SiriusSymboli you can test renaming them to whatever sights you want pretty sure it would work (ah he just did it right after, 'k)
AdrX003
Posts
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Reflex Red Dot sight reticle modernized color variety pack -
HQ Menu FontWinery the text files are also a texture/image, guess he just saved the file possibly in 2x size or smthing writing the same font as he said, that's the same one from the game.
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[UPDATED] Combat Training Black Ops II / Makebotlobbiesgreatagain FINALYooo nice
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[Beta] ZM Refreshed (V.17)Awesome stuff.
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[Release] [Camo] [ZM/MP] Crazy Place (Afterlife/MoTD)Exactly as i was planning to do but had to stop modding for quite a wile cuz life issues.
Awesome work! -
[MEGATHREAD] Organized collection of BO1 mods, releases, tutorials and guidesDrSkum88 The only way is to manually merge them both code and assets. if its a compiled mod (with FF, IPAK, SABS and SABL files) they gotta be decompiled to do that. Technically is possible to do with any mod, depending on the person having the time and ability to do that.
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Are .iwd and .ff files safe?If youre afraid of anything like that i would encourage you to learn how to open these, to see theyre actually just the game's own "compressed zip" style of storing the game files like textures and scripts so the game or mod actually has something to run...
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Meme PerksNeeding some milk

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[Resource] Sliquifier for Zombies (with PaP)Awesome, one more port with lot to learn from

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Nitro's camo pack 1spc.1 **4
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Trans Themed Calling Cards For Black Ops 2 T6Cute

(first one's lost cause discord link timeouts) -
[MP] Anime Backgrounds- get the basic programs to convert between IWI and DDS/PNG and one to edit to paste what you want like kokole's IWI to DDS converter and getPaint.NET to actually edit the images. when editing would recommend to open the original one and edit in front of it, on a new layer, and deactivate/turn off the original layer before saving.
- find some places to get resources like pre-extracted textures and sounds or learn how to extract from the game and do the edits on them.
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[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 modLemon at least for me, i gave up on doing a mod with all these+ all the leftover SP+MP weapons exacltly cause i couldnt find a way to make both crossbow and storm work as they should, plus it was better to wait sehteria himself to release this one even if just combining both of his sources was simple ig.
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Black Ops 2 Zombies ReimaginedPoptart3800 from the source, copy everything and anything thats linked to the feature to a new mod
It would take a ton of time for me to separate that too cuz um a noob but it would worth it cuz its an awesome feature. -
[Release] Draw Distance Fix V2 + Extra Scripts@YoteSlayaII

it should be just that yea. (damn, didnt even saw the date, anyway) -
[Release] [MP] Full Diamond CamoDysIexic You can check by the image filenames, it replaces the diamond camo itself.
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[Release] (ZM) - Origins Enhanced VersionLKurama do you plan to post it as a loadable mod as i suggested in the discord? still think that would be the best way...
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🔮 BO2 Zombies – Shared Mystery Box Scriptkamuuii nope, plutonium autocompiles/reads the open file normally, with any open source script in its folder before starting a match
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[Release] [T6ZM] [Parts] Cowldwink's ZM T5 Ports for T6GabsPuN Cawld pointed out to me that [the stuff thats added but not working] can probably work by loading the game with developer mode and LAN.