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  3. [OUTDATED] Gun Locker Fix

[OUTDATED] Gun Locker Fix

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  • SappFireundefined SappFire

    What are the chat commands for getting more slots?

    AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    wrote on last edited by
    #5

    SappFire wut? slots? what are these in game?

    1 Reply Last reply
    0
    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #6

      AdrX003 I think he is talking about the limit of the gun locker, like store more then 1 gun

      AdrX003undefined 1 Reply Last reply
      1
      • Sorexundefined Sorex

        AdrX003 I think he is talking about the limit of the gun locker, like store more then 1 gun

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by AdrX003
        #7

        Sorex oh, that i wouldnt like, the bank and fridge are kinda OP already.

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        0
        • NourSofanatiundefined Offline
          NourSofanatiundefined Offline
          NourSofanati
          wrote on last edited by
          #8

          I'm getting this error on IW4MAdmin for some reason, can you guide me on how to fix it please?

          =====================================================
           IW4MAdmin
           by RaidMax
           Version 2021.6.7.1
          =====================================================
          Failed to initialize IW4MAdmin
          Unable to load one or more of the requested types.
          Could not load type 'SharedLibraryCore.Database.Models.EFMeta' from assembly 'SharedLibraryCore, Version=2021.6.7.1, Culture=neutral, PublicKeyToken=null'.
          Could not load type 'SharedLibraryCore.Database.Models.EFMeta' from assembly 'SharedLibraryCore, Version=2021.6.7.1, Culture=neutral, PublicKeyToken=null'.
          Press enter to exit...
          
          
          
          1 Reply Last reply
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          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #9

            NourSofanati Soon update if an user tell me if all work fine

            1 Reply Last reply
            0
            • Sorexundefined Sorex

              Black Ops II Plutonium Gun Locker Fix

              Developed by DoktorSAS

              Contributors

              • fed for helping with the plugin

              Through these files it will be possible to get the Gun Locker Fully Working. Implementing the following scripts is very easy. In order to make the IW4M admin plugin work you also need to modify the mod in your server. You will have to add some lines of code

              Prerequisites:

              • IW4M Admin: To have the gun locker running on a server you must have IW4M

              How does this work?

              Everything has been done to make it as simple as possible, in fact it's just a few lines of code to add to a mod and a plugin to insert in the plugin folder of iw4m admin.

              How to use it?

              To implement these features takes two minutes, just follow this guide carefully and you will understand how to implement the bank on your servers.

              Guide

              Step by step

              How to add the the plugin to my IW4M?

              1. Download the compiled files and not the source code
              2. Take/Copy the GunLockerFix.dll file and put it in the plugins folder of IW4M Admin

              How to add the code on my mods?

              1. Open your not compiled mod file with GSC Studio or other text editor
              2. Add to your init function this lines of code
               if (getDvar("mapname") == "zm_buried" || getDvar("mapname") == "zm_highrise" || getDvar("mapname") == "zm_transit") {
              		level thread onPlayerConnect_gun_locker_fix();
              		level thread onEndGame_gun_locker_fix();
              	}
              

              like

              init(){
                   if (getDvar("mapname") == "zm_buried" || getDvar("mapname") == "zm_highrise" || getDvar("mapname") == "zm_transit") {
              		level thread onPlayerConnect_gun_locker_fix();
              		level thread onEndGame_gun_locker_fix();
              	}
              }
              
              1. Add the this other funciton where you want in the mod
              onEndGame_gun_locker_fix(){
              	level waittill("end_game");
              	foreach(player in level.players){
              		if(isDefined(player.stored_weapon_data)){
              			new_dvar_value = "IW4MLOCKER;" + player.guid + "," + player.stored_weapon_data["name"] + "," + player.stored_weapon_data["lh_clip"] + "," + player.stored_weapon_data["clip"] + "," + player.stored_weapon_data["stock"] + "," + player.stored_weapon_data["alt_clip"]  + "," + player.stored_weapon_data["alt_stock"];
              			logPrint(new_dvar_value + "\n");
              		}else{
              			new_dvar_value = "IW4MLOCKER;" + player.guid + "," + "none";
              			logPrint(new_dvar_value + "\n");
              		}
              	}
              }
              
              onPlayerConnect_gun_locker_fix(){
                  for(;;){
                      level waittill("connected", player);
                      player thread gun_locker_fix();
                      player thread onPlayerDisconnect_gun_locker_fix();
                  }
              }
              
              onPlayerDisconnect_gun_locker_fix(){
              	self waittill("disconnect");
              	stored_weapon_data = self.stored_weapon_data;
              	guid = self.guid;
              	if(isDefined(self.stored_weapon_data)){
              		new_dvar_value = "IW4MLOCKER;" + guid + "," + stored_weapon_data["name"] + "," + stored_weapon_data["lh_clip"] + "," + stored_weapon_data["clip"] + "," + stored_weapon_data["stock"] + "," + stored_weapon_data["alt_clip"]  + "," + stored_weapon_data["alt_stock"];
              		logPrint(new_dvar_value + "\n");
              	}else{
              		new_dvar_value = "IW4MLOCKER;" + guid + "," + "none";
              		logPrint(new_dvar_value + "\n");
              	}
              }
              
              gun_locker_fix(){
              	level endon("end_game");
              	self waittill("spawned_player");
              	while(getDvar( "guns_clients_information" ) == "" || !self setLockerGun(  )) // As long as the value of the bank is not valid then it remains in the loop
              		wait 0.001;
              
              }
              
              setLockerGun(  ) {
              	guns_data = strTok(getDvar( "guns_clients_information" ), "-"); // The dvar is divided into many elements so many players are in game
              	for (i = 0; i < guns_data.size; i++) {
              		client_data = strTok(guns_data[i], ","); // Divides each player's data into arrays with 7 values
              		if (int(client_data[0]) == int(self.guid)) { // If the GUID matches the user in analysis then sets the value of the stored weapondata and says that the value is valid
              			weapondata = [];
              			if(client_data[1] != "none"){
                      		weapondata[ "name" ] 		= client_data[1];
                     			weapondata[ "lh_clip" ] 	= client_data[2];
                      		weapondata[ "clip" ] 		= client_data[3];
                     		 	weapondata[ "stock" ]	 	= client_data[4];
                      		weapondata[ "alt_clip" ] 	= client_data[5];
                      		weapondata[ "alt_stock" ]	= client_data[6];
                      		self.stored_weapon_data = weapondata;
                      		self iprintln("Weapon Set!");
              			}
              			return 1;
              		}
              	}
              	return 0;
              }
              
              1. Compile the file
              2. Put the compiled file in maps\mp\gametypes_zm
              3. Start the server
              4. Start IW4M
              5. END

              Download

              Download the files from Github

              Source Code

              Download and/or read the source files from Github

              Use this forum post to report problems, also for code improvements and new features to implement. I remember it is a pre-release. Everything is in testing phase. In order to release an official version I need people to use this script on their servers.
              Ch00chinat0rundefined Offline
              Ch00chinat0rundefined Offline
              Ch00chinat0r
              wrote on last edited by
              #10

              Sorex I don't believe this is working since the recent update 😞 Any chance we will get a fix soon? Love the idea of getting the locker working 🙂

              Ch00chinat0rundefined 1 Reply Last reply
              0
              • Ch00chinat0rundefined Ch00chinat0r

                Sorex I don't believe this is working since the recent update 😞 Any chance we will get a fix soon? Love the idea of getting the locker working 🙂

                Ch00chinat0rundefined Offline
                Ch00chinat0rundefined Offline
                Ch00chinat0r
                wrote on last edited by
                #11

                gun fix issue.PNG

                1 Reply Last reply
                0
                • -HuayRaccoon-undefined Offline
                  -HuayRaccoon-undefined Offline
                  -HuayRaccoon-
                  wrote on last edited by
                  #12

                  I tried to use the command to store a pack a punched raygun and it didn't work. Is this something devs are planning to fix? Or is it intended to be impossible to store wonder weapons. It also happens with 1911 and with the akimbo mustang and Sally.

                  RedxSkullundefined 1 Reply Last reply
                  0
                  • -HuayRaccoon-undefined -HuayRaccoon-

                    I tried to use the command to store a pack a punched raygun and it didn't work. Is this something devs are planning to fix? Or is it intended to be impossible to store wonder weapons. It also happens with 1911 and with the akimbo mustang and Sally.

                    RedxSkullundefined Offline
                    RedxSkullundefined Offline
                    RedxSkull
                    wrote on last edited by RedxSkull
                    #13

                    -HuayRaccoon- There is nothing to fix. I'm assuming you never played Bo2 before plutonium like on console or steam. The locker never had any commands and you couldn't store certain weapons like Wonder Weapons. Only with GSC could you change how the locker works like add in a command to deposit and withdraw. Plutonium has their games in their original state, but anyone can mod them with GSC for either private match or servers.

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                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by Sorex
                      #14

                      -HuayRaccoon- RedxSkull
                      I add that the GunLocker fix its now outated and not needed anymore. Before plutonium new stats system server did not have a way to make bank and locker work as intended (Like the original game) so i just made a fix for that.

                      Now plutonium fixed those issue and this plugins are not needed anymore.

                      P.S:

                      Both GunLockerFix and BankFix don't add any commands. They just make the weapon store on the iw4m database.

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