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Enhanced Double Tap

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  • Keyhart1997undefined Offline
    Keyhart1997undefined Offline
    Keyhart1997
    wrote last edited by
    #1

    This script makes the double tap perk do 50% weapon fire rate, instead of its usual 33%. This means that the double bullet damage and double fire rate make it Quadruple Tap really. I promise you, you will feel the difference.

    Perk-detection code by Enhanced Speed Cola by Demios4w4

    #include maps\_utility;
    #include common_scripts\utility;
    #include maps\_zombiemode_utility;
    
    init()
    {
    
        level thread onPlayerConnect();
        
    }
    
    onPlayerConnect()
    {
        for(;;)
        {
            level waittill( "connected", player );
            player thread monitorDoubleTapPerks();
        }
    }
    
    monitorDoubleTapPerks()
    {
        self endon( "disconnect" );
    
        for(;;)
        {
            self waittill_any( "perk_acquired", "perk_lost" );
    
            if ( self HasPerk( "specialty_rof" ) )
            {
    			setdvar("perk_weapRateMultiplier", "0.5");
    			
               
            }
            else
            {
    			setdvar("perk_weapRateMultiplier", "1");
    
            }
        }
    }
    
    perk_give_override( perk )
    {
        self SetPerk( perk );
    
        if ( perk == "specialty_rof" )
        {
    		setdvar("perk_weapRateMultiplier", "0.5");
    
        }
    }
    
    perk_lose_override( perk )
    {
        self UnsetPerk( perk );
    
        if ( perk == "specialty_rof" )
        {
            setdvar("perk_weapRateMultiplier", "1");
    
        }
    }
    
    larrygood007undefined 1 Reply Last reply
    0
    • Keyhart1997undefined Keyhart1997

      This script makes the double tap perk do 50% weapon fire rate, instead of its usual 33%. This means that the double bullet damage and double fire rate make it Quadruple Tap really. I promise you, you will feel the difference.

      Perk-detection code by Enhanced Speed Cola by Demios4w4

      #include maps\_utility;
      #include common_scripts\utility;
      #include maps\_zombiemode_utility;
      
      init()
      {
      
          level thread onPlayerConnect();
          
      }
      
      onPlayerConnect()
      {
          for(;;)
          {
              level waittill( "connected", player );
              player thread monitorDoubleTapPerks();
          }
      }
      
      monitorDoubleTapPerks()
      {
          self endon( "disconnect" );
      
          for(;;)
          {
              self waittill_any( "perk_acquired", "perk_lost" );
      
              if ( self HasPerk( "specialty_rof" ) )
              {
      			setdvar("perk_weapRateMultiplier", "0.5");
      			
                 
              }
              else
              {
      			setdvar("perk_weapRateMultiplier", "1");
      
              }
          }
      }
      
      perk_give_override( perk )
      {
          self SetPerk( perk );
      
          if ( perk == "specialty_rof" )
          {
      		setdvar("perk_weapRateMultiplier", "0.5");
      
          }
      }
      
      perk_lose_override( perk )
      {
          self UnsetPerk( perk );
      
          if ( perk == "specialty_rof" )
          {
              setdvar("perk_weapRateMultiplier", "1");
      
          }
      }
      
      larrygood007undefined Offline
      larrygood007undefined Offline
      larrygood007
      wrote last edited by
      #2

      Keyhart1997 bro tu codigo esta mal y lo corregi aqui te lo dejo,por que sale un error al querer jugar un mapa

      #include maps\_utility;
      #include common_scripts\utility;
      #include maps\_zombiemode_utility;
      
      init()
      {
          level thread onPlayerConnect();
      }
      
      onPlayerConnect()
      {
          for(;;)
          {
              level waittill("connected", player);
              player thread monitorDoubleTapPerks();
          }
      }
      
      monitorDoubleTapPerks()
      {
          self endon("disconnect");
      
          for(;;)
          {
              self waittill_any("perk_acquired", "perk_lost");
      
              if (self HasPerk("specialty_rof"))
              {
                  setdvar("perk_weapRateMultiplier", "0.5");
              }
              else
              {
                  setdvar("perk_weapRateMultiplier", "1");
              }
          }
      }
      
      perk_give_override(perk)
      {
          self SetPerk(perk);
      
          if (perk == "specialty_rof")
          {
              setdvar("perk_weapRateMultiplier", "0.5");
          }
      }
      
      perk_lose_override(perk)
      {
          self UnsetPerk(perk);
      
          if (perk == "specialty_rof")
          {
              setdvar("perk_weapRateMultiplier", "1");
          }
      }
      
      Keyhart1997undefined 1 Reply Last reply
      0
      • larrygood007undefined larrygood007

        Keyhart1997 bro tu codigo esta mal y lo corregi aqui te lo dejo,por que sale un error al querer jugar un mapa

        #include maps\_utility;
        #include common_scripts\utility;
        #include maps\_zombiemode_utility;
        
        init()
        {
            level thread onPlayerConnect();
        }
        
        onPlayerConnect()
        {
            for(;;)
            {
                level waittill("connected", player);
                player thread monitorDoubleTapPerks();
            }
        }
        
        monitorDoubleTapPerks()
        {
            self endon("disconnect");
        
            for(;;)
            {
                self waittill_any("perk_acquired", "perk_lost");
        
                if (self HasPerk("specialty_rof"))
                {
                    setdvar("perk_weapRateMultiplier", "0.5");
                }
                else
                {
                    setdvar("perk_weapRateMultiplier", "1");
                }
            }
        }
        
        perk_give_override(perk)
        {
            self SetPerk(perk);
        
            if (perk == "specialty_rof")
            {
                setdvar("perk_weapRateMultiplier", "0.5");
            }
        }
        
        perk_lose_override(perk)
        {
            self UnsetPerk(perk);
        
            if (perk == "specialty_rof")
            {
                setdvar("perk_weapRateMultiplier", "1");
            }
        }
        
        Keyhart1997undefined Offline
        Keyhart1997undefined Offline
        Keyhart1997
        wrote last edited by
        #3

        larrygood007
        Inglés: Thank you so much for replying to my post! However, I've already tested this script out and it works for me on maps like Farm. I noticed the only thing you did was remove my whitespace, but if it works for you, all the power to you! Thanks for discovering my work and wanting to make it even better than before.

        Español: ¡Muchísimas gracias por responder a mi publicación! Ya probé este script y me funciona en mapas como Farm. Me di cuenta de que lo único que hiciste fue eliminar los espacios en blanco, pero si te funciona, ¡genial! Gracias por descubrir mi trabajo y por querer mejorarlo.

        larrygood007undefined 1 Reply Last reply
        0
        • Keyhart1997undefined Keyhart1997

          larrygood007
          Inglés: Thank you so much for replying to my post! However, I've already tested this script out and it works for me on maps like Farm. I noticed the only thing you did was remove my whitespace, but if it works for you, all the power to you! Thanks for discovering my work and wanting to make it even better than before.

          Español: ¡Muchísimas gracias por responder a mi publicación! Ya probé este script y me funciona en mapas como Farm. Me di cuenta de que lo único que hiciste fue eliminar los espacios en blanco, pero si te funciona, ¡genial! Gracias por descubrir mi trabajo y por querer mejorarlo.

          larrygood007undefined Offline
          larrygood007undefined Offline
          larrygood007
          wrote last edited by
          #4

          Keyhart1997 OK bro 😊👍

          1 Reply Last reply
          0

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