Eliminating Creatures in Tranzit

Topic created · 5 Posts · 187 Views
  • Greetings and thanks to the entire Plutonium community, which in one way or another makes it possible for us to enjoy the services of this Platform.
    I need some function that allows to eliminate the creatures that attack the players when entering the fog in the tranzit map, Zombies Bo2 mode, so that most of the map is passable, and the players can travel the path that the bus takes , to move around the different areas, whenever they want and without using transport, if someone knows of any and could help me thanks ...

  • Im sure there's a way to disable them, but maybe try to learn the paths in fog. If you stab the denizen (that's what they're called) five times with the regular knife, they die. You will need to do that 5-10 times to run between locations.

    there's more ways of dealing with them, but require powerups like bowie knife, and you can also teleport between areas by bringing a denizen to a lit up lamp and jumping in

  • setDvar( "scr_screecher_ignore_player", 1 );
    
  • NoScreechers()
    {
    self.NoScreechers=booleanOpposite(self.NoScreechers);
    self iprintln(booleanReturnVal(self.NoScreechers, "Gollum: ^1Off", "Gollum: ^2On"));
    if(self.NoScreechers)
    {
    level.is_player_in_screecher_zone = ::_zm_arena_false_function;
    level.screecher_should_runaway = ::_zm_arena_true_function;
    }
    else
    {
    level.is_player_in_screecher_zone = ::_zm_arena_true_function;
    level.screecher_should_runaway = ::_zm_arena_false_function;
    }
    }

    _zm_arena_false_function(player)
    {
    return false;
    }

    _zm_arena_true_function(player)
    {
    return true;
    }

  • @thewawpro that didn't work for me is there another way?

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