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Plutonium

AdrX003undefined

AdrX003

@AdrX003
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Recent Best Controversial

  • Black Ops 2 Zombies Reimagined
    AdrX003undefined AdrX003

    Poptart3800 from the source, copy everything and anything thats linked to the feature to a new mod
    It would take a ton of time for me to separate that too cuz um a noob but it would worth it cuz its an awesome feature.

    BO2 Modding Releases & Resources

  • [Release] Draw Distance Fix V2 + Extra Scripts
    AdrX003undefined AdrX003

    YoteSlayaII dragdropscripts.gif
    it should be just that yea. (damn, didnt even saw the date, anyway)

    BO2 Modding Releases & Resources

  • [Release] [MP] Full Diamond Camo
    AdrX003undefined AdrX003

    DysIexic You can check by the image filenames, it replaces the diamond camo itself.

    BO2 Modding Releases & Resources

  • [Release] (ZM) - Origins Enhanced Version
    AdrX003undefined AdrX003

    LKurama do you plan to post it as a loadable mod as i suggested in the discord? still think that would be the best way...

    BO2 Modding Releases & Resources bo2 zombies origins remaster sound

  • 🔮 BO2 Zombies – Shared Mystery Box Script
    AdrX003undefined AdrX003

    kamuuii nope, plutonium autocompiles/reads the open file normally, with any open source script in its folder before starting a match

    BO2 Modding Releases & Resources

  • [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
    AdrX003undefined AdrX003

    GabsPuN Cawld pointed out to me that [the stuff thats added but not working] can probably work by loading the game with developer mode and LAN.

    BO2 Modding Releases & Resources

  • 🔮 BO2 Zombies – Shared Mystery Box Script
    AdrX003undefined AdrX003

    GhostRider0125 depending on what you want i thinkn (unsure if i got it) you could just merge the perk limit function on the same script or just add the thread from here https://forum.plutonium.pw/post/162265

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    AdrX003undefined AdrX003

    7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

    to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies\_zm_utility;
    
    init()
    {
    	level.perk_purchase_limit = 9;
    }
    
    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    AdrX003undefined AdrX003

    xzmist no but can be added with more scripts putting it in the folder

    BO2 Modding Releases & Resources

  • [Resource][Release][ZM] T5 Moon Hacker Equipment Port to T6
    AdrX003undefined AdrX003

    Resxt dunno if we can call it a pretty "script heavy" equipment so yea it was probly hard to make sure it would work in everything it can interact with

    BO2 Modding Releases & Resources zombies mod

  • [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
    AdrX003undefined AdrX003

    hzp13 this kind of things need special code just to tell the game how to deal with them when theyre shot, probaby to be added in a update

    BO2 Modding Releases & Resources

  • [ZM] Alucard Hellsing Weasel Mod Motd
    AdrX003undefined AdrX003

    m4cabre again pluto changing or forcing stuff to make it harder to contribute, thats so good...

    BO2 Modding Releases & Resources motd weasel gloves anime

  • [ZM] Alucard Hellsing Weasel Mod Motd
    AdrX003undefined AdrX003

    of course its cool but doesnt seem like a release, at least yet...

    BO2 Modding Releases & Resources motd weasel gloves anime

  • [RELEASE] [ZM] Instant Build / Craft
    AdrX003undefined AdrX003

    awesome stuff! thanks

    BO2 Modding Releases & Resources

  • [MP] [ZM] [Release] Topographic Purple
    AdrX003undefined AdrX003

    Great camo, gonna be using for some time ❤

    BO2 Modding Releases & Resources bo2 t6mp gold cammo camo t6zm

  • upvote this please
    AdrX003undefined AdrX003

    Then you should call it something that actually attracts who want camos or have ideas for you like "BO2 Camos! - Doing Camo Requests!" or similar.

    Another probably good idea would be to participate in a discord like pluto's own discord or any other and get requests from there to already have something to show others that youre doing/posting the camos here.

    Good luck!

    General Discussion

  • [T6 ZM] Claymore - Origins Upgrades Cheatsheet
    AdrX003undefined AdrX003

    Inspired what by SUPERBURRITO15 did but just with my own version of the upgrades if someone finds the original one too small, so i divided them to use both sides of the claymore. Had thought of that long ago too but he did released it first so i just kept it lost on my files.

    Download:
    https://drive.google.com/file/d/1QPlqWbOzxJ2LYMPbTLcVMRq4dbjWF_WZ/view?usp=drive_link

    Preview:
    62c082d0-1a4c-467c-81f4-884e27ce7a22-image.png

    BO2 Modding Releases & Resources

  • Editing Class Stats.
    AdrX003undefined AdrX003

    xSkullHD there is pastebin if you need to post just a direct link to text (but you used it already for one of the lists)

    i also wanted to post txt's direcly here but the site would need an update on that (and probly small zips too)

    BO2 Modding Releases & Resources cac classediting trickshot

  • Orgins staffs on nuketown??
    AdrX003undefined AdrX003

    Dev_ej8 it will take quite a wile for someone to understand the scripts these weapons use and port them with OAT, but we (as the whole community i guess) also apparently dont know some details on them that could make them work on any map, its either that or we dont have any tools to export the items/effects that they need to work on other maps. these effects and scripts also need to be loaded in the other maps to work.

    So, someday i think.

    BO2 Modding Support & Discussion

  • FINDING WEAPON FILES
    AdrX003undefined AdrX003

    Like this one? here its all the weapon texture names, used for every weapon and offhand equipment in game at least in zombies, i used it to make an obsidian camo in the past where the idea was just apply the camo on the base textures (so with no camo the gun would be covered by it already). dunno if thats what youre looking for.

    https://pastebin.com/swSbGLCt

    It would help alot if we could send small zips as well txt's in here.

    BO2 Modding Support & Discussion
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