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[Release] [MP] Summit

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • CUKServers Offline
    CUKServers Offline
    CUKServers
    wrote last edited by
    #1

    About

    Summit, Black Ops 1's research facility on a snowy mountain, ported to Black Ops II multiplayer on Plutonium T6 as its own map. It doesn't replace a stock map: load the mod and Summit shows up in the map list next to the BO2 maps.

    Screenshots

    Screenshot 2026-10-04 135331.png
    Screenshot 2026-10-04 135355.png
    Screenshot 2026-10-04 135415.png
    Screenshot 2026-10-04 135427.png

    Features

    • The whole BO1 map: geometry, textures, collision and all 3,526 props (snowy pines, the gondola, crates, consoles, the facility's furniture).
    • BO1's snow: the layered snow, ice and grime blended over rock, dirt and concrete with BO1's own blend weights.
    • BO1's lighting with sun shadows, plus its sky, minimap and loading screen.
    • Breakable windows: shoot a pane and it shatters.
    • The gondola: mantle into the cab, just like BO1.
    • Proper gunfights: bullet impact and footstep sounds on every surface; barrels, crates, cabinets, consoles, the fuel tank and the shipping containers stop bullets.
    • Every mode: spawns and objectives from BO1's map for Team Deathmatch, Free-for-all, Domination, Search & Destroy, Demolition, Capture the Flag, Headquarters, Sabotage and Kill Confirmed.
    • Bots: BO1's own path nodes, so bots play the map.

    Download

    Download: mp_ShepsSummit v1.0

    Install

    1. Extract the zip and copy the mp_ShepsSummit folder to %localappdata%\Plutonium\storage\t6\mods\
    2. Start Plutonium T6 Multiplayer, open Mods and load Summit.
    3. Create a game and pick Summit from the map list.

    Dedicated servers: put the folder in your server's mods folder, start with +set fs_game mods/mp_ShepsSummit and use mp_mountain in your rotation. With FastDL set up, players download the mod automatically.

    Play it now

    [CUK] Firing Range & Summit [EU] runs both maps in a TDM / Domination / Kill Confirmed / S&D rotation.

    Changelog

    v1.0

    • First release.

    Notes

    • The mod sets g_connectpaths 1 for every mode (needed to link the map's path nodes; it doesn't affect stock maps).
    • The gondola doesn't sway, and BO1's destructible computers, cabinets and tanks are solid but don't break.
    • Broken windows vanish with a glass-break sound; there's no flying-shards effect yet.

    Credits

    • Treyarch: Summit, Black Ops 1 and Black Ops II
    • Shep: the BO2 port
    • Built with OpenAssetTools
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    • CUKServers CUKServers referenced this topic

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