Poptart3800 from the source, copy everything and anything thats linked to the feature to a new mod
It would take a ton of time for me to separate that too cuz um a noob but it would worth it cuz its an awesome feature.

AdrX003
Posts
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Black Ops 2 Zombies Reimagined -
[Release] Draw Distance Fix V2 + Extra ScriptsYoteSlayaII
it should be just that yea. (damn, didnt even saw the date, anyway) -
[Release] [MP] Full Diamond CamoDysIexic You can check by the image filenames, it replaces the diamond camo itself.
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[Release] (ZM) - Origins Enhanced VersionLKurama do you plan to post it as a loadable mod as i suggested in the discord? still think that would be the best way...
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🔮 BO2 Zombies – Shared Mystery Box Scriptkamuuii nope, plutonium autocompiles/reads the open file normally, with any open source script in its folder before starting a match
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6GabsPuN Cawld pointed out to me that [the stuff thats added but not working] can probably work by loading the game with developer mode and LAN.
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🔮 BO2 Zombies – Shared Mystery Box ScriptGhostRider0125 depending on what you want i thinkn (unsure if i got it) you could just merge the perk limit function on the same script or just add the thread from here https://forum.plutonium.pw/post/162265
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[Release] [ZM] [Mod] zm_perks - Adding all perks to maps7o6y xzmist Just add this to your
%localappdata%\Plutonium\storage\t6\scripts\zm
(scripts folder) as a gsc file.to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; init() { level.perk_purchase_limit = 9; }
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsxzmist no but can be added with more scripts putting it in the folder
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[Resource][Release][ZM] T5 Moon Hacker Equipment Port to T6Resxt dunno if we can call it a pretty "script heavy" equipment so yea it was probly hard to make sure it would work in everything it can interact with
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6hzp13 this kind of things need special code just to tell the game how to deal with them when theyre shot, probaby to be added in a update
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[ZM] Alucard Hellsing Weasel Mod Motdm4cabre again pluto changing or forcing stuff to make it harder to contribute, thats so good...
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[ZM] Alucard Hellsing Weasel Mod Motdof course its cool but doesnt seem like a release, at least yet...
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[RELEASE] [ZM] Instant Build / Craftawesome stuff! thanks
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[MP] [ZM] [Release] Topographic PurpleGreat camo, gonna be using for some time
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upvote this pleaseThen you should call it something that actually attracts who want camos or have ideas for you like "BO2 Camos! - Doing Camo Requests!" or similar.
Another probably good idea would be to participate in a discord like pluto's own discord or any other and get requests from there to already have something to show others that youre doing/posting the camos here.
Good luck!
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[T6 ZM] Claymore - Origins Upgrades CheatsheetInspired what by SUPERBURRITO15 did but just with my own version of the upgrades if someone finds the original one too small, so i divided them to use both sides of the claymore. Had thought of that long ago too but he did released it first so i just kept it lost on my files.
Download:
https://drive.google.com/file/d/1QPlqWbOzxJ2LYMPbTLcVMRq4dbjWF_WZ/view?usp=drive_linkPreview:
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Editing Class Stats.xSkullHD there is pastebin if you need to post just a direct link to text (but you used it already for one of the lists)
i also wanted to post txt's direcly here but the site would need an update on that (and probly small zips too)
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Orgins staffs on nuketown??Dev_ej8 it will take quite a wile for someone to understand the scripts these weapons use and port them with OAT, but we (as the whole community i guess) also apparently dont know some details on them that could make them work on any map, its either that or we dont have any tools to export the items/effects that they need to work on other maps. these effects and scripts also need to be loaded in the other maps to work.
So, someday i think.
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FINDING WEAPON FILESLike this one? here its all the weapon texture names, used for every weapon and offhand equipment in game at least in zombies, i used it to make an obsidian camo in the past where the idea was just apply the camo on the base textures (so with no camo the gun would be covered by it already). dunno if thats what youre looking for.
It would help alot if we could send small zips as well txt's in here.