[Beta] ZM Refreshed
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Inspired by many mods already uploaded here
- Reimagined by Jbleezy
- Expanded by Sehteria
- Old school weapons for mob by Mario Woopsie
- Death machine by Sloth
- Project Scavenger by View NickB05
Changes
- Added Persistent perks to all story maps
- Adds Updated perk icons by Ronan
- Map specific perk and power-up icons
Perks
- Adds PhD Mule kick, Stamin-up and Deadshot to all maps
Weapons
- All Classic weapons will no longer reuse sounds from existing weapons
- The FN Fal becomes full auto when pap'd
- The SMR becomes a four round burst when pap'd
- All weapons ads spread now shoot straight (because why are we nerfing weapons in zombies?)
- The Monkey bomb now uses the Buried/Origins version
- The Ray Gun now uses the Buried/Origins version
- Added the Peacekeeper to all maps
- Added the KSG to all maps
- Added the Skorpion to all maps
- Added the Scar to all maps
Broken Earth maps
- Replaced the Fal with the Fal OSW
- Replaced the RPD with the LSAT
- Replaced the Barrett with a scoped Ballista
- Added the MP7, Vector and M27 to all maps
- Added the XP5-50 all maps
- Added the AN-94 and PDW57 and SVU to Tranzit
- Being able to transfer the Remington new model army to other maps via fridge
- Added the fixed Jetgun by B4KED
- Custom camo for Die Rise
- Bo1 pap camo for Buried
- All doors will stay open once used by the turbine
Nuketown
- Replaced the Fiveseven with the Browning
- Replaced the LSAT with the RPD
- Replaced the DSR 50 with the L96A1
- Replaced the HAMR with the M60
- Replaced the RPG with the SP RPG
- Replaced the WAR MACHINE with the MGL
- Added the Dragunov
- Added the Spas-12
- Added the UZI
- Added the AK-47
- Added the PDW57
- Green afterlife pap camo (subject to change)
Mob of the dead
- Added Quick revive
- Replaced the M1911 with the snubnose python as the starting weapon
- Replaced the Fiveseven with the Browning
- Replaced the LSAT with the RPD
- Replaced the DSR 50 with the L96A1
- Replaced the HAMR with the M60
- Replaced the RPG with the SP RPG
- Added the MGL
- Added the Dragunov
- Added the Spas-12
- Added the M1911 to the box
- Replaced the Dupe UZI wall buys with the M16 and AK-74U
- Replaced the Dupe MP5 wall buy with the PDW57
Origins
- Added the M1911
- Added the M27
- Added the AK-47
- Added the Olympia
- Added the LSAT
- Replaced the Python with the Remington new model army
Plans for future updates
- Try to add more bo1 weapons
- Make tombstone like its persistent perk version where it saves your perks when downed
Download link
https://drive.google.com/file/d/1sEfNrdR_q-EfKpV8-SbDBtfK-XL3Hfpy/view?usp=drive_link -
looking foward to this, keep it up!
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Sick dude awesome mod!
But if i can suggest for a way to get more perks?Maybe a simple or mid difficult challenge to unlock more perk slots in the maps?
the easiest one i can think of are Cold war trial systems
like this one for bo2
https://forum.plutonium.pw/topic/38491/share-mystery-box-perks-in-bo3-aats-tranzit-fog-cw-trial-system-scripts -
the mod is great, but i don't understand why to change jugg with phd in Tranzit and Town. And one question, where's the pap in Tranzit.
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u know, maybe u can put the alpha omega camo on nuketown, i think it would fit better
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u know, maybe u can put the alpha omega camo on nuketown, i think it would fit better
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Such a phenomenal work, no doubt about that, and i salute you for making this, for future additions i want to suggest you add the ppsh 41, i tried to do it, but i did not know where to start or how files needs to be structured and organized and which are necessary and which are not, to be compatible with the bo2 engine, if you find this to be interesting too, i can further assist you with it because i know itโs possible and the gun been seen before on the old Redacted client, also i think itโll be cool because it will be ready when the dlc 5 maps port drops
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can you add the storm PSR to all maps? like the remix mod?
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Such a phenomenal work, no doubt about that, and i salute you for making this, for future additions i want to suggest you add the ppsh 41, i tried to do it, but i did not know where to start or how files needs to be structured and organized and which are necessary and which are not, to be compatible with the bo2 engine, if you find this to be interesting too, i can further assist you with it because i know itโs possible and the gun been seen before on the old Redacted client, also i think itโll be cool because it will be ready when the dlc 5 maps port drops
SelfCentered if you can find me the original mod I can look into it
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"drive".google".com/file/d/1WwDr6hbNBqA2tb-iK_AjDk2dbLljK3RY/view?usp=drive_link"
it's in mp along with other weapons too -
I like this style of Vanilla+ enhancements to BO2's already existing gameplay, please don't try to divert and make it feel more like newer zombies. This feels a lot like how BO2 should've been with you adding more perks and weapons to all the maps, and if we keep going down this path then this might end up being the best BO2 Zombies Mod competing with Jbleezy's Reimagined and other Expansion mods. As long as we don't stray too far from BO2's vision.
My few suggestions:
- Add a perk limit on original difficulty only
- All easter eggs possible with any amount of players
- Adding the cut gamemodes that are seen in JBleezy's Reimagined (but with the untouched map selection UI)
- Unique stylish huds to every map
- Adding the future DLC 5 port mod to this pack, if possible
- Adding the cut TranZit sub-section maps (Cornfields, Nacht, Power Station, and Tunnel) if possible
- Adding back all other cut content, if possible
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With your input, this post could be even better ๐
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