[OUTDATED] BO2 Custom Classes + Custom Classes Tool Generator
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Give Custom Class
Developer: DoktorSAS________________
Download link or url of the tool will be relased soon. I lost the old uncompiled files so i nee to recreate the tool. It will probably change into a webversion.
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This is a simple system to give class, not an hard code but is a code helpful to make things faster.
This method can be used to give class after palyer spawn/respawned automatically.
The classnameP is the name of the class, with a switch in onPlayerSpawned() is possibile to spawn with the selected classes.Implements this code to use the tool
giveCustomClass( weap1, weap2, classnameP, equip1, equip2){ //Made By DoktorSAS self takeallweapons(); self.classnamePlayerP = classnameP; self iprintln("Class ^2Choosed"); self giveweapon("knife_mp",0,true(0,0,0,0,0)); self giveweapon(weap1,0,true(0,0,0,0,0)); self givemaxammo(weap1); self giveweapon(weap2,0,true(0,0,0,0,0)); self givemaxammo(weap2); self giveweapon(equip1); self setWeaponAmmoStock(equip1,1); self giveweapon(equip2); self setWeaponAmmoStock(equip2,1); self switchtoweapon(weap1); self baseperk(); } baseperk(){ self clearperks(); self setperk("specialty_additionalprimaryweapon"); self setperk("specialty_fastequipmentuse"); self setperk("specialty_fastladderclimb"); self setperk("specialty_fastmantle"); self setperk("specialty_bulletpenetration"); self setperk("specialty_fastads"); self setperk("specialty_longersprint"); self setperk("specialty_fastweaponswitch"); self setperk("specialty_fallheight"); } exemple(){ giveCustomClass("dsr50_mp+steadyaim+fmj+extclip", "ksg_mp", "DSRKSG", "sticky_grenade_mp", "proximity_grenade_mp" ); }Download this tool to make custom classes easily
Class Generator v1.1:- Fixed Gun IdName clone
- Added Equipment #1 and Equipment #2
Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Class Generator
VirusTotal: https://www.virustotal.com/gui/file/c5258d78efdf262588fcf634bae883a3ec668dbf1731f2cb655ab3e7d3c5a9a8/detection
Developer: DoktorSAS

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I removed the advertisement from your post.
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Okey, no problems
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Nice release.
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Sorex There is a problem with your tool, every time I choose a secondary weapon in the code, it repeats the primary weapon in the secondary and adds the accessories, you can see in the image of the same post.
Also I can't choose not to put a secondary weapon, don't let me ..
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My bad, now i'll fix it, my bad. Now i can't use the pc with the source code but when i can i'll fix it, i'll remove the link and i put it back when solve it.
Thanks for the support Kalitos -
My bad, now i'll fix it, my bad. Now i can't use the pc with the source code but when i can i'll fix it, i'll remove the link and i put it back when solve it.
Thanks for the support KalitosSorex Great job. It works now. Cool
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Give Custom Class
Developer: DoktorSAS________________
Download link or url of the tool will be relased soon. I lost the old uncompiled files so i nee to recreate the tool. It will probably change into a webversion.
________________
This is a simple system to give class, not an hard code but is a code helpful to make things faster.
This method can be used to give class after palyer spawn/respawned automatically.
The classnameP is the name of the class, with a switch in onPlayerSpawned() is possibile to spawn with the selected classes.Implements this code to use the tool
giveCustomClass( weap1, weap2, classnameP, equip1, equip2){ //Made By DoktorSAS self takeallweapons(); self.classnamePlayerP = classnameP; self iprintln("Class ^2Choosed"); self giveweapon("knife_mp",0,true(0,0,0,0,0)); self giveweapon(weap1,0,true(0,0,0,0,0)); self givemaxammo(weap1); self giveweapon(weap2,0,true(0,0,0,0,0)); self givemaxammo(weap2); self giveweapon(equip1); self setWeaponAmmoStock(equip1,1); self giveweapon(equip2); self setWeaponAmmoStock(equip2,1); self switchtoweapon(weap1); self baseperk(); } baseperk(){ self clearperks(); self setperk("specialty_additionalprimaryweapon"); self setperk("specialty_fastequipmentuse"); self setperk("specialty_fastladderclimb"); self setperk("specialty_fastmantle"); self setperk("specialty_bulletpenetration"); self setperk("specialty_fastads"); self setperk("specialty_longersprint"); self setperk("specialty_fastweaponswitch"); self setperk("specialty_fallheight"); } exemple(){ giveCustomClass("dsr50_mp+steadyaim+fmj+extclip", "ksg_mp", "DSRKSG", "sticky_grenade_mp", "proximity_grenade_mp" ); }Download this tool to make custom classes easily
Class Generator v1.1:- Fixed Gun IdName clone
- Added Equipment #1 and Equipment #2
Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Class Generator
VirusTotal: https://www.virustotal.com/gui/file/c5258d78efdf262588fcf634bae883a3ec668dbf1731f2cb655ab3e7d3c5a9a8/detection
Developer: DoktorSAS
This post is deleted! -
Sorex how do i use this?
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CloudyHvH
u have to implents the code in your mods, after that u have to create a classes with the tool, copy the code and paste it in your mods(i mean u have to peste it like new options of your menu).
This is tool for mod Developer, is a simple tool to help the mod developer to generate classes for a class menu inside a menu (this is an exemple). I use it for a menu section with classes and for overwrite classes, thats make my life easier -
I already added everything but I can't get classes, What exactly should I put in onPlayerSpawned ()
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alejandrodarz You have to add it on menu options or u can combine it with overwrite classes code
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Give Custom Class
Developer: DoktorSAS________________
Download link or url of the tool will be relased soon. I lost the old uncompiled files so i nee to recreate the tool. It will probably change into a webversion.
________________
This is a simple system to give class, not an hard code but is a code helpful to make things faster.
This method can be used to give class after palyer spawn/respawned automatically.
The classnameP is the name of the class, with a switch in onPlayerSpawned() is possibile to spawn with the selected classes.Implements this code to use the tool
giveCustomClass( weap1, weap2, classnameP, equip1, equip2){ //Made By DoktorSAS self takeallweapons(); self.classnamePlayerP = classnameP; self iprintln("Class ^2Choosed"); self giveweapon("knife_mp",0,true(0,0,0,0,0)); self giveweapon(weap1,0,true(0,0,0,0,0)); self givemaxammo(weap1); self giveweapon(weap2,0,true(0,0,0,0,0)); self givemaxammo(weap2); self giveweapon(equip1); self setWeaponAmmoStock(equip1,1); self giveweapon(equip2); self setWeaponAmmoStock(equip2,1); self switchtoweapon(weap1); self baseperk(); } baseperk(){ self clearperks(); self setperk("specialty_additionalprimaryweapon"); self setperk("specialty_fastequipmentuse"); self setperk("specialty_fastladderclimb"); self setperk("specialty_fastmantle"); self setperk("specialty_bulletpenetration"); self setperk("specialty_fastads"); self setperk("specialty_longersprint"); self setperk("specialty_fastweaponswitch"); self setperk("specialty_fallheight"); } exemple(){ giveCustomClass("dsr50_mp+steadyaim+fmj+extclip", "ksg_mp", "DSRKSG", "sticky_grenade_mp", "proximity_grenade_mp" ); }Download this tool to make custom classes easily
Class Generator v1.1:- Fixed Gun IdName clone
- Added Equipment #1 and Equipment #2
Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Class Generator
VirusTotal: https://www.virustotal.com/gui/file/c5258d78efdf262588fcf634bae883a3ec668dbf1731f2cb655ab3e7d3c5a9a8/detection
Developer: DoktorSAS

Sorex for me it jus puts the lethal and nonlethal but not the guns
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Triki Have you choosed the classes? this tool is for mod developer
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Give Custom Class
Developer: DoktorSAS________________
Download link or url of the tool will be relased soon. I lost the old uncompiled files so i nee to recreate the tool. It will probably change into a webversion.
________________
This is a simple system to give class, not an hard code but is a code helpful to make things faster.
This method can be used to give class after palyer spawn/respawned automatically.
The classnameP is the name of the class, with a switch in onPlayerSpawned() is possibile to spawn with the selected classes.Implements this code to use the tool
giveCustomClass( weap1, weap2, classnameP, equip1, equip2){ //Made By DoktorSAS self takeallweapons(); self.classnamePlayerP = classnameP; self iprintln("Class ^2Choosed"); self giveweapon("knife_mp",0,true(0,0,0,0,0)); self giveweapon(weap1,0,true(0,0,0,0,0)); self givemaxammo(weap1); self giveweapon(weap2,0,true(0,0,0,0,0)); self givemaxammo(weap2); self giveweapon(equip1); self setWeaponAmmoStock(equip1,1); self giveweapon(equip2); self setWeaponAmmoStock(equip2,1); self switchtoweapon(weap1); self baseperk(); } baseperk(){ self clearperks(); self setperk("specialty_additionalprimaryweapon"); self setperk("specialty_fastequipmentuse"); self setperk("specialty_fastladderclimb"); self setperk("specialty_fastmantle"); self setperk("specialty_bulletpenetration"); self setperk("specialty_fastads"); self setperk("specialty_longersprint"); self setperk("specialty_fastweaponswitch"); self setperk("specialty_fallheight"); } exemple(){ giveCustomClass("dsr50_mp+steadyaim+fmj+extclip", "ksg_mp", "DSRKSG", "sticky_grenade_mp", "proximity_grenade_mp" ); }Download this tool to make custom classes easily
Class Generator v1.1:- Fixed Gun IdName clone
- Added Equipment #1 and Equipment #2
Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Class Generator
VirusTotal: https://www.virustotal.com/gui/file/c5258d78efdf262588fcf634bae883a3ec668dbf1731f2cb655ab3e7d3c5a9a8/detection
Developer: DoktorSAS

Sorex hey could i please get some help im quite new and dont exactly know what to do haha
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ImBoredInnit said in [Release] BO2 Custom Classes + Custom Classes Tool Generator:
help im quite new and dont exactly know what to do hah
I would love for this to be updated, I want to be able to make a secondary my primary and my secondary a sniper.
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ImBoredInnit said in [Release] BO2 Custom Classes + Custom Classes Tool Generator:
help im quite new and dont exactly know what to do hah
I would love for this to be updated, I want to be able to make a secondary my primary and my secondary a sniper.
qweqwe333 its there a way to still get the tool
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NOTE:
This its not made to replace your classes, this tool just generate a GSC code that "gsc modders" can use to build custom classes to give. Its just a tool use full for coders not for trickshotters.
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NOTE:
This its not made to replace your classes, this tool just generate a GSC code that "gsc modders" can use to build custom classes to give. Its just a tool use full for coders not for trickshotters.
Sorex I seen a person in bo2 plutonium with LB Semtexs like for bo2 recoveries on Xbox/ps3
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Bo2 custom class and camos not showingclass not showing in game and in lobby
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