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T6 Zombie Counters

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  • get_spaced
    get_spaced
    get_spaced
    wrote last edited by
    #1

    T6 Zombies Counter

    T6 Zombies Counter is a lightweight GSC script for Plutonium T6 Zombies that adds a dynamic enemy counter HUD, displaying the number of remaining enemies during each round.

    The counter automatically updates, supports multiple enemy types, and includes smooth animations while maintaining a clean appearance that fits the original Black Ops II Zombies HUD.

    Features

    • Dynamic Enemy Counter: Displays the number of remaining enemies, including those waiting to spawn.
    • Multiple Enemy Types: Supports Zombies, Hellhounds, Leapers (Jumping Jacks), and Witches (Buried Ghosts).
    • Color-Coded Display: Each enemy type has its own color for easy identification.
    • Mixed Enemy Support: Displays multiple enemy types within a single HUD element.
    • Horde Counter: Shows estimated remaining hordes when more than 24 enemies remain.
    • Smooth Animations: Fades in at round start, fades out at round end, and pulses when enemy counts change.
    • Customizable HUD: Configure positioning, text size, animations, and update frequency through DVARs.
    • Multiplayer Support: Automatically initializes the HUD for connected players.

    Download & Source Code

    GitHub: https://github.com/get-spaced/T6-Zombie-Counters

    Installation instructions, configuration options, and source code are available in the repository.

    More Scripts & Mods

    I also develop and release public scripts and mods for Plutonium T4, T5, and T6, with more projects planned for the future.

    GitHub Profile: https://github.com/get-spaced

    Feedback, bug reports, and suggestions are always welcome!

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