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[Support] Mono Syntax Error

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  • Ox_undefined Ox_

    Code seems to be copy pasted from a decompiler. And that decompiler outputs decimals incorrectly (with a comma instead of a dot).
    So just regex replace (?<=\d),(?=\d) with ..
    (Or alternatively using capture groups regex replace (\d),(\d) with \1.\2)

    Emosewajundefined Offline
    Emosewajundefined Offline
    Emosewaj
    VIP
    wrote on last edited by
    #15

    Ox_ You're implying they know what regex or Search and Replace are, lol

    Ox_undefined Farzadundefined floxundefined 4 Replies Last reply
    0
    • Emosewajundefined Emosewaj

      Ox_ You're implying they know what regex or Search and Replace are, lol

      Ox_undefined Offline
      Ox_undefined Offline
      Ox_
      wrote on last edited by
      #16

      Emosewaj said in [Support] Mono Syntax Error:

      Ox_ You're implying they know what regex or Search and Replace are, lol

      I guess, but it's not like you need to know.
      First link on Google gives you an online tool to which you copy paste exactly what I said and all done.

      Farzadundefined 1 Reply Last reply
      0
      • Ox_undefined Ox_

        Emosewaj said in [Support] Mono Syntax Error:

        Ox_ You're implying they know what regex or Search and Replace are, lol

        I guess, but it's not like you need to know.
        First link on Google gives you an online tool to which you copy paste exactly what I said and all done.

        Farzadundefined Offline
        Farzadundefined Offline
        Farzad
        wrote on last edited by
        #17
        This post is deleted!
        1 Reply Last reply
        0
        • Farzadundefined Offline
          Farzadundefined Offline
          Farzad
          wrote on last edited by
          #18

          Hi. I’ve replaced the outline colors with the RGB I like and I have also changed ROUND WIN to my text I want, and I checked to see if it would replace and it has But the server crashes 0.01 seconds before the killcam shows, the text is displayed, but the server crashes right right before the killcam shows, why?

          
          #include maps/mp/_utility;
          #include maps/mp/gametypes/_globallogic_audio;
          #include maps/mp/_music;
          #include maps/mp/gametypes/_hud_message;
          #include maps/mp/gametypes/_hud_util;
          
          init()
          {
          precachestring( &"MENU_POINTS" );
          precachestring( &"MP_FIRSTPLACE_NAME" );
          precachestring( &"MP_SECONDPLACE_NAME" );
          precachestring( &"MP_THIRDPLACE_NAME" );
          precachestring( &"MP_WAGER_PLACE_NAME" );
          precachestring( &"MP_MATCH_BONUS_IS" );
          precachestring( &"MP_CODPOINTS_MATCH_BONUS_IS" );
          precachestring( &"MP_WAGER_WINNINGS_ARE" );
          precachestring( &"MP_WAGER_SIDEBET_WINNINGS_ARE" );
          precachestring( &"MP_WAGER_IN_THE_MONEY" );
          precachestring( &"faction_popup" );
          game[ "strings" ][ "draw" ] = &"MP_DRAW_CAPS";
          game[ "strings" ][ "round_draw" ] = &"MP_ROUND_DRAW_CAPS";
          game[ "strings" ][ "round_win" ] = &"MP_ROUND_WIN_CAPS";
          game[ "strings" ][ "round_loss" ] = &"MP_ROUND_LOSS_CAPS";
          game[ "strings" ][ "victory" ] = &"MP_VICTORY_CAPS";
          game[ "strings" ][ "defeat" ] = &"MP_DEFEAT_CAPS";
          game[ "strings" ][ "game_over" ] = &"MP_GAME_OVER_CAPS";
          game[ "strings" ][ "halftime" ] = &"MP_HALFTIME_CAPS";
          game[ "strings" ][ "overtime" ] = &"MP_OVERTIME_CAPS";
          game[ "strings" ][ "roundend" ] = &"MP_ROUNDEND_CAPS";
          game[ "strings" ][ "intermission" ] = &"MP_INTERMISSION_CAPS";
          game[ "strings" ][ "side_switch" ] = &"MP_SWITCHING_SIDES_CAPS";
          game[ "strings" ][ "match_bonus" ] = &"MP_MATCH_BONUS_IS";
          game[ "strings" ][ "codpoints_match_bonus" ] = &"MP_CODPOINTS_MATCH_BONUS_IS";
          game[ "strings" ][ "wager_winnings" ] = &"MP_WAGER_WINNINGS_ARE";
          game[ "strings" ][ "wager_sidebet_winnings" ] = &"MP_WAGER_SIDEBET_WINNINGS_ARE";
          game[ "strings" ][ "wager_inthemoney" ] = &"MP_WAGER_IN_THE_MONEY_CAPS";
          game[ "strings" ][ "wager_loss" ] = &"MP_WAGER_LOSS_CAPS";
          game[ "strings" ][ "wager_topwinners" ] = &"MP_WAGER_TOPWINNERS";
          game[ "menu_endgameupdate" ] = "endgameupdate";
          precachemenu( game[ "menu_endgameupdate" ] );
          level thread onplayerconnect();
          }
          
          onplayerconnect()
          {
          for ( ;; )
          {
          level waittill( "connecting", player );
          player thread hintmessagedeaththink();
          player thread lowermessagethink();
          player thread initnotifymessage();
          player thread initcustomgametypeheader();
          }
          }
          
          initcustomgametypeheader()
          {
          font = "default";
          titlesize = 2,5;
          self.customgametypeheader = createfontstring( font, titlesize );
          self.customgametypeheader setpoint( "TOP", undefined, 0, 30 );
          self.customgametypeheader.glowalpha = 1;
          self.customgametypeheader.hidewheninmenu = 1;
          self.customgametypeheader.archived = 0;
          self.customgametypeheader.color = ( 1, 1, 0,6 );
          self.customgametypeheader.alpha = 1;
          titlesize = 2;
          self.customgametypesubheader = createfontstring( font, titlesize );
          self.customgametypesubheader setparent( self.customgametypeheader );
          self.customgametypesubheader setpoint( "TOP", "BOTTOM", 0, 0 );
          self.customgametypesubheader.glowalpha = 1;
          self.customgametypesubheader.hidewheninmenu = 1;
          self.customgametypesubheader.archived = 0;
          self.customgametypesubheader.color = ( 1, 1, 0,6 );
          self.customgametypesubheader.alpha = 1;
          }
          
          hintmessage( hinttext, duration )
          {
          notifydata = spawnstruct();
          notifydata.notifytext = hinttext;
          notifydata.duration = duration;
          notifymessage( notifydata );
          }
          
          hintmessageplayers( players, hinttext, duration )
          {
          notifydata = spawnstruct();
          notifydata.notifytext = hinttext;
          notifydata.duration = duration;
          i = 0;
          while ( i < players.size )
          {
          players[ i ] notifymessage( notifydata );
          i++;
          }
          }
          
          showinitialfactionpopup( team )
          {
          self luinotifyevent( &"faction_popup", 1, game[ "strings" ][ team + "_name" ] );
          maps/mp/gametypes/_hud_message::oldnotifymessage( undefined, undefined, undefined, undefined );
          }
          
          initnotifymessage()
          {
          if ( !sessionmodeiszombiesgame() )
          {
          if ( self issplitscreen() )
          {
          titlesize = 2;
          textsize = 1,4;
          iconsize = 24;
          font = "big";
          point = "TOP";
          relativepoint = "BOTTOM";
          yoffset = 30;
          xoffset = 30;
          }
          else
          {
          titlesize = 2,5;
          textsize = 1,75;
          iconsize = 30;
          font = "big";
          point = "TOP";
          relativepoint = "BOTTOM";
          yoffset = 0;
          xoffset = 0;
          }
          }
          else if ( self issplitscreen() )
          {
          titlesize = 2;
          textsize = 1,4;
          iconsize = 24;
          font = "big";
          point = "TOP";
          relativepoint = "BOTTOM";
          yoffset = 30;
          xoffset = 30;
          }
          else
          {
          titlesize = 2,5;
          textsize = 1,75;
          iconsize = 30;
          font = "big";
          point = "BOTTOM LEFT";
          relativepoint = "TOP";
          yoffset = 0;
          xoffset = 0;
          }
          self.notifytitle = createfontstring( font, titlesize );
          self.notifytitle setpoint( point, undefined, xoffset, yoffset );
          self.notifytitle.glowalpha = 1;
          self.notifytitle.hidewheninmenu = 1;
          self.notifytitle.archived = 0;
          self.notifytitle.alpha = 0;
          self.notifytext = createfontstring( font, textsize );
          self.notifytext setparent( self.notifytitle );
          self.notifytext setpoint( point, relativepoint, 0, 0 );
          self.notifytext.glowalpha = 1;
          self.notifytext.hidewheninmenu = 1;
          self.notifytext.archived = 0;
          self.notifytext.alpha = 0;
          self.notifytext2 = createfontstring( font, textsize );
          self.notifytext2 setparent( self.notifytitle );
          self.notifytext2 setpoint( point, relativepoint, 0, 0 );
          self.notifytext2.glowalpha = 1;
          self.notifytext2.hidewheninmenu = 1;
          self.notifytext2.archived = 0;
          self.notifytext2.alpha = 0;
          self.notifyicon = createicon( "white", iconsize, iconsize );
          self.notifyicon setparent( self.notifytext2 );
          self.notifyicon setpoint( point, relativepoint, 0, 0 );
          self.notifyicon.hidewheninmenu = 1;
          self.notifyicon.archived = 0;
          self.notifyicon.alpha = 0;
          self.doingnotify = 0;
          self.notifyqueue = [];
          }
          
          oldnotifymessage( titletext, notifytext, iconname, glowcolor, sound, duration )
          {
          if ( level.wagermatch && !level.teambased )
          {
          return;
          }
          notifydata = spawnstruct();
          notifydata.titletext = titletext;
          notifydata.notifytext = notifytext;
          notifydata.iconname = iconname;
          notifydata.sound = sound;
          notifydata.duration = duration;
          self.startmessagenotifyqueue[ self.startmessagenotifyqueue.size ] = notifydata;
          self notify( "received award" );
          }
          
          notifymessage( notifydata )
          {
          self endon( "death" );
          self endon( "disconnect" );
          self.messagenotifyqueue[ self.messagenotifyqueue.size ] = notifydata;
          self notify( "received award" );
          }
          
          playnotifyloop( duration )
          {
          playnotifyloop = spawn( "script_origin", ( 1, 1, 1 ) );
          playnotifyloop playloopsound( "uin_notify_data_loop" );
          duration -= 4;
          if ( duration < 1 )
          {
          duration = 1;
          }
          wait duration;
          playnotifyloop delete();
          }
          
          shownotifymessage( notifydata, duration )
          {
          self endon( "disconnect" );
          self.doingnotify = 1;
          waitrequirevisibility( 0 );
          self notify( "notifyMessageBegin" );
          self thread resetoncancel();
          if ( isDefined( notifydata.sound ) )
          {
          self playlocalsound( notifydata.sound );
          }
          if ( isDefined( notifydata.musicstate ) )
          {
          self maps/mp/_music::setmusicstate( notifydata.music );
          }
          if ( isDefined( notifydata.leadersound ) )
          {
          self maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( notifydata.leadersound );
          }
          if ( isDefined( notifydata.glowcolor ) )
          {
          glowcolor = notifydata.glowcolor;
          }
          else
          {
          glowcolor = ( 1, 1, 1 );
          }
          if ( isDefined( notifydata.color ) )
          {
          color = notifydata.color;
          }
          else
          {
          color = ( 1, 1, 1 );
          }
          anchorelem = self.notifytitle;
          if ( isDefined( notifydata.titletext ) )
          {
          if ( isDefined( notifydata.titlelabel ) )
          {
          self.notifytitle.label = notifydata.titlelabel;
          }
          else
          {
          self.notifytitle.label = &"";
          }
          if ( isDefined( notifydata.titlelabel ) && !isDefined( notifydata.titleisstring ) )
          {
          self.notifytitle setvalue( notifydata.titletext );
          }
          else
          {
          self.notifytitle settext( notifydata.titletext );
          }
          self.notifytitle setcod7decodefx( 200, int( duration * 1000 ), 600 );
          self.notifytitle.glowcolor = glowcolor;
          self.notifytitle.color = color;
          self.notifytitle.alpha = 1;
          }
          if ( isDefined( notifydata.notifytext ) )
          {
          if ( isDefined( notifydata.textlabel ) )
          {
          self.notifytext.label = notifydata.textlabel;
          }
          else
          {
          self.notifytext.label = &"";
          }
          if ( isDefined( notifydata.textlabel ) && !isDefined( notifydata.textisstring ) )
          {
          self.notifytext setvalue( notifydata.notifytext );
          }
          else
          {
          self.notifytext settext( notifydata.notifytext );
          }
          self.notifytext setcod7decodefx( 100, int( duration * 1000 ), 600 );
          self.notifytext.glowcolor = glowcolor;
          self.notifytext.color = color;
          self.notifytext.alpha = 1;
          anchorelem = self.notifytext;
          }
          if ( isDefined( notifydata.notifytext2 ) )
          {
          if ( self issplitscreen() )
          {
          if ( isDefined( notifydata.text2label ) )
          {
          self iprintlnbold( notifydata.text2label, notifydata.notifytext2 );
          }
          else
          {
          self iprintlnbold( notifydata.notifytext2 );
          }
          }
          else
          {
          self.notifytext2 setparent( anchorelem );
          if ( isDefined( notifydata.text2label ) )
          {
          self.notifytext2.label = notifydata.text2label;
          }
          else
          {
          self.notifytext2.label = &"";
          }
          self.notifytext2 settext( notifydata.notifytext2 );
          self.notifytext2 setpulsefx( 100, int( duration * 1000 ), 1000 );
          self.notifytext2.glowcolor = glowcolor;
          self.notifytext2.color = color;
          self.notifytext2.alpha = 1;
          anchorelem = self.notifytext2;
          }
          }
          if ( isDefined( notifydata.iconname ) )
          {
          iconwidth = 60;
          iconheight = 60;
          if ( isDefined( notifydata.iconwidth ) )
          {
          iconwidth = notifydata.iconwidth;
          }
          if ( isDefined( notifydata.iconheight ) )
          {
          iconheight = notifydata.iconheight;
          }
          self.notifyicon setparent( anchorelem );
          self.notifyicon setshader( notifydata.iconname, iconwidth, iconheight );
          self.notifyicon.alpha = 0;
          self.notifyicon fadeovertime( 1 );
          self.notifyicon.alpha = 1;
          waitrequirevisibility( duration );
          self.notifyicon fadeovertime( 0,75 );
          self.notifyicon.alpha = 0;
          }
          else
          {
          waitrequirevisibility( duration );
          }
          self notify( "notifyMessageDone" );
          self.doingnotify = 0;
          }
          
          waitrequirevisibility( waittime )
          {
          interval = 0,05;
          while ( !self canreadtext() )
          {
          wait interval;
          }
          while ( waittime > 0 )
          {
          wait interval;
          if ( self canreadtext() )
          {
          waittime -= interval;
          }
          }
          }
          
          canreadtext()
          {
          if ( self maps/mp/_utility::isflashbanged() )
          {
          return 0;
          }
          return 1;
          }
          
          resetondeath()
          {
          self endon( "notifyMessageDone" );
          self endon( "disconnect" );
          level endon( "game_ended" );
          self waittill( "death" );
          resetnotify();
          }
          
          resetoncancel()
          {
          self notify( "resetOnCancel" );
          self endon( "resetOnCancel" );
          self endon( "notifyMessageDone" );
          self endon( "disconnect" );
          level waittill( "cancel_notify" );
          resetnotify();
          }
          
          resetnotify()
          {
          self.notifytitle.alpha = 0;
          self.notifytext.alpha = 0;
          self.notifyicon.alpha = 0;
          self.doingnotify = 0;
          }
          
          hintmessagedeaththink()
          {
          self endon( "disconnect" );
          for ( ;; )
          {
          self waittill( "death" );
          if ( isDefined( self.hintmessage ) )
          {
          self.hintmessage destroyelem();
          }
          }
          }
          
          lowermessagethink()
          {
          self endon( "disconnect" );
          messagetexty = level.lowertexty;
          if ( self issplitscreen() )
          {
          messagetexty = level.lowertexty - 50;
          }
          self.lowermessage = createfontstring( "default", level.lowertextfontsize );
          self.lowermessage setpoint( "CENTER", level.lowertextyalign, 0, messagetexty );
          self.lowermessage settext( "" );
          self.lowermessage.archived = 0;
          timerfontsize = 1,5;
          if ( self issplitscreen() )
          {
          timerfontsize = 1,4;
          }
          self.lowertimer = createfontstring( "default", timerfontsize );
          self.lowertimer setparent( self.lowermessage );
          self.lowertimer setpoint( "TOP", "BOTTOM", 0, 0 );
          self.lowertimer settext( "" );
          self.lowertimer.archived = 0;
          }
          
          setmatchscorehudelemforteam( team )
          {
          if ( level.roundscorecarry )
          {
          self setvalue( getteamscore( team ) );
          }
          else
          {
          self setvalue( getroundswon( team ) );
          }
          }
          
          teamoutcomenotify( winner, isround, endreasontext )
          {
          self endon( "disconnect" );
          self notify( "reset_outcome" );
          team = self.pers[ "team" ];
          while ( isDefined( team ) && team == "spectator" )
          {
          i = 0;
          while ( i < level.players.size )
          {
          if ( self.currentspectatingclient == level.players[ i ].clientid )
          {
          team = level.players[ i ].pers[ "team" ];
          break;
          }
          else
          {
          i++;
          }
          }
          }
          if ( !isDefined( team ) || !isDefined( level.teams[ team ] ) )
          {
          team = "allies";
          }
          while ( self.doingnotify )
          {
          wait 0,05;
          }
          self endon( "reset_outcome" );
          headerfont = "extrabig";
          font = "default";
          if ( self issplitscreen() )
          {
          titlesize = 2;
          textsize = 1,5;
          iconsize = 30;
          spacing = 10;
          }
          else
          {
          titlesize = 3;
          textsize = 2;
          iconsize = 70;
          spacing = 25;
          }
          duration = 60000;
          outcometitle = createfontstring( headerfont, titlesize );
          outcometitle setpoint( "TOP", undefined, 0, 30 );
          outcometitle.glowalpha = 1;
          outcometitle.hidewheninmenu = 0;
          outcometitle.archived = 0;
          outcometitle.immunetodemogamehudsettings = 1;
          outcometitle.immunetodemofreecamera = 1;
          outcometext = createfontstring( font, 2 );
          outcometext setparent( outcometitle );
          outcometext setpoint( "TOP", "BOTTOM", 0, 0 );
          outcometext.glowalpha = 1;
          outcometext.hidewheninmenu = 0;
          outcometext.archived = 0;
          outcometext.immunetodemogamehudsettings = 1;
          outcometext.immunetodemofreecamera = 1;
          if ( winner == "halftime" )
          {
          outcometitle settext( game[ "strings" ][ "halftime" ] );
          outcometitle.color = ( 1, 1, 1 );
          winner = "allies";
          }
          else if ( winner == "intermission" )
          {
          outcometitle settext( game[ "strings" ][ "intermission" ] );
          outcometitle.color = ( 1, 1, 1 );
          winner = "allies";
          }
          else if ( winner == "roundend" )
          {
          outcometitle settext( game[ "strings" ][ "roundend" ] );
          outcometitle.color = ( 1, 1, 1 );
          winner = "allies";
          }
          else if ( winner == "overtime" )
          {
          outcometitle settext( game[ "strings" ][ "overtime" ] );
          outcometitle.color = ( 1, 1, 1 );
          winner = "allies";
          }
          else if ( winner == "tie" )
          {
          if ( isround )
          {
          outcometitle settext( game[ "strings" ][ "round_draw" ] );
          }
          else
          {
          outcometitle settext( game[ "strings" ][ "draw" ] );
          }
          outcometitle.color = ( 0,29, 0,61, 0,7 );
          winner = "allies";
          }
          else if ( isDefined( self.pers[ "team" ] ) && winner == team )
          {
          if ( isround )
          {
          outcometitle settext( game[ "strings" ][ "round_win" ] );
          }
          else
          {
          outcometitle settext( game[ "strings" ][ "victory" ] );
          }
          outcometitle.color = ( 0,42, 0,68, 0,46 );
          if ( isDefined( level.endvictoryreasontext ) )
          {
          endreasontext = level.endvictoryreasontext;
          }
          }
          else
          {
          if ( isround )
          {
          outcometitle settext( game[ "strings" ][ "round_loss" ] );
          }
          else
          {
          outcometitle settext( game[ "strings" ][ "defeat" ] );
          }
          outcometitle.color = ( 0,73, 0,29, 0,19 );
          if ( isDefined( level.enddefeatreasontext ) )
          {
          endreasontext = level.enddefeatreasontext;
          }
          }
          outcometext settext( endreasontext );
          outcometitle setcod7decodefx( 200, duration, 600 );
          outcometext setpulsefx( 100, duration, 1000 );
          iconspacing = 100;
          currentx = ( ( level.teamcount - 1 ) * -1 * iconspacing ) / 2;
          teamicons = [];
          teamicons[ team ] = createicon( game[ "icons" ][ team ], iconsize, iconsize );
          teamicons[ team ] setparent( outcometext );
          teamicons[ team ] setpoint( "TOP", "BOTTOM", currentx, spacing );
          teamicons[ team ].hidewheninmenu = 0;
          teamicons[ team ].archived = 0;
          teamicons[ team ].immunetodemogamehudsettings = 1;
          teamicons[ team ].immunetodemofreecamera = 1;
          teamicons[ team ].alpha = 0;
          teamicons[ team ] fadeovertime( 0,5 );
          teamicons[ team ].alpha = 1;
          currentx += iconspacing;
          _a650 = level.teams;
          _k650 = getFirstArrayKey( _a650 );
          while ( isDefined( _k650 ) )
          {
          enemyteam = _a650[ _k650 ];
          if ( team == enemyteam )
          {
          }
          
          1 Reply Last reply
          0
          • Ox_undefined Offline
            Ox_undefined Offline
            Ox_
            wrote on last edited by
            #19

            The code is still broken in the exact same way it was in your previous thread.

            Farzadundefined 2 Replies Last reply
            0
            • Mr. Androidundefined Offline
              Mr. Androidundefined Offline
              Mr. Android
              Plutonium Admin
              wrote on last edited by
              #20

              Topics merged, don't create multiple threads for the same topic.

              1 Reply Last reply
              0
              • Sassundefined Offline
                Sassundefined Offline
                Sass
                Plutonium Staff
                wrote on last edited by Sass
                #21

                Just out of curiosity, would you mind telling us where you got this code from ? I copy-pasted some random snippets I found to be odd into Google, and it leads me to Black Ops 3 forums.

                Farzadundefined 1 Reply Last reply
                0
                • Ox_undefined Ox_

                  The code is still broken in the exact same way it was in your previous thread.

                  Farzadundefined Offline
                  Farzadundefined Offline
                  Farzad
                  wrote on last edited by
                  #22

                  Ox_ dudeeeeee, theirs a maximum to the amount of characters you can send, hence I sent half the script.. I obviously changed all of them to decimals man, I can send you the whole compiled edited file personally and you can see for yourself, it shows the text after round victory, but then 0.00000001 seconds before the killcam, 💥BOOM💥 Connection Interrupted

                  1 Reply Last reply
                  0
                  • Ox_undefined Ox_

                    The code is still broken in the exact same way it was in your previous thread.

                    Farzadundefined Offline
                    Farzadundefined Offline
                    Farzad
                    wrote on last edited by
                    #23

                    Ox_ hey 0X just wanted to let you know also how would I have knew that it crashes 0.01 seconds if I didn’t have it compiled, if I did have the same stuff I would have gotten syntax error br0, which leading me to not find out the outcome of the updated string and the whole script itself In game 👍🏻

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                    • Sassundefined Sass

                      Just out of curiosity, would you mind telling us where you got this code from ? I copy-pasted some random snippets I found to be odd into Google, and it leads me to Black Ops 3 forums.

                      Farzadundefined Offline
                      Farzadundefined Offline
                      Farzad
                      wrote on last edited by
                      #24

                      Sass yah bro it’s the same dump you used to help me with the switch team thing, it’s the hud message. 🙏🏼

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                      • Emosewajundefined Emosewaj

                        Ox_ You're implying they know what regex or Search and Replace are, lol

                        Farzadundefined Offline
                        Farzadundefined Offline
                        Farzad
                        wrote on last edited by
                        #25
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                        • Emosewajundefined Emosewaj

                          Ox_ You're implying they know what regex or Search and Replace are, lol

                          Farzadundefined Offline
                          Farzadundefined Offline
                          Farzad
                          wrote on last edited by
                          #26

                          Emosewaj said in [Support] Mono Syntax Error:

                          Ox_ You're implying they know what regex or Search and Replace are, lol

                          no, actually I just thought everything coming from dump has correct syntax with no errors, I thought the comma has a meaning or something, looks like it was all wrong, that’s all 👍🏻. No need to assume me am not smart based off of that noticeable mistake men cmon 🙏🏼 . I just thought that the comma meant something different in dumps than like normal scripts but but but after looking at wait 0,05, i instantly knew, something was wrong!

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                          • Farzadundefined Farzad

                            Emosewaj said in [Support] Mono Syntax Error:

                            Ox_ You're implying they know what regex or Search and Replace are, lol

                            no, actually I just thought everything coming from dump has correct syntax with no errors, I thought the comma has a meaning or something, looks like it was all wrong, that’s all 👍🏻. No need to assume me am not smart based off of that noticeable mistake men cmon 🙏🏼 . I just thought that the comma meant something different in dumps than like normal scripts but but but after looking at wait 0,05, i instantly knew, something was wrong!

                            Farzadundefined Offline
                            Farzadundefined Offline
                            Farzad
                            wrote on last edited by
                            #27

                            Farzad sorry for bringing this old post back up, but does anyone know why the game crashes 0.01 seconds before the killcam shows? The new text is displayed, I changed the commas to decimals and all, and I do get my own text instead of Round Win, but why would it crash? May anyone provide me their GSC dump for that file or nah

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                            • Emosewajundefined Emosewaj

                              Ox_ You're implying they know what regex or Search and Replace are, lol

                              floxundefined Offline
                              floxundefined Offline
                              flox
                              wrote on last edited by
                              #28
                              This post is deleted!
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