefined Offline
                AlexanderAlexisundefined Offline
                AlexanderAlexis
                wrote on last edited by
                #46

                EvelynYuki how do i extract them? with the audio tool thing it doesn't let me extract them all at once. btw, did you use https://forum.plutonium.pw/topic/42769/release-t6-custom-map-tool ?

                EvelynYukiundefined 1 Reply Last reply
                0
                • chaodiccundefined chaodicc

                  AllahDurk figured out the same problem, you have to just update plutonium (don't load up plutonium launcher from steam, do it from the actual plutonium.exe launcher)

                  AllahDurkundefined Offline
                  AllahDurkundefined Offline
                  AllahDurk
                  wrote on last edited by
                  #47

                  chaodicc i love you so much

                  1 Reply Last reply
                  0
                  • JimmyCapRxundefined Offline
                    JimmyCapRxundefined Offline
                    JimmyCapRx
                    wrote on last edited by
                    #48

                    Bex0_0 https://store.steampowered.com/app/202970/Call_of_Duty_Black_Ops_II/

                    1 Reply Last reply
                    1
                    • emppundefined Offline
                      emppundefined Offline
                      empp
                      wrote on last edited by
                      #49

                      Is there any way to play with friends/multiplayer?

                      1 Reply Last reply
                      0
                      • AlexanderAlexisundefined AlexanderAlexis

                        EvelynYuki how do i extract them? with the audio tool thing it doesn't let me extract them all at once. btw, did you use https://forum.plutonium.pw/topic/42769/release-t6-custom-map-tool ?

                        EvelynYukiundefined Offline
                        EvelynYukiundefined Offline
                        EvelynYuki
                        wrote on last edited by
                        #50

                        AlexanderAlexis use this to extract them all at once (click yes on the "keep the path Treyarch used?" box): https://github.com/master131/Black-Ops-II-Sound-Studio

                        also no, we just used OpenAssetTools and combined the vanilla game files and the core zm assets from tranzit (and also die rise because of the sliquifier)

                        AlexanderAlexisundefined 1 Reply Last reply
                        1
                        • ThemeBeowulfundefined Offline
                          ThemeBeowulfundefined Offline
                          ThemeBeowulf
                          wrote on last edited by
                          #51

                          the EE song being the main menu is cool af

                          1 Reply Last reply
                          1
                          • Sylthyundefined Offline
                            Sylthyundefined Offline
                            Sylthy
                            Contributor
                            wrote last edited by
                            #52

                            Since this is possible, do we think we might be able to port over the maps that were in the dlc5 leak?

                            EvelynYukiundefined 1 Reply Last reply
                            1
                            • ProfessorFalafelundefined Offline
                              ProfessorFalafelundefined Offline
                              ProfessorFalafel
                              wrote last edited by
                              #53

                              Are you able to play with people? or is that a work in progress to play with people in custom maps?

                              1 Reply Last reply
                              0
                              • Sylthyundefined Sylthy

                                Since this is possible, do we think we might be able to port over the maps that were in the dlc5 leak?

                                EvelynYukiundefined Offline
                                EvelynYukiundefined Offline
                                EvelynYuki
                                wrote last edited by
                                #54

                                Sylthy in theory yes, but thats a whole other story on its own

                                1 Reply Last reply
                                0
                                • spc.1undefined Offline
                                  spc.1undefined Offline
                                  spc.1
                                  wrote last edited by
                                  #55

                                  someone recreate old wounds with the horses, thats prolly possible.

                                  1 Reply Last reply
                                  0
                                  • EvelynYukiundefined EvelynYuki

                                    Main Menu (Zombies Edition)

                                    This is the first custom map release for Black Ops II Zombies, this one takes place in the main menu from the campaign.

                                    loadscreen_frontend.png

                                    Installing

                                    1. Download zm_frontend.zip from this github release.
                                    2. Navigate to the %LocalAppData%\Plutonium\storage\t6\mods folder, if the mods folder doesn't exist you will have to create it.
                                    3. Extract the contents of zm_frontend.zip into your mods folder.
                                    4. Load the mod from the main menu.
                                    5. To play, there is a new button above the Server Browser button that will take you straight into the map.

                                    Disclaimer

                                    Since this map uses a lot of campaign assets, it might not work properly if you do not have the Campaign installed on Steam.

                                    Also, make sure you are on Plutonium r5140+ as the map will not work on older versions.

                                    esal1107undefined Offline
                                    esal1107undefined Offline
                                    esal1107
                                    wrote last edited by
                                    #56

                                    EvelynYuki Amazing map, please keep this up. You've clearly got a talent for this : )

                                    1 Reply Last reply
                                    1
                                    • EvelynYukiundefined EvelynYuki

                                      AlexanderAlexis use this to extract them all at once (click yes on the "keep the path Treyarch used?" box): https://github.com/master131/Black-Ops-II-Sound-Studio

                                      also no, we just used OpenAssetTools and combined the vanilla game files and the core zm assets from tranzit (and also die rise because of the sliquifier)

                                      AlexanderAlexisundefined Offline
                                      AlexanderAlexisundefined Offline
                                      AlexanderAlexis
                                      wrote last edited by
                                      #57

                                      EvelynYuki DOESN'T LETM E EXTRACT THEM ALL ONCE

                                      EvelynYukiundefined 1 Reply Last reply
                                      0
                                      • _pro7undefined Offline
                                        _pro7undefined Offline
                                        _pro7
                                        wrote last edited by
                                        #58

                                        Wow, that's incredible!

                                        1 Reply Last reply
                                        0
                                        • AlexanderAlexisundefined AlexanderAlexis

                                          EvelynYuki DOESN'T LETM E EXTRACT THEM ALL ONCE

                                          EvelynYukiundefined Offline
                                          EvelynYukiundefined Offline
                                          EvelynYuki
                                          wrote last edited by
                                          #59

                                          AlexanderAlexis you can for each sabl and sabs, unfortunately you have to go through them all

                                          AlexanderAlexisundefined 1 Reply Last reply
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