no source code : (
5and5
Posts
-
[Update] [ZM] Fraga V9 -
[Release] [ZM] BO1 Remix ModCall of Duty: Black Ops Zombies - Remix
This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.
Created by 5and5
Discord - YouTube - Twitch - Twitter
Download
How to Install
Leaderboards
Change Notes
General
- Zombies start running at round 1
- Weapon limit increased from 2 to 3
- Removed Mulekick
- Starting points changed from 500 to 555
- Enabled sprint while drinking perks
- Removed player quotes
- "Reset" now happens at exactly 12 hours
HUD
/hud_pluto 1
offsets timers for pluto logo- Yellow points added stack on top of each other
- In game timer
- Round timer (shows at the end of a round - can be toggled to show mid round)
- Seconds per horde (shows at the end of a round)
- Total time (shows at the beginning a round - for round srs)
- Predicted round (shows at the beginning a round)
- Zombie remaining counter / Zombie kill counter (No Man's Land)
- Zone name
- Health bar
- Drop cycle tracker
- COTD: VR11 insta kill timer
- COTD: George health bar
- Moon: Oxygen timer
- Moon: Excavator timer
Spawn Delay
- Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
- Spawn delay now caps out at round 50 instead of 63
Special Rounds
Insta Kill Rounds
- Insta kill rounds happen every other round after:
- Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69
Dogs
- First dog round is always on round 5
- Always 4 rounds between dog rounds
Thief
- First thief round is always the next odd round after you turn on power
- Always 4 rounds between theif rounds
Monkeys
- First monkey round is always the next odd round after you turn on power and have purchased a perk
- Always 4 rounds between theif rounds
George
- No longer zaps you from a distance
- Always give a max every 4 rounds
Weapons
General
- Zombies lose collision as soon as they are killed
- Increased explosive scaling (raygun buff)
Grenades
- Increased frag grenade throw speed
- Increased semtex throw speed
Gewerh43
- Buffed to do the same damage as the m14
Wunderwaffe
- Added Wunderwaffe to Verruckt box
- Added Wunderwaffe powerup to Five as thief reward
- Increased upgraded version's max kills from 10 to 12
Thunder Gun
- Fails less
- Changed zombie fling angle
VR11
- Un-upgraded can also gives players instakill
- Can now be used on yourself by shooting the ground
- No longer gives players invisibility
Scavenger
- Will always kill zombies in at least two shots
Baby Gun
- Increased range of un-upgraded version
- Zombie will not give power ups if ran over with the baby gun out
Wave Gun
- Electrocutes zombies instead of mircowaving them
- Increased range
- Zap guns have a mini waffe effect that kills up to 3 zombies per shot
Mystery Box
Shared box
- knifing the box will allow any player to take the weapon
Boxes Weapons
- Added PPSH
- Added AK47
- Added Stoner63
- Removed Python
- Removed Spas-12
- Removed HS10
- Removed Dragunov
- Removed l96a1
- Removed Fal
- Removed China Lake
Animations
- Decreased weapon pickup time from 12 to 10 seconds
- Decreased box opening and closing from 0.5 to 0.3 seconds
- Decreased weapon spinning time from 4 to 2 seconds
- Decreased time after grabbing weapon from 3 to 1 seconds
Teddy Bear
- Increased minimum number of hit before a teddy bear from 4 to 5
- Decreased probaility of box moving early
Weighted Weapons
- Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
- Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
- Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it
Kino box locations presets
- Dining first box in Speed Cola
- Dining removed boxes: PM63, Alley, Control Room
- Hellroom first box set in MPL
- Hellroom removed boxes: Speed Cola, Dressing Room, Stage
- No Power first box set in MPL
- No Power removed boxes: Theater (middle)
Equipment
Monkey Bombs
- Always work if thrown in a playable area
- Zombie are attracted immediately
Gersches
- Zombie are attracted immediately
Claymores
- Now do 50% of zombies max health
- Limited to 10 on the map at one time
Boucing Bettys
- Now do 50% of zombies max health
- Now explodes in 1 second instead of 2 seconds
- Limited to 10 on the map at one time
Traps
General
- Trap lights no longer gets glitched by hitting there switches to early
Electric Trap (Kino and Shi No Numa)
- Reduced recharge time to 25 seconds
- Reduced shell shock time from 2.5 to 1.25 seconds
- Reduced zombie burn time from random 1.25 to 0.5 seconds
Fire Trap (Kino)
- Reduced cooldown from 60 to 50 seconds
Turret (Kino and Ascension)
- Kills zombies in 2 bullets at any round
- No longer damages players
Centrifuge (Ascension)
- Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
- Maximum time between spins reduced to 48 seconds from 90
Perks
Double Tap
- Double Tap 2.0
Mule kick
- Removed
Power Ups
General
- Increased random drop rate from 3% to 5%
- Added a 50000 point cap till next point based drop
- Added custom effect to last drop of a cycle
- First cycle of the game is always double points, nuke, insta kill, max ammo
Carpenters
- Removed
Firesales
- Added to powerup cycle on round 5
- Removed from powerup cycle after first box moves
Death Machines
- Added to powerup on round 60
- Kills zombies in 3 body shots or 2 head shots
- Switching weapons ends powerup
- Powerup duration now stacks
Double Points
- Powerup duration now stacks
- Removed from powerup cycle when death machines are added
Insta kill
- Powerup duration now stacks
Nuke
- Nukes now kill zombies twice as fast
Perk Bottles
- Always gives jug if you the players doesn't already have it
Maps
Nacht Der Untoten
- Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
- Replaced Mulekick with Speedcola
Verruckt
- Added Wunderwaffe to the box
- Added mp5 wall buy in the speed cola room
- Toilet will take an stg-44 when pressed, this allows players to only have two guns
Shi-no-numa
- Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
- Removed fishing hut box location
- Disabled door to fishing hut
- Once all other huts are open, double tap will spawn in front of fishing hut
- Decreased electric traps recharge time from 90 to 25
- Changed the spawn zones of the main building to only include it self
Der Riese
- Pack-a-punch only requires two of the three teleporter to open
- Removed catwalk box location
- Disabled door to catwalk area
- Turning on power gives all players the bowie knife
- Moved quick revive to mp40
- Fixed getting stuck on most curbs
- Fixed mp40 spawn zone so that zombies no longer come from outside the trap
- Changed the spawn zone of power to not include jug
Kino Der Toten
- Meteor in the starting room now turns on power
- Removed nova crawlers
- Moved double tap machine to stage
- Changed the spawn zone of the spawn room to only include it self (4 windows)
- Removed double tap spawn when inside hell room
- Initial box and active box locations presets
Five
- Set windows
- Set power room teleporter to always take you up stairs
- Set initial box to the dead guy room
- Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
- Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
- Fixed thief pathing glitch that causes zombies to avoid traps
- Removed alarm from theif round to fix audio glitching from killing the theif too fast
Ascension
- Monkeys health caps out at 1500
- Monkeys taking revive doesn't count as a down
- Moved Stamin up to underneath power
- Changed the spawn zone of the m16 room to only include it self (3 windows)
Call of the Dead
- Removed initial spawn delay on round 1
- VR11 un-upgraded now also gives players instakill
- VR11 can now be used on yourself by shooting the ground
- VR11 no longer gives players invisibility
- Flinger now kills zombies instead of respawning them
- Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
- Set initial box to on top of flopper
Shangri-la
- First drop of the game will always be a max ammo
- Monkeys will go for drops at any round
- Running over shrunken zombies with the baby gun out will no longer give powerups
- Ceiling spawner fall much faster now
- Pack-a-punch stone will always be in spawn
- Night mode enables by default (this can be disabled by using the "night_mode" dvar)
- Increased the range of the un upgraded and upgraded babygun
- Spike traps kill zombies
- Set initial box to ak room
Moon
- Astronaut removed
- Wave gun now electrocutes zombies and has increased range
- Zap guns have a mini waffe effect that kills up to 3 zombies per shot
- Glass windows can no longer be broken
- Turning on power will launch the rockets that blow up earth (does not give perm perks)
- Hacking a max ammos turns into a perk bottle instead of a firesale
- Hacking a box loaction will always last 5 rounds
- Set initial box to spawn room
No Mans Land
- Always jug start
- increased initial spawn rate
- Removed periods of no zombie spawns
Winter Wunderland
/map zombie_ww
in the console to load the map- Thundergun, Wonder Waffe and Blundergat are in the box
- Blundergat is not limited
- Mulekick increases weapon swap speed
- Buyable raygun for 5000 in Power Room
- Three teddybear song easter egg
- HD textures download
Custom Menu
- Open menu -> settings -> game
Console
Custom Dvars
/hud_pluto
- enables/disable timer offset for pluto logo/hud_round_timer
- enables/disable round timer/hud_health_bar
- enables/disable health bar/hud_remaining
- enables/disable zombies counter/hud_drops
- enables/disable drop tracker/hud_george_bar
- enables/disable George health bar/hud_oxygen_timer
- enables/disable oxygen timer on Moon/hud_excavator_timer
- enables/disable excavator timer on Moon/hud_oxygen_timer
- enables/disable oxygen timer on Moon/hud_zone_name_on
- enables/disable displaying of zone names/night_mode
- enables/disable Shangri-la's night mode/coop_pause
- can be used to pause in coop (pause starts at the beginning of the next round)/start_round <round number>
- can be used to change start round for strat tester/player_quotes 0
- can be used to enable player quotes
Config
Enable Custom HUD
seta hud_health_bar "1" seta hud_drops "1" seta hud_remaining "1" seta hud_round_timer "1" seta hud_george_bar "1" seta hud_round_timer "1" seta hud_excavator_timer "1" seta hud_oxygen_timer "1" seta hud_zone_name_on "1"
Shout out to:
- SE2Dev - For making LinkerMod
- Nukem - For making LinkerMod
- Treyarch - For making the best zombie game of all time
- Clippy95 - For adding the mp5 to verruckt
- Demonz - For testing and helping with some scripting
- Ziomix - For testing and helping with some scripting
- JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.
Source Code:
-
How to install BO1 Mapping and Modding ToolsShout out to Mythical for making the automatic installer
-
[Release] [ZM] BO2 Remix ModCall of Duty: Black Ops II Zombies - Remix
This mod changes many aspects of the game in hopes of improving pacing and enjoyability.
Created by: 5and5
Discord - YouTube - Twitch - Twitter
Download
Leaderboards
How to Install
YouTube Video
Automatic Installer
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix Installer
- Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into
%localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
Manual Installation
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Remix
- Open "BO2-Remix.zip" and copy everything into
%localappdata%\Plutonium\storage\t6
- Launch the game and enjoy!
Custom Survival Maps Installation
- Go here for more information
- Download Remix Custom Survival Maps
- Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into
%localappdata%\Plutonium\storage\t6
- Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.
Change Notes
General
- Zombies start running at round 1
- Walkers removed
- Coop pause
- Three weapon slots by default
- Zombies health scales more linearly
- Insta kill rounds start on round 115 on normal maps then happen every odd round after
- Insta kill rounds start on round 75 on survival maps then happen every odd round after
- 12 hour reset
Visual
- Tweaked graphics
- Tweaked vision set
- Rotating skybox
- Fog disabled
- Night mode option with
night_mode 1
- Change zombies eye color with
eye_color 1
Patches
- Bank automatically full
- Perma Perks given
- Fridge has AN94 or War Machine depending on the map
- Set box starting locations
- First box
- Round 255 round cap removed
- In game fast ray
rapid_fire 1
- Characters can be selected with
character
HUD
- Timer
- Round timer
- Health bar
- SPH - appears after round 50
- Zombies remaining counter
- Current zone
- Trap timer
- All hud can be turned on with
hud_all 1
- Hud text color can be changed with
hud_color 1 1 1
"1" can be any value from 0 to 1 - Health bar hud color can be changed with
hud_color_health 1 1 1
"1" can be any value from 0 to 1
Player
- Starting points set to 555
- Max points set to 500005
- Reduced fall damage
Power Ups
- Drop rate increased from 3% to 4%
- Fire sales removed
- Max ammos refill clip as well
- Carpenters repair shields
- Insta kill timer stacks
- Double points timer stacks
- Nukes kill zombies faster
- Perk bottles give extra perk slot
- Effect added to the first drop of a new powerup cycle
Perks
- Players can sprint while drinking perks
- Perk bottles also increase players perk limit by 1
- Mulekick increases ads, weapon switching, grenade tossing and perk drinking
- Deadshot increases head shot damage by x2
- Who's who wont activate when player has quick revive
- Electric cherry wont activate when a player goes down
- Proning in front of perks gives you 100 points
Mystery Box
- Weapons can be shared by knifing the box
- Box moves instantly now
- Box perma perk guarantees a good weapon first hit
- First box setup guaranteed
- Mark 2 probability increased from 33% to 50%
Buildables
- All parts are given at the start of the game
- Increased buildable buy distance
- Buildables can be built without looking at them
Weapons
- Explosive damage scaling increased
- Increased wall weapon buy distance
- Buying wall weapon ammo fills clip
Equipment
- Claymores do 1/2 of zombies max health
- Max claymores changed from 12 per player to 10 total on the map at a time
Maps
Survival
- Dogs are enabled by default except on Nuketown
- Dogs rounds always happen every 4 rounds
Bus Depot
- Pack-A-Punch added
- Claymores added
Farm
- Pack-A-Punch added
- Claymores added
Town
- Speed cola moved to tombstone location
- Tombstone removed
- Olympia wall buy replaced with an mp5
- Claymores added
Nuke Town
- Pack-a-punch and jug will always land in the backyard that the box starts at
- Set box starting location with
nuked_box yellow
ornuked_box green
- Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
- Disabled zombies spawning in the middle while players are in either backyards
- Limited M27
Tranzit
General
- Denizens disabled
- All light post portals are always active
- Pap door is always open
- Removed iron boards
Zones
- Farm barn zone acts the same as it does on Farm
- Outside of Farm zone acts the same even if you open the door
Buildables
- Bus parts are prebuilt except cattle catcher
- Dinner hatch is prebuilt
- Turret does not need a turbine
- Electric trap does not need a turbine
Weapons
- Jetgun recharges faster
- Jetgun recharges while away
- Jetgun returns to bench when over heated
No Power
- Enable no power game with
no_power 1
- This disables turbine workbench and jetgun
Die Rise
General
- Leaper rounds always happen every 4 rounds
- Perma phd flopper added
Zones
- Limited where players can camp while in the shaft
- Zombies no longer jump across to trample steam zone
- Disabled ground spawner in square room
Elevators
- Elevator wait time changed from 5-20 to 7-12 seconds
- Standing on elevators make them move quicker
- Key is given on spawn
- Key is given 20 seconds after used
- Key can lock elevators in a pre set position
Weapons
- Semtex wallbuy added by b23r
- Sliquifier kills till round 255
- Sliquifier continues to chain while put away
- Sliquifier no longer drops extra goo
<!-- - Sliquifier goo removed -->
Mob of the Dead
General
- Blundergat spawns in wardens office without collecting 5 skulls
- Set key to always spawn next to the cafeteria
Buildables
- All plane parts are given on spawn in solo only
- Plane automatically refills
- Zombie shield bench added inside wardens office
- Zombie shield inside wardens has a 5 minute cooldown
Traps
- Fan trap no longer kills players instantly
- Sniper trap does infinite damage
- Acid trap player damage cool down increased from 1 to 1.5 seconds
Zones
- Opening double tap door does not cause zombies to spawn upstairs
Weapons
- Blundergat damage no longer falls off
- Blundergat is no longer limited in the box
- Blundergat ammo reduced by 1/3
- Acidgat ammo reduced by 1/3
- Tomahawk is upgraded when picked up
- Tomahawk reduced cooldown from 5 to 4 seconds
Buried
General
- Initial spawns changed to be closer to the slide
- Vultureaid will always be the last perk given by the witches
- Removed barricade in front of jug
- Nerfed jug spawn zone
Buildables
- Spawned turbine workbench by candy shop
- Subwoofer gives powerups
- Subwoofer has increased range
- Turbine starts dying at 17% instead of 50% power
Weapons
- Pack-a-punch camo replaced with Mob of the Dead animated camo
anim_pap_camo_buried 0
to disable
Leroy
- Leroy runs 25% longer when meleed with a Bowie Knife
- Leroy runs 50% longer when meleed with Galvaknuckles
Origins
General
- Tank has instant cool down
- Pack-a-punch is always on
- First robot always comes over tank station
- Reduced soul boxes zombie requirement from 30 to 15
- Replace the 115 packed weapon reward with a Raygun Mark 2
Buildables
- All records and buildable parts are given on spawn
- Gramophone is no longer needed
Teleporters
- Teleporters activate as soon as doors leading to them are opened
- Teleporters in the crazy place can be used without first being used from the other side
Special Rounds
- Panzers will come every 4 rounds on solo and coop
- Generator zombies can come every 4 rounds
- Generator zombies will come the same round as you turn on 4 or more generators
Weapons
- Staffs can be upgraded without doing the easter egg steps
- Upgraded lighting does infinite damage
- Pack-a-punch camo can be replaced with Mob of the Dead animated camo
anim_pap_camo_origins 1
Crazy Place
- Moving walls at disabled
- All gems are spawned
Shovel and Helmet
- Shovels are given on spawn
- Golden shovels are awarded after 5 digs
- Golden helmet chance increased from 5% to 20%
Dig spots
- Removed firesale, zombie blood and bonus points as possible powerups that can be dug
- Dug powerups spawn in a cycle (4 main powerups)
- Hidden perk bottle dig spots are visible without zombie blood
- Hidden perk bottle dig spots respawn every round
- Hidden perk bottles give all 9 perk slots
Source Code
- BO2-Remix - https://github.com/5and5/BO2-Remix
- BO1-Remix - https://github.com/5and5/BO1-Remix
Credits
- JezuzLizard
- JBleezy
- ZECxR3ap3r
- Bandit
- TTS
- Naomi
- Chase
- DoktorSAS
- HuthTV
-
ZM - Origins Black camoAmazing camos! Thanks for the release
-
[ZM] Strat Tester v1.0Black Ops 2 Strat Tester
This Black Ops 2 Zombies mod allows players to test strategies more efficiently.
Created by: 5and5
Discord - YouTube - Twitch - Twitter
How to Install
Redacted Installation
- Download and install BO2 Redacted Redacted Download
- Download the latest version of Strat Tester
- Open "BO2-Strat_Tester.zip" and copy the "zm" folder into
Call of Duty Black Ops II Redacted\data\scripts
- Launch the game and load any map
Plutonium Installation
- Download and install BO2 Plutonium Plutonium Download
- Download the latest version of Strat Tester
- Open "BO2-Strat_Tester.zip" and copy the "zm" folder into
%localappdata%\Plutonium\storage\t6\scripts
- Launch the game and load any map
Patch Notes
General
- Start round is set to 70 by default
- Start delay is set to 15 by default
- Weapons for high round setup are given
- Perks are given on spawn
- Perks are given after being revived
- Power is turned on
- Buildable parts are given on spawn
- Boards are removed from windows
HUD
- Timer
- Round timer
- Trap timer
- SPH - appears at the end of rounds
- Zombies remaining counter
- Current player zone
Commands (Only Works on Pluto)
strat_tester 0
Disables strat testerstart_round 100
Changes the start round to 100start_delay 0
Changes start delay to 0 secondshud_timer 1
Enables total timer hudhud_round_timer 0
Disables round timer hudhud_remaining 0
Disables zombie counter hudhud_zone 0
Disables zone name hudst_perks 0
Disables perks being givenst_weapons 0
Disables weapons being givenst_remove_boards 0
Disables boards being removedst_power_on 0
Disables power being turned on
How to Use Cheats
- Cheats can be used by typing their key word(s) into the console
- To open the console press the tilda key
~
(key under ESC) - Cheats can also be bound to keys using the key word "bind" (this will active the cheat when you press the bounded key)
List of Useful Cheats
god
godmodenoclip
flyinggive ammo
refills ammogive m1911_upgraded_zm
gives weapon (this gives upgraded m1911)timescale 10
changes the speed of the game (10 is max)ai_disableSpawn 1
stops zombies from spawning
List of Useful Binds
- Enter these into the console then press the corresponding key to activate them
bind F1 god
binds godmode to F1bind F2 noclip
binds noclip to F2bind F3 "give ammo"
binds max ammo to F3bind F4 "toggle timescale 5 1"
binds 5x timescale toggle to F4
Source Code
BO2 Strat Tester - https://github.com/5and5/BO2-Strat_Tester
BO1 Strat Tester - https://github.com/5and5/BO1-Strat_TesterCredits
5and5 - Coding
TTS - Readme
JBleezy - Reimagined code -
[ZM] Grief sh*t 2 (14)Nate vs Moaning icons
-
[ZM] HD hud (ESP and English)The link is down.
-
[Release] [Zombies] Scripts for Competitive Playersperma perks?
-
ZM - Script usefullNice! Very useful
-
[Release] [ZM] Nightmode -
[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)Nice work
-
[Release] [ZM] First Room ModFirst Room Mod
This mod allows players to spawn in different rooms on every map and play a first room like challenge. The host can select which room to spawn in by using the build in mod menu (knife and aim down sights).Features
- Select starting locations
- Select starting round
- Select player health
- Doors are disabled
- Leaving playable area will kill players
- Quick revive is given when playing solo
- Toggleable zombies remaining counter
- Toggleable disable walkers
- Toggleable perma perks
- Toggleable turn on power
Download
MediaFireSource
GitHubCredits
5and5 - main scripter
JezuzLizard - main scripter
Jbleezy - some functions
CabCon - mod menu base
STriVE MoDz - mod menu base
CRaZE - mod menu base -
All Plutonium T6 ZM Rank FilesThanks, now I don't have to be a bone rank anymore lol
-
CoD BO1BO1 plutonium is something I need in my life