BSOD when changing map / finish a game
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Hi Hello everybody.
I'm pretty new on this site, but I would like to get some help from you.
I successfully made the server and the client as well, connected with friends, installed iw4madmin and everything seems working. However if a game finishes, all of us (me too) got a black screen, loading forever. We have to quit and reconnect (Server seems it can load up new map without much hassle). It happens if a game finishes, or when I change map with iw4madmin as well. Do you guys have any idea what the problem is ?
Thank you in advance! -
bigzolly Detail in which mode you are playing, multiplayer or zombies
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It happens using multiplayer. However I can't tell if it happens with Zombies as well, because I haven't tried it yet.
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bigzolly As you describe it, it could be an error inside the server configuration file. You can share how you have the dedicated.cfg file implemented and review it
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Kalitos Well. I just followed the instructions in this forum at the "Server hosting guide". Also deleted the files suggested in the guide. The only thing I changed (I thought that might be a mistyping) is where I downloaded the .bat files, there was not only those two bat files, but the dedicated, dedicated_zm, restricted, and also the gamesettings directory. I've put all of them to the t6r/data/ folder. And the two .bat files to the root directory. (I mean the game library itself).
Should I copy in the dedicated.cfg file? -
bigzolly Yes, to review
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This post is deleted!
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///////////////////////////////////////////////////
/// PlutoT6 MP Server Configuration file //
///////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice. //
///////////////////////////////////////////////////
// 0.1 Basic version //
// 0.2 Added map list and map rotation //
// 0.3 Added Colors and B3/Log/RCon section //
// 0.4 Added gametype to map list and rotation //
// 0.5 Added location to map list and rotation //
// 0.6 Added Sharp Shooter and Gun game //
// 0.7 Clean up //
// 0.8 Additional gts -Fry //
// 0.9 Cleaned up the mess Fry merged, //
// added more comments //
// 1.0 Noob friendly -Fry //
//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
//////////////////////////////////////////////////
// ^0 Black //
// ^1 Red //
// ^2 Green //
// ^3 Yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
//////////////////////////////////////////////////sv_hostname "^1|HeLlZDoM|^7 Servers" // Give your server a name to show up on the serverlist.
//////////////////////////////////////////////////
// GAME TYPE CONFIGURATION //
//////////////////////////////////////////////////
// conf - Kill Confirmed //
// ctf - Capture the Flag //
// dem - Demolition //
// dm - Free-for-all //
// dom - Domination //
// gun - Gun Game //
// hq -Headquaters //
// koth - Hardpoint //
// oic - One in the chamber //
// oneflag - One-Flag CTF //
// sas - Sticks & Stones //
// sd - Search and Destroy //
// shrp - Sharpshooter //
// tdm - Team Deathmatch //
//////////////////////////////////////////////////
// Please make sure the game types are synced //
// or you might end up with a FFA that needs //
// 7500 kills to be won. YOU HAVE BEEN WARNED! //
//////////////////////////////////////////////////
exec gamesettings_default.cfg // Load the default server settings
exec gamesettings_tdm.cfg // Load the default tdm settings
set_gametype tdm // Set the game type to tdm
////////////////////////////////////////////////////////////////////////////////////////////////////
// GENERAL CONFIGURATION //
//////////////////////////////////////////////////
//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
//g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,)
party_maxplayers 12 // How many players can join your server.
//scr_showperksonspawn 1 // Disable the perks on the right side on spawn.
//gts forceradar 2 // Enable UAV all the time.
//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks.
//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment.
//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60
//gts playerRespawnDelay 0 // Respawn timer.
//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements.
//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed.
//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60
//gts allowAnnouncer 1 // Announce enemy team actions.
//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off)
//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headset after a kill.
//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged.
//sv_minPing 0 // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//scr_disable_cac 1 // Disable Custom Classes?
//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class set and use this command too while editing CAC)
//scr_max_rank 0 // Block every player with a level up this value
//scr_min_prestige 0 // Block every player with a prestige below this value
//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
//sv_enableItemRestriction 1 // Enables our custom restriction system.
////////////////////////////////////////////////////////////////////////////////////////////////////
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
rcon_password "2qdrcjW" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
////////////////////////////////////////////////////////////////////////////////////////////////////
// RESTRICTIONS CONFIGURATION //
//////////////////////////////////////////////////
// BANNED ATTACHMENTS //
//////////////////////////////////////////////////
//restrict_attachment "reflex" // Reflex
//restrict_attachment "steadyaim" // Laser sight
//restrict_attachment "silencer" // Suppressor/Silencer
//restrict_attachment "dualclip // Fast Mag
//restrict_attachment "holo" // EOTech Sight
//restrict_attachment "grip" // Grip
//restrict_attachment "fastads" // Quickdraw
//restrict_attachment "fmj" // Full Metal Jacket
//restrict_attachment "extbarrel" // Long Barrel
//restrict_attachment "rangefinder" // Target Finder
//restrict_attachment "stalker" // Stock
//restrict_attachment "extclip" // Extended Clip
//restrict_attachment "dualoptic" // Hybrid Optic
//restrict_attachment "sf" // Select Fire
//restrict_attachment "rf" // Rapid Fire
//restrict_attachment "gl" // Grenade Launcher
//restrict_attachment "mms" // Millimeter Scanner
//restrict_attachment "acog" // ACOG Sight
//restrict_attachment "swayreduc" // Ballistics CPU
//restrict_attachment "vzoom" // Variable Zoom
//restrict_attachment "ir" // Dual Band Scope
//restrict_attachment "dw" // Dual Wield
//restrict_attachment "tacknife" // Tactical Knife
//restrict_attachment "stackfire" // Tri-Bolt (Crossbow)//////////////////////////////////////////////////
// RESTRICT PERK 1 //
////////////////////////////////////////////////////////////////////////////////////////////////////
// Lightweight //
// Move Faster. Take no damage when falling. //
//////////////////////////////////////////////////
//restrict_item "specialty_movefaster|specialty_fallheight"
//////////////////////////////////////////////////
// Hardline //
// Earn Scorestreaks faster. //
//////////////////////////////////////////////////
//restrict_item specialty_earnmoremomentum
//////////////////////////////////////////////////
// Blind Eye //
// Undetectable by AI controlled air support. //
//////////////////////////////////////////////////
//restrict_item "specialty_nottargetedbyairsupport"
//////////////////////////////////////////////////
// Flak Jacket //
// Take less explosive damage //
//////////////////////////////////////////////////
//restrict_item "specialty_flakjacket"
//////////////////////////////////////////////////
// Ghost //
// Cannnot be detected by enemy UAVs. //
//////////////////////////////////////////////////
//restrict_item "specialty_gpsjammer"
//////////////////////////////////////////////////
// RESTRICT PERK 2 //
//////////////////////////////////////////////////
// Toughness //
// Flinch less when shot. //
//////////////////////////////////////////////////
//restrict_item "specialty_bulletflinch"
//////////////////////////////////////////////////
// Cold Blooded //
// Resistant to targeting systems. //
// No name or red crosshair //
//////////////////////////////////////////////////
//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor"
//////////////////////////////////////////////////
// Fast Hands //
// Swap weapons and use equipment fast. //
// Reset pin grenades. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse"
//////////////////////////////////////////////////
// Hardwire //
// Immune to counter-UAV and EMP //
//////////////////////////////////////////////////
//restrict_item "specialty_immunecounteruav|specialty_immuneemp"
//////////////////////////////////////////////////
// Scavenger //
// Refill ammo on people you killed. //
//////////////////////////////////////////////////
//restrict_item "specialty_scavenger"
//////////////////////////////////////////////////
// RESTRICT PERK 3 //
//////////////////////////////////////////////////
// Dexterity //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery"
//////////////////////////////////////////////////
// Extreme Conditioning //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item specialty_longersprint
//////////////////////////////////////////////////
// Engineer //
// Reroll & booby trap Care Packages. //
// Show enemy equipment in the world. //
// Delay explosives. //
//////////////////////////////////////////////////
//restrict_item "specialty_showenemyequipment|specialty_delayexplosive"
//////////////////////////////////////////////////
// Tactical Mask //
// Reduces effects of flashbangs,Concussion, //
// Shock Charges. //
//////////////////////////////////////////////////
//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection"
//////////////////////////////////////////////////
// Dead Silence //
// Move silently and be very sneaky sneaky. //
//////////////////////////////////////////////////
//restrict_item "specialty_quieter"
//////////////////////////////////////////////////
// Awareness //
// Enemy movements are easier to hear. //
//////////////////////////////////////////////////
//restrict_item "specialty_loudenemies"
////////////////////////////////////////////////////////////////////////////////////////////////////
//Wild Card Perks //
//////////////////////////////////////////////////
//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk.
//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above.
//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above.
//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon.
//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade.
//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal.
////////////////////////////////////////////////////////////////////////////////////////////////////
// MAP ROTATION LIST //
//////////////////////////////////////////////////
// STOCK //
//////////////////////////////////////////////////
// //
// mp_la - Aftermath //
// mp_dockside - Cargo //
// mp_carrier - Carrier //
// mp_drone - Drone //
// mp_express - Express //
// mp_hijacked - Hijacked //
// mp_meltdown - Meltdown //
// mp_overflow - Overflow //
// mp_nightclub - Plaza //
// mp_raid - Raid //
// mp_slums - Slums //
// mp_village - Standoff //
// mp_turbine - Turbine //
// mp_socotra - Yemen //
// //
// Bonus Map: //
// mp_nuketown_2020 - Nuketown 2025 //
// //
//////////////////////////////////////////////////
// REVOLUTION MAP PACK 1 //
//////////////////////////////////////////////////
// //
// mp_downhill - Downhill //
// mp_mirage - Mirage //
// mp_hydro - Hydro //
// mp_skate - Grind //
// //
//////////////////////////////////////////////////
// UPRISING MAP PACK 2 //
//////////////////////////////////////////////////
// //
// mp_concert - Encore //
// mp_magma - Magma //
// mp_vertigo - Vertigo //
// mp_studio - Studio //
// //
//////////////////////////////////////////////////
// VENGEANCE MAP PACK 3 //
//////////////////////////////////////////////////
// //
// mp_uplink - Uplink //
// mp_bridge - Detour //
// mp_castaway - Cove //
// mp_paintball - Rush //
// //
//////////////////////////////////////////////////
// APOCALYPSE MAP PACK 4 //
//////////////////////////////////////////////////
// //
// mp_dig - Dig //
// mp_frostbite - Frost //
// mp_pod - Pod //
// mp_takeoff - Takeoff //
// //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// Examples for sv_maprotation //
//////////////////////////////////////////////////////////////////////////
// Single Game Mode + Maps: //
//sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" //
// //
// Several Mix Game Modes + Maps: //
//sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" //
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Current Rotation (Edit to your liking) //
//////////////////////////////////////////////////sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate -
bigzolly It seems fine, try to run the server without iw4madmin, and tell us.
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Yes I can confirm it happens without iw4madmin as well and I really have no idea, why the hell it is doing this.
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bigzolly I suggest you download the base files from the game again and implement the configuration files from your server. and don't delete any files and try there. since you mentioned that you also deleted some files to save space.
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Well thank you! I think that's gonna be the only choice I have
Thanks for your kind help. I'll try that tomorrow. I'll let u know if this solved the issue or not. Thanks!
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It seems I have solved this issue. Acutally I didn't notice at the end of the guide, that basically you can do whatever you want, just don't mess with the max amount of player, as that is going to fck up things
I've set it back to it's default state and voilรก, it works flawlessly. Anyways, thanks for your help. Really appreciate your time! Am I able to close this thread, or a moderator should do it?
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Locked, glad to hear you got it sorted