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Plutonium

AdrX003undefined

AdrX003

@AdrX003
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Recent Best Controversial

  • Meme Perks
    AdrX003undefined AdrX003

    Needing some milk 💦

    BO2 Modding Releases & Resources bo2 zombies memes

  • [Resource] Sliquifier for Zombies (with PaP)
    AdrX003undefined AdrX003

    Awesome, one more port with lot to learn from
    ❤

    BO2 Modding Releases & Resources

  • Nitro's camo pack 1
    AdrX003undefined AdrX003

    spc.1 **4

    BO2 Modding Releases & Resources

  • Trans Themed Calling Cards For Black Ops 2 T6
    AdrX003undefined AdrX003

    Cute ❤
    (first one's lost cause discord link timeouts)

    BO2 Modding Releases & Resources

  • [MP] Anime Backgrounds
    AdrX003undefined AdrX003

    xXTPlayZHDXx

    • get the basic programs to convert between IWI and DDS/PNG and one to edit to paste what you want like kokole's IWI to DDS converter and getPaint.NET to actually edit the images. when editing would recommend to open the original one and edit in front of it, on a new layer, and deactivate/turn off the original layer before saving.
    • find some places to get resources like pre-extracted textures and sounds or learn how to extract from the game and do the edits on them.
    BO2 Modding Releases & Resources multiplayer background anime menu

  • [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod
    AdrX003undefined AdrX003

    Lemon at least for me, i gave up on doing a mod with all these+ all the leftover SP+MP weapons exacltly cause i couldnt find a way to make both crossbow and storm work as they should, plus it was better to wait sehteria himself to release this one even if just combining both of his sources was simple ig.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    AdrX003undefined AdrX003

    Poptart3800 from the source, copy everything and anything thats linked to the feature to a new mod
    It would take a ton of time for me to separate that too cuz um a noob but it would worth it cuz its an awesome feature.

    BO2 Modding Releases & Resources

  • [Release] Draw Distance Fix V2 + Extra Scripts
    AdrX003undefined AdrX003

    @YoteSlayaII dragdropscripts.gif
    it should be just that yea. (damn, didnt even saw the date, anyway)

    BO2 Modding Releases & Resources

  • [Release] [MP] Full Diamond Camo
    AdrX003undefined AdrX003

    DysIexic You can check by the image filenames, it replaces the diamond camo itself.

    BO2 Modding Releases & Resources

  • [Release] (ZM) - Origins Enhanced Version
    AdrX003undefined AdrX003

    LKurama do you plan to post it as a loadable mod as i suggested in the discord? still think that would be the best way...

    BO2 Modding Releases & Resources bo2 zombies origins remaster sound

  • 🔮 BO2 Zombies – Shared Mystery Box Script
    AdrX003undefined AdrX003

    kamuuii nope, plutonium autocompiles/reads the open file normally, with any open source script in its folder before starting a match

    BO2 Modding Releases & Resources

  • [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
    AdrX003undefined AdrX003

    GabsPuN Cawld pointed out to me that [the stuff thats added but not working] can probably work by loading the game with developer mode and LAN.

    BO2 Modding Releases & Resources

  • 🔮 BO2 Zombies – Shared Mystery Box Script
    AdrX003undefined AdrX003

    GhostRider0125 depending on what you want i thinkn (unsure if i got it) you could just merge the perk limit function on the same script or just add the thread from here https://forum.plutonium.pw/post/162265

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    AdrX003undefined AdrX003

    7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

    to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies\_zm_utility;
    
    init()
    {
    	level.perk_purchase_limit = 9;
    }
    
    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    AdrX003undefined AdrX003

    xzmist no but can be added with more scripts putting it in the folder

    BO2 Modding Releases & Resources

  • [Resource][Release][ZM] T5 Moon Hacker Equipment Port to T6
    AdrX003undefined AdrX003

    Resxt dunno if we can call it a pretty "script heavy" equipment so yea it was probly hard to make sure it would work in everything it can interact with

    BO2 Modding Releases & Resources zombies mod

  • [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
    AdrX003undefined AdrX003

    hzp13 this kind of things need special code just to tell the game how to deal with them when theyre shot, probaby to be added in a update

    BO2 Modding Releases & Resources

  • [ZM] Alucard Hellsing Weasel Mod Motd
    AdrX003undefined AdrX003

    m4cabre again pluto changing or forcing stuff to make it harder to contribute, thats so good...

    BO2 Modding Support & Discussion motd weasel gloves anime

  • [ZM] Alucard Hellsing Weasel Mod Motd
    AdrX003undefined AdrX003

    of course its cool but doesnt seem like a release, at least yet...

    BO2 Modding Support & Discussion motd weasel gloves anime
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