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AMERICAS SERVER

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  • Orville Wrightundefined Offline
    Orville Wrightundefined Offline
    Orville Wright
    wrote last edited by
    #6

    i like it

    1 Reply Last reply
    2
    • Decundefined Dec

      You cant please everyone, I'm sure they would've kept it in if more people wanted it, maybe they're working on it and making it better?

      Byshyno20undefined Offline
      Byshyno20undefined Offline
      Byshyno20
      wrote last edited by
      #7

      Dec could be

      1 Reply Last reply
      0
      • Byshyno20undefined Byshyno20

        Hello, I'm here to clarify this: why was movement nerfed on the AMERICA SERVER?
        What stood out most about the server was its infinite movement, both when jumping and running, but currently it's not active, especially the infinite sprint, which makes playing uncomfortable for those who are used to it.
        I'd like to know if it was disabled intentionally or not?

        Opticrexundefined Offline
        Opticrexundefined Offline
        Opticrex
        wrote last edited by
        #8

        Byshyno20 Infinite sprint was disabled intentionally, yes - and likely will not return unless there’s a stronger justification than “it’s uncomfortable.” You're a good player, you'll adjust quicker than you think.

        I agree that infinite sprint paired with no jump fatigue is superior feeling movement in BO2, but it promotes excessive and unnecessary jump abuse.

        BO2 was also not really written with bunny hopping in mind that this combination enabled. Consecutive jumps frequently bypass the grounded movement state, which in turn breaks landing animations and causes the player to appear frozen between jumps, effectively looking like they’re floating.

        It came down to removing either infinite sprint or no jump fatigue. No jump fatigue was kept because it improves immediate, micro-level movement control, while infinite sprint mainly affects long-term movement uptime.

        But like Dec said, you can't please everyone.

        Byshyno20undefined 1 Reply Last reply
        2
        • Opticrexundefined Opticrex

          Byshyno20 Infinite sprint was disabled intentionally, yes - and likely will not return unless there’s a stronger justification than “it’s uncomfortable.” You're a good player, you'll adjust quicker than you think.

          I agree that infinite sprint paired with no jump fatigue is superior feeling movement in BO2, but it promotes excessive and unnecessary jump abuse.

          BO2 was also not really written with bunny hopping in mind that this combination enabled. Consecutive jumps frequently bypass the grounded movement state, which in turn breaks landing animations and causes the player to appear frozen between jumps, effectively looking like they’re floating.

          It came down to removing either infinite sprint or no jump fatigue. No jump fatigue was kept because it improves immediate, micro-level movement control, while infinite sprint mainly affects long-term movement uptime.

          But like Dec said, you can't please everyone.

          Byshyno20undefined Offline
          Byshyno20undefined Offline
          Byshyno20
          wrote last edited by
          #9

          Opticrex Are you the server admin? And it's a shame that because of things like the average person not liking it when you jump all the time, that mechanic gets disabled.

          Opticrexundefined 1 Reply Last reply
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          • Byshyno20undefined Byshyno20

            Opticrex Are you the server admin? And it's a shame that because of things like the average person not liking it when you jump all the time, that mechanic gets disabled.

            Opticrexundefined Offline
            Opticrexundefined Offline
            Opticrex
            wrote last edited by
            #10

            Byshyno20 There’s a difference between disliking a mechanic and disliking how that mechanic is being abused.

            Map flow also matters. Plutos 18 player limit alters vanilla spawn behavior, which is why most respawn modes experience frequent spawn flips or erratic spawns. Slightly reducing overall movement pace improves this significantly.

            Since removing infinite sprint weeks ago, we've been considering increasing sprint duration with Extreme Conditioning, from 8 to 12 seconds. Infinite sprint completely invalidates that entire perk, which undermines BO2’s great loadout design system.

            Byshyno20undefined 1 Reply Last reply
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            • Opticrexundefined Opticrex

              Byshyno20 There’s a difference between disliking a mechanic and disliking how that mechanic is being abused.

              Map flow also matters. Plutos 18 player limit alters vanilla spawn behavior, which is why most respawn modes experience frequent spawn flips or erratic spawns. Slightly reducing overall movement pace improves this significantly.

              Since removing infinite sprint weeks ago, we've been considering increasing sprint duration with Extreme Conditioning, from 8 to 12 seconds. Infinite sprint completely invalidates that entire perk, which undermines BO2’s great loadout design system.

              Byshyno20undefined Offline
              Byshyno20undefined Offline
              Byshyno20
              wrote last edited by
              #11

              Opticrex I don't know if you're the admin or owner of the server, but in my opinion, if you're going to nerf one mechanic for the good of the game, you should at least restore another to normal, for example, killstreaks that last too little time.

              Opticrexundefined ItzPlayer5undefined 2 Replies Last reply
              0
              • Byshyno20undefined Byshyno20

                Opticrex I don't know if you're the admin or owner of the server, but in my opinion, if you're going to nerf one mechanic for the good of the game, you should at least restore another to normal, for example, killstreaks that last too little time.

                Opticrexundefined Offline
                Opticrexundefined Offline
                Opticrex
                wrote last edited by
                #12

                Byshyno20 I am the owner.

                Reality check for you, 90% of players are on this client for nostalgia. They play for a short period and move on - you’re in the minority who stay long term. What Pluto's version of the game needs is balance, without outright class bans or easily exploitable mechanics.

                You even said it yourself: "..this might be BO2, but it's not the original game".

                Byshyno20undefined 1 Reply Last reply
                2
                • Byshyno20undefined Byshyno20

                  Opticrex I don't know if you're the admin or owner of the server, but in my opinion, if you're going to nerf one mechanic for the good of the game, you should at least restore another to normal, for example, killstreaks that last too little time.

                  ItzPlayer5undefined Offline
                  ItzPlayer5undefined Offline
                  ItzPlayer5
                  wrote last edited by
                  #13

                  Byshyno20 Open up your own server with your own scripts, or get good. That choice is up to you.

                  1 Reply Last reply
                  1
                  • PacketGhostundefined Offline
                    PacketGhostundefined Offline
                    PacketGhost
                    wrote last edited by
                    #14

                    For some odd reason i got banned for 2 hours on a Latino server idk why its that easy to just report someone and not get questioned why honestly a skill issue

                    1 Reply Last reply
                    0
                    • Opticrexundefined Opticrex

                      Byshyno20 I am the owner.

                      Reality check for you, 90% of players are on this client for nostalgia. They play for a short period and move on - you’re in the minority who stay long term. What Pluto's version of the game needs is balance, without outright class bans or easily exploitable mechanics.

                      You even said it yourself: "..this might be BO2, but it's not the original game".

                      Byshyno20undefined Offline
                      Byshyno20undefined Offline
                      Byshyno20
                      wrote last edited by
                      #15

                      Opticrex What's the reason for the chat ban? Did you not like my opinion of the server or how I express myself on the server, or what's the reason?

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