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Plutonium

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5and5

@5and5
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Posts

Recent Best Controversial

  • [Update] [ZM] Fraga V15
    undefined 5and5
    Oct 16, 2022, 8:39 PM

    no source code : (


  • [Release] [ZM] BO1 Remix Mod
    undefined 5and5
    Jul 18, 2022, 8:30 PM

    Call of Duty: Black Ops Zombies - Remix

    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

    Created by 5and5

    YouTube - Twitch - Twitter

    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

    Download

    Download

    How to Install

    Automatic

    Manual

    Leaderboards

    Leaderboards

    Change Notes

    General

    • Zombies start running at round 1
    • Weapon limit increased from 2 to 3
    • Removed Mulekick
    • Starting points changed from 500 to 555
    • Enabled sprint while drinking perks
    • Removed player quotes
    • "Reset" now happens at exactly 12 hours

    HUD

    • /hud_pluto 1 offsets timers for pluto logo
    • Yellow points added stack on top of each other
    • In game timer
    • Round timer (shows at the end of a round - can be toggled to show mid round)
    • Seconds per horde (shows at the end of a round)
    • Total time (shows at the beginning a round - for round srs)
    • Predicted round (shows at the beginning a round)
    • Zombie remaining counter / Zombie kill counter (No Man's Land)
    • Zone name
    • Health bar
    • Drop cycle tracker
    • COTD: VR11 insta kill timer
    • COTD: George health bar
    • Moon: Oxygen timer
    • Moon: Excavator timer

    Spawn Delay

    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
    • Spawn delay now caps out at round 50 instead of 63

    Special Rounds

    Insta Kill Rounds

    • Insta kill rounds happen every other round after:
    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

    Dogs

    • First dog round is always on round 5
    • Always 4 rounds between dog rounds

    Thief

    • First thief round is always the next odd round after you turn on power
    • Always 4 rounds between theif rounds

    Monkeys

    • First monkey round is always the next odd round after you turn on power and have purchased a perk
    • Always 4 rounds between theif rounds

    George

    • No longer zaps you from a distance
    • Always give a max every 4 rounds

    Weapons

    General

    • Zombies lose collision as soon as they are killed
    • Increased explosive scaling (raygun buff)

    Grenades

    • Increased frag grenade throw speed
    • Increased semtex throw speed

    Gewerh43

    • Buffed to do the same damage as the m14

    Wunderwaffe

    • Added Wunderwaffe to Verruckt box
    • Added Wunderwaffe powerup to Five as thief reward
    • Increased upgraded version's max kills from 10 to 12

    Thunder Gun

    • Fails less
    • Changed zombie fling angle

    VR11

    • Un-upgraded can also gives players instakill
    • Can now be used on yourself by shooting the ground
    • No longer gives players invisibility

    Scavenger

    • Will always kill zombies in at least two shots

    Baby Gun

    • Increased range of un-upgraded version
    • Zombie will not give power ups if ran over with the baby gun out

    Wave Gun

    • Electrocutes zombies instead of mircowaving them
    • Increased range
    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

    Mystery Box

    Shared box

    • knifing the box will allow any player to take the weapon

    Boxes Weapons

    • Added PPSH
    • Added AK47
    • Added Stoner63
    • Removed Python
    • Removed Spas-12
    • Removed HS10
    • Removed Dragunov
    • Removed l96a1
    • Removed Fal
    • Removed China Lake

    Animations

    • Decreased weapon pickup time from 12 to 10 seconds
    • Decreased box opening and closing from 0.5 to 0.3 seconds
    • Decreased weapon spinning time from 4 to 2 seconds
    • Decreased time after grabbing weapon from 3 to 1 seconds

    Teddy Bear

    • Increased minimum number of hit before a teddy bear from 4 to 5
    • Decreased probaility of box moving early

    Weighted Weapons

    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

    Kino box locations presets

    • Dining first box in Speed Cola
    • Dining removed boxes: PM63, Alley, Control Room
    • Hellroom first box set in MPL
    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
    • No Power first box set in MPL
    • No Power removed boxes: Theater (middle)

    Equipment

    Monkey Bombs

    • Always work if thrown in a playable area
    • Zombie are attracted immediately

    Gersches

    • Zombie are attracted immediately

    Claymores

    • Now do 50% of zombies max health
    • Limited to 10 on the map at one time

    Boucing Bettys

    • Now do 50% of zombies max health
    • Now explodes in 1 second instead of 2 seconds
    • Limited to 10 on the map at one time

    Traps

    General

    • Trap lights no longer gets glitched by hitting there switches to early

    Electric Trap (Kino and Shi No Numa)

    • Reduced recharge time to 25 seconds
    • Reduced shell shock time from 2.5 to 1.25 seconds
    • Reduced zombie burn time from random 1.25 to 0.5 seconds

    Fire Trap (Kino)

    • Reduced cooldown from 60 to 50 seconds

    Turret (Kino and Ascension)

    • Kills zombies in 2 bullets at any round
    • No longer damages players

    Centrifuge (Ascension)

    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
    • Maximum time between spins reduced to 48 seconds from 90

    Perks

    Double Tap

    • Double Tap 2.0

    Mule kick

    • Removed

    Power Ups

    General

    • Increased random drop rate from 3% to 5%
    • Added a 50000 point cap till next point based drop
    • Added custom effect to last drop of a cycle
    • First cycle of the game is always double points, nuke, insta kill, max ammo

    Carpenters

    • Removed

    Firesales

    • Added to powerup cycle on round 5
    • Removed from powerup cycle after first box moves

    Death Machines

    • Added to powerup on round 60
    • Kills zombies in 3 body shots or 2 head shots
    • Switching weapons ends powerup
    • Powerup duration now stacks

    Double Points

    • Powerup duration now stacks
    • Removed from powerup cycle when death machines are added

    Insta kill

    • Powerup duration now stacks

    Nuke

    • Nukes now kill zombies twice as fast

    Perk Bottles

    • Always gives jug if you the players doesn't already have it

    Maps

    Nacht Der Untoten

    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
    • Replaced Mulekick with Speedcola

    Verruckt

    • Added Wunderwaffe to the box
    • Added mp5 wall buy in the speed cola room
    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

    Shi-no-numa

    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
    • Removed fishing hut box location
    • Disabled door to fishing hut
    • Once all other huts are open, double tap will spawn in front of fishing hut
    • Decreased electric traps recharge time from 90 to 25
    • Changed the spawn zones of the main building to only include it self

    Der Riese

    • Pack-a-punch only requires two of the three teleporter to open
    • Removed catwalk box location
    • Disabled door to catwalk area
    • Turning on power gives all players the bowie knife
    • Moved quick revive to mp40
    • Fixed getting stuck on most curbs
    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
    • Changed the spawn zone of power to not include jug

    Kino Der Toten

    • Meteor in the starting room now turns on power
    • Removed nova crawlers
    • Moved double tap machine to stage
    • Changed the spawn zone of the spawn room to only include it self (4 windows)
    • Removed double tap spawn when inside hell room
    • Initial box and active box locations presets

    Five

    • Set windows
    • Set power room teleporter to always take you up stairs
    • Set initial box to the dead guy room
    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
    • Fixed thief pathing glitch that causes zombies to avoid traps
    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

    Ascension

    • Monkeys health caps out at 1500
    • Monkeys taking revive doesn't count as a down
    • Moved Stamin up to underneath power
    • Changed the spawn zone of the m16 room to only include it self (3 windows)

    Call of the Dead

    • Removed initial spawn delay on round 1
    • VR11 un-upgraded now also gives players instakill
    • VR11 can now be used on yourself by shooting the ground
    • VR11 no longer gives players invisibility
    • Flinger now kills zombies instead of respawning them
    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
    • Set initial box to on top of flopper

    Shangri-la

    • First drop of the game will always be a max ammo
    • Monkeys will go for drops at any round
    • Running over shrunken zombies with the baby gun out will no longer give powerups
    • Ceiling spawner fall much faster now
    • Pack-a-punch stone will always be in spawn
    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
    • Increased the range of the un upgraded and upgraded babygun
    • Spike traps kill zombies
    • Set initial box to ak room

    Moon

    • Astronaut removed
    • Wave gun now electrocutes zombies and has increased range
    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
    • Glass windows can no longer be broken
    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
    • Hacking a max ammos turns into a perk bottle instead of a firesale
    • Hacking a box loaction will always last 5 rounds
    • Set initial box to spawn room

    No Mans Land

    • Always jug start
    • increased initial spawn rate
    • Removed periods of no zombie spawns

    Winter Wunderland

    • /map zombie_ww in the console to load the map
    • Thundergun, Wonder Waffe and Blundergat are in the box
    • Blundergat is not limited
    • Mulekick increases weapon swap speed
    • Buyable raygun for 5000 in Power Room
    • Three teddybear song easter egg
    • HD textures download

    winter_wunderland_loadscreen_distressed.png

    Custom Menu

    • Open menu -> settings -> game
      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

    Console

    Custom Dvars

    • /hud_pluto - enables/disable timer offset for pluto logo
    • /hud_round_timer - enables/disable round timer
    • /hud_health_bar - enables/disable health bar
    • /hud_remaining - enables/disable zombies counter
    • /hud_drops - enables/disable drop tracker
    • /hud_george_bar - enables/disable George health bar
    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
    • /hud_excavator_timer - enables/disable excavator timer on Moon
    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
    • /hud_zone_name_on - enables/disable displaying of zone names
    • /night_mode - enables/disable Shangri-la's night mode
    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
    • /start_round <round number> - can be used to change start round for strat tester
    • /player_quotes 0 - can be used to enable player quotes

    Config

    Enable Custom HUD

    seta hud_health_bar "1"
    seta hud_drops "1"
    seta hud_remaining "1"
    seta hud_round_timer "1"
    seta hud_george_bar "1"
    seta hud_round_timer "1"
    seta hud_excavator_timer "1"
    seta hud_oxygen_timer "1"
    seta hud_zone_name_on "1"
    

    Shout out to:

    • SE2Dev - For making LinkerMod
    • Nukem - For making LinkerMod
    • Treyarch - For making the best zombie game of all time
    • Clippy95 - For adding the mp5 to verruckt
    • Demonz - For testing and helping with some scripting
    • Ziomix - For testing and helping with some scripting
    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

    Source Code:

    • https://github.com/5and5/BO1-Remix

  • How to install BO1 Mapping and Modding Tools
    undefined 5and5
    Jun 5, 2022, 5:30 PM

    Shout out to Mythical for making the automatic installer 👍


  • [Release] [ZM] BO2 Remix Mod
    undefined 5and5
    May 22, 2022, 9:52 PM

    Call of Duty: Black Ops II Zombies - Remix

    This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

    Created by: 5and5

    YouTube - Twitch - Twitter

    badge-alt-text

    Download

    Download

    Leaderboards

    Leaderboards

    How to Install

    YouTube Video

    • Video Tutorial

    Automatic Installer

    • Download and install BO2 Plutonium Plutonium Download
    • Download the latest version of Remix Installer
    • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
    • Launch the game and enjoy!

    Manual Installation

    • Download and install BO2 Plutonium Plutonium Download
    • Download the latest version of Remix
    • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
    • Launch the game and enjoy!

    Custom Survival Maps Installation

    • Go here for more information
    • Download Remix Custom Survival Maps
    • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
    • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

    Change Notes

    General

    • Zombies start running at round 1
    • Walkers removed
    • Coop pause
    • Three weapon slots by default
    • Zombies health scales more linearly
    • Insta kill rounds start on round 115 on normal maps then happen every odd round after
    • Insta kill rounds start on round 75 on survival maps then happen every odd round after
    • 12 hour reset

    Visual

    • Tweaked graphics
    • Tweaked vision set
    • Rotating skybox
    • Fog disabled
    • Night mode option with night_mode 1
    • Change zombies eye color with eye_color 1

    Patches

    • Bank automatically full
    • Perma Perks given
    • Fridge has AN94 or War Machine depending on the map
    • Set box starting locations
    • First box
    • Round 255 round cap removed
    • In game fast ray rapid_fire 1
    • Characters can be selected with character

    HUD

    • Timer
    • Round timer
    • Health bar
    • SPH - appears after round 50
    • Zombies remaining counter
    • Current zone
    • Trap timer
    • All hud can be turned on with hud_all 1
    • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
    • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

    Player

    • Starting points set to 555
    • Max points set to 500005
    • Reduced fall damage

    Power Ups

    • Drop rate increased from 3% to 4%
    • Fire sales removed
    • Max ammos refill clip as well
    • Carpenters repair shields
    • Insta kill timer stacks
    • Double points timer stacks
    • Nukes kill zombies faster
    • Perk bottles give extra perk slot
    • Effect added to the first drop of a new powerup cycle

    Perks

    • Players can sprint while drinking perks
    • Perk bottles also increase players perk limit by 1
    • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
    • Deadshot increases head shot damage by x2
    • Who's who wont activate when player has quick revive
    • Electric cherry wont activate when a player goes down
    • Proning in front of perks gives you 100 points

    Mystery Box

    • Weapons can be shared by knifing the box
    • Box moves instantly now
    • Box perma perk guarantees a good weapon first hit
    • First box setup guaranteed
    • Mark 2 probability increased from 33% to 50%

    Buildables

    • All parts are given at the start of the game
    • Increased buildable buy distance
    • Buildables can be built without looking at them

    Weapons

    • Explosive damage scaling increased
    • Increased wall weapon buy distance
    • Buying wall weapon ammo fills clip

    Equipment

    • Claymores do 1/2 of zombies max health
    • Max claymores changed from 12 per player to 10 total on the map at a time

    Maps

    Survival

    • Dogs are enabled by default except on Nuketown
    • Dogs rounds always happen every 4 rounds

    Bus Depot

    • Pack-A-Punch added
    • Claymores added

    Farm

    • Pack-A-Punch added
    • Claymores added

    Town

    • Speed cola moved to tombstone location
    • Tombstone removed
    • Olympia wall buy replaced with an mp5
    • Claymores added

    Nuke Town

    • Pack-a-punch and jug will always land in the backyard that the box starts at
    • Set box starting location with nuked_box yellow or nuked_box green
    • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
    • Disabled zombies spawning in the middle while players are in either backyards
    • Limited M27

    Tranzit

    General

    • Denizens disabled
    • All light post portals are always active
    • Pap door is always open
    • Removed iron boards

    Zones

    • Farm barn zone acts the same as it does on Farm
    • Outside of Farm zone acts the same even if you open the door

    Buildables

    • Bus parts are prebuilt except cattle catcher
    • Dinner hatch is prebuilt
    • Turret does not need a turbine
    • Electric trap does not need a turbine

    Weapons

    • Jetgun recharges faster
    • Jetgun recharges while away
    • Jetgun returns to bench when over heated

    No Power

    • Enable no power game with no_power 1
    • This disables turbine workbench and jetgun

    Die Rise

    General

    • Leaper rounds always happen every 4 rounds
    • Perma phd flopper added

    Zones

    • Limited where players can camp while in the shaft
    • Zombies no longer jump across to trample steam zone
    • Disabled ground spawner in square room

    Elevators

    • Elevator wait time changed from 5-20 to 7-12 seconds
    • Standing on elevators make them move quicker
    • Key is given on spawn
    • Key is given 20 seconds after used
    • Key can lock elevators in a pre set position

    Weapons

    • Semtex wallbuy added by b23r
    • Sliquifier kills till round 255
    • Sliquifier continues to chain while put away
    • Sliquifier no longer drops extra goo
      <!-- - Sliquifier goo removed -->

    Mob of the Dead

    General

    • Blundergat spawns in wardens office without collecting 5 skulls
    • Set key to always spawn next to the cafeteria

    Buildables

    • All plane parts are given on spawn in solo only
    • Plane automatically refills
    • Zombie shield bench added inside wardens office
    • Zombie shield inside wardens has a 5 minute cooldown

    Traps

    • Fan trap no longer kills players instantly
    • Sniper trap does infinite damage
    • Acid trap player damage cool down increased from 1 to 1.5 seconds

    Zones

    • Opening double tap door does not cause zombies to spawn upstairs

    Weapons

    • Blundergat damage no longer falls off
    • Blundergat is no longer limited in the box
    • Blundergat ammo reduced by 1/3
    • Acidgat ammo reduced by 1/3
    • Tomahawk is upgraded when picked up
    • Tomahawk reduced cooldown from 5 to 4 seconds

    Buried

    General

    • Initial spawns changed to be closer to the slide
    • Vultureaid will always be the last perk given by the witches
    • Removed barricade in front of jug
    • Nerfed jug spawn zone

    Buildables

    • Spawned turbine workbench by candy shop
    • Subwoofer gives powerups
    • Subwoofer has increased range
    • Turbine starts dying at 17% instead of 50% power

    Weapons

    • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

    Leroy

    • Leroy runs 25% longer when meleed with a Bowie Knife
    • Leroy runs 50% longer when meleed with Galvaknuckles

    Origins

    General

    • Tank has instant cool down
    • Pack-a-punch is always on
    • First robot always comes over tank station
    • Reduced soul boxes zombie requirement from 30 to 15
    • Replace the 115 packed weapon reward with a Raygun Mark 2

    Buildables

    • All records and buildable parts are given on spawn
    • Gramophone is no longer needed

    Teleporters

    • Teleporters activate as soon as doors leading to them are opened
    • Teleporters in the crazy place can be used without first being used from the other side

    Special Rounds

    • Panzers will come every 4 rounds on solo and coop
    • Generator zombies can come every 4 rounds
    • Generator zombies will come the same round as you turn on 4 or more generators

    Weapons

    • Staffs can be upgraded without doing the easter egg steps
    • Upgraded lighting does infinite damage
    • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

    Crazy Place

    • Moving walls at disabled
    • All gems are spawned

    Shovel and Helmet

    • Shovels are given on spawn
    • Golden shovels are awarded after 5 digs
    • Golden helmet chance increased from 5% to 20%

    Dig spots

    • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
    • Dug powerups spawn in a cycle (4 main powerups)
    • Hidden perk bottle dig spots are visible without zombie blood
    • Hidden perk bottle dig spots respawn every round
    • Hidden perk bottles give all 9 perk slots

    Source Code

    • BO2-Remix - https://github.com/5and5/BO2-Remix
    • BO1-Remix - https://github.com/5and5/BO1-Remix

    Credits

    • JezuzLizard
    • JBleezy
    • ZECxR3ap3r
    • Bandit
    • TTS
    • Naomi
    • Chase
    • DoktorSAS
    • HuthTV

  • ZM - Origins Black camo
    undefined 5and5
    Mar 7, 2022, 10:29 PM

    Amazing camos! Thanks for the release 👍


  • [ZM] Strat Tester v1.0
    undefined 5and5
    Mar 7, 2022, 8:41 PM

    Black Ops 2 Strat Tester

    This Black Ops 2 Zombies mod allows players to test strategies more efficiently.

    Created by: 5and5

    YouTube - Twitch - Twitter

    How to Install

    Redacted Installation

    • Download and install BO2 Redacted Redacted Download
    • Download the latest version of Strat Tester
    • Open "BO2-Strat_Tester.zip" and copy the "zm" folder into Call of Duty Black Ops II Redacted\data\scripts
    • Launch the game and load any map

    Plutonium Installation

    • Download and install BO2 Plutonium Plutonium Download
    • Download the latest version of Strat Tester
    • Open "BO2-Strat_Tester.zip" and copy the "zm" folder into %localappdata%\Plutonium\storage\t6\scripts
    • Launch the game and load any map

    Patch Notes

    General

    • Start round is set to 70 by default
    • Start delay is set to 15 by default
    • Weapons for high round setup are given
    • Perks are given on spawn
    • Perks are given after being revived
    • Power is turned on
    • Buildable parts are given on spawn
    • Boards are removed from windows

    HUD

    • Timer
    • Round timer
    • Trap timer
    • SPH - appears at the end of rounds
    • Zombies remaining counter
    • Current player zone

    Commands (Only Works on Pluto)

    • strat_tester 0 Disables strat tester
    • start_round 100 Changes the start round to 100
    • start_delay 0 Changes start delay to 0 seconds
    • hud_timer 1 Enables total timer hud
    • hud_round_timer 0 Disables round timer hud
    • hud_remaining 0 Disables zombie counter hud
    • hud_zone 0 Disables zone name hud
    • st_perks 0 Disables perks being given
    • st_weapons 0 Disables weapons being given
    • st_remove_boards 0 Disables boards being removed
    • st_power_on 0 Disables power being turned on

    How to Use Cheats

    • Cheats can be used by typing their key word(s) into the console
    • To open the console press the tilda key ~ (key under ESC)
    • Cheats can also be bound to keys using the key word "bind" (this will active the cheat when you press the bounded key)

    List of Useful Cheats

    • god godmode
    • noclip flying
    • give ammo refills ammo
    • give m1911_upgraded_zm gives weapon (this gives upgraded m1911)
    • timescale 10 changes the speed of the game (10 is max)
    • ai_disableSpawn 1 stops zombies from spawning

    List of Useful Binds

    • Enter these into the console then press the corresponding key to activate them
    • bind F1 god binds godmode to F1
    • bind F2 noclip binds noclip to F2
    • bind F3 "give ammo" binds max ammo to F3
    • bind F4 "toggle timescale 5 1" binds 5x timescale toggle to F4

    Source Code

    BO2 Strat Tester - https://github.com/5and5/BO2-Strat_Tester
    BO1 Strat Tester - https://github.com/5and5/BO1-Strat_Tester

    Credits

    5and5 - Coding
    TTS - Readme
    JBleezy - Reimagined code


  • [ZM] Grief sh*t 2 (14)
    undefined 5and5
    Mar 7, 2022, 8:25 PM

    Nate vs Moaning icons 🤣


  • [ZM] HD hud (ESP and English)
    undefined 5and5
    Nov 26, 2021, 10:18 PM

    The link is down.


  • [Release] [Zombies] Scripts for Competitive Players
    undefined 5and5
    Nov 7, 2021, 3:50 AM

    perma perks?


  • ZM - Script usefull
    undefined 5and5
    Oct 28, 2021, 11:54 PM

    Nice! Very useful 👍


  • [Release] [ZM] Nightmode
    undefined 5and5
    Jul 7, 2021, 4:35 PM

    Cahz Very nice looks awesome! I found it a little too dark for my liking so I edited the script to make it brighter as well as adding a custom dvar to toggle it - GitHub


  • [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)
    undefined 5and5
    Jul 7, 2021, 3:53 PM

    Nice work 👍


  • [Release] [ZM] First Room Mod
    undefined 5and5
    Jul 1, 2021, 10:11 PM

    First Room Mod
    This mod allows players to spawn in different rooms on every map and play a first room like challenge. The host can select which room to spawn in by using the build in mod menu (knife and aim down sights).

    Features

    • Select starting locations
    • Select starting round
    • Select player health
    • Doors are disabled
    • Leaving playable area will kill players
    • Quick revive is given when playing solo
    • Toggleable zombies remaining counter
    • Toggleable disable walkers
    • Toggleable perma perks
    • Toggleable turn on power

    Mod Menu
    Map Selection

    Download
    MediaFire

    Source
    GitHub

    Credits
    5and5 - main scripter
    JezuzLizard - main scripter
    Jbleezy - some functions
    CabCon - mod menu base
    STriVE MoDz - mod menu base
    CRaZE - mod menu base


  • All Plutonium T6 ZM Rank Files
    undefined 5and5
    Jul 1, 2021, 9:51 PM

    Thanks, now I don't have to be a bone rank anymore lol


  • CoD BO1
    undefined 5and5
    Apr 18, 2021, 4:18 AM

    BO1 plutonium is something I need in my life

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